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Mobile and Console Development

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Developer Journal - 18 hours, 40 minutes ago
A Wicked what now? - By iamvegu
Introduction HI gdnet people! Wicked Lair is the project i have been working on for about a month and a half now, its my take on a Dungeon Builder / Tower Defense mashup. The goal in the g...
Developer Journal - 3 days, 2 hours ago
You Run! - By newtechnology
http://i.imgur.com/jwx4LMd.jpg I 'm happy to announce that my first android game named 'You Run' is now on Play Store. I have spent about 32 days working on this. It has got multiple levels and man...
Developer Journal - 3 days, 5 hours ago
First Look into Portas Aurora: Battleline Concept - By Navyman
https://www.youtube.com/watch?v=fylAAnvbwqQ This video highlights a few elements of the game and concept ideas.Updated the graphics to a Standard resolution Prototype Version of the Interface A...
Developer Journal - 3 days, 18 hours ago
Week 3-4 : First draft up and running, toolchain to prepare graphic files - By Sporniket
Hello,Last week I could complete the main planned tasks :get a running version (swing and android), just displaying the game board. (android snapshot , hope it works) I delayed the other task to th...
Developer Journal - 5 days, 2 hours ago
New tech - By polyfrag
I finally got it running at real-time speeds. https://www.youtube.com/watch?v=JbnvadZAP2Q Now it's possible to do lots of things. Like a "breakout"-type game. Or making underground bunkers, dig...
Developer Journal - 6 days, 9 hours ago
Graphics Now in 720p - By Navyman
After talking with a few devs in the chat here and talking to other team members, it was decided that the next logical step would be to upgrade the graphics from 720x938 of the image shown in the l...
Developer Journal - 6 days, 16 hours ago
Cocos2d-x + Box2d Breakout Updated - By jwezorek
Cocos2d-x releases since version 3 have broken compatibility with old tutorials. This can especially be a problem when you want to do something slightly non-standard from the point-of-view of Cocos...
Developer Journal - 6 days, 16 hours ago
Back from SIGGRAPH - By polyfrag
I have returned with inspiration.https://dl.dropboxusercontent.com/u/109630018/temp/photos/photo%201.JPG https://dl.dropboxusercontent.com/u/109630018/temp/photos/photo%202.JPG https://dl.dropboxus...
Developer Journal - 1 week, 2 days ago
Demo Now Visually Shareable - By Navyman
My last post, check it out , talked about the process leading to the creation of Battleline's Demo. Now 12 days into the Demo's development it has finally arrived at a point where, I believe, it is...
Developer Journal - 1 week, 2 days ago
Some results - By polyfrag
Working on economics. AI, to be specific. Competition now works using an inverse utility function and profit maximization.Profit maximization is: given a set of "demand points", each with quantity...
Developer Journal - 2 weeks, 1 day ago
Street Run - By newtechnology
I realized I was aiming for big projects which were out of my capabilities. I thought I would at least make one decent FPS. But I failed unfortunately. I think I should first make small games like...
Developer Journal - 2 weeks, 1 day ago
A Week into Demo Development - By Navyman
After setting some rough boundaries I drafted a Design Document for the Demo. This brought a fair amount of discussion over whether a different document was required. However, the basic logic of th...
Developer Journal - 2 weeks, 3 days ago
Grabbing time for game programming - By Sporniket
So, I want to program a game. I choose a modest project (a simple game of memory) that will not require a lot of work. I have an already completed game, so I will take advantage of this by reusing...
Developer Journal - 2 weeks, 3 days ago
A small introduction - By Sporniket
Hello world =)So, I decided to write a game and to log my progress here, but I should first introduce myself.I will start with the "busy life" part : my regular job is NOT game programming (more on...
Developer Journal - 2 weeks, 4 days ago
Unity Multiplayer FPS - By newtechnology
https://www.youtube.com/watch?v=ZDy9vVgGzbsI uploaded this video long time ago but I forgot to inform about it. This video is about the Mulitplayer First Person Shooter game I made with Unity by fo...
Developer Journal - 3 weeks, 3 days ago
Reduce the Scale or Create a Demo? - By Navyman
Scale of a project is often the weakest point in a game's development. The game I have in mind to create is no different. Battleline is a Collectable Card Game (CCG) with nearly 500 cards alone sca...
Developer Journal - 3 weeks, 6 days ago
Donations - By newtechnology
Well, I was willing to put a donation button but PayPal does not want me to do this because Indians are not allowed to use donation button in PayPal.I am at the moment in need of money because I wa...
Developer Journal - 3 weeks, 6 days ago
Zzazzy 1.0.0 - By jwezorek
My iPad game Zzazzy has made it through the review process and is now on the App Store: see here .I will be updating the page I have for it here this week with more detailed instructions than what...
Developer Journal - 4 weeks, 8 hours ago
ComponentManager v ComponentMapper: Dawn of Components - By TheChubu
Do you know in which results page dustArtemis appears if you search for “artemis framework” in Google? Absolutely in none of them! So we're going to celebrate by talking about the ComponentManager...
Developer Journal - 1 month, 1 day ago
You'll regret not keeping a dev journal - By joew
Way back in the day when we first started pre-production on Empyrios I told myself I wanted to make time to keep a development journal.Unfortunately I did not.There was always something else I had...
Developer Journal - 1 month, 4 days ago
Time for a fresh week! - By joew
I spent the majority of the week polishing design, although that pretty much amounted to ability naming and drafting our final HUD design and functionality. Until you sit down and try to name 120 a...
Developer Journal - 1 month, 5 days ago
Source code released - By newtechnology
http://i.imgur.com/cBP5UJf.png I never actually never planned to release the source code of this project because I thought I was going to finish the game actually. I created this project mainly...
Developer Journal - 1 month, 5 days ago
Agent-based economic modelling - By polyfrag
I don't know whether I'm more interested in economic modelling or making games. I tried to start on an article of my economic model.-------In recent years, agent-based economic modeling has been ge...
Developer Journal - 1 month, 6 days ago
GS:SW "Mercenaries" -- Log 2 - "Let there be Game!" - By Orymus3
"Let there be Game!" I was hoping to get this done much earlier, but a lot got in the way...Coming in, I knew this was going to be a tough/long stretch. I wanted to work more on the combat aspect...
Developer Journal - 1 month, 1 week ago
Evolution of Icons - By joew
One of the things we're working on finalizing right now on Empyrios: Prophecy of Flame is the HUD for selecting unit abilities. Our artist Jove is working on upgrading and polishing the final artwo...


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