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Mobile and Console Development

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  Posted by Michael Tanczos , 01 Nov 2014
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Latest Updates
Developer Journal - 4 hours, 26 seconds ago
What came first, the chicken or the egg: Implementing the loading screen - By braindigitalis
Another week, another feature!This week heralds the addition of a loading screen. Partly due to a thread here on gamedev.net i decided that perhaps now was the time to add one, as shown below.http...
Developer Journal - 1 day, 55 minutes ago
Items - By Drakonka
After finishing yesterday's post about generating images for user-combined substrate items I realized that I never really provided an explanation about how items work in general (or how they work f...
Developer Journal - 1 day, 17 hours ago
Generating images for combined substrate - By Drakonka
The Laravel 5 migration is complete and I'm back to substrate mixing and brain bug fixing!Actually, I think now that basic mixing is done I'm going to do a few weeks of just bug fixing. The substra...
Developer Journal - 3 days, 16 hours ago
Environment Simulation - By Ashaman73
It is time for an other developer log, this time in video form. In one of the previous videos I demonstrated the water simulation capabilities in Gnoblins and I have promised to talk about further...
Developer Journal - 4 days, 21 hours ago
Inverse Kinematics to the rescue. - By desdemian
I'm currently trying things to make the game easier on the new player, without sacrificing the original vision.Besides modifying the first levels, I have added a few control related improvements. I...
Developer Journal - 1 week, 1 day ago
Game Development Career Guide (PDF) - By Tutorial Doctor
Found this awesome resource on all things gamedev:http://www.cs.northwestern.edu/~hunicke/pubs/gdmag_career_guide_feature.pdf
Developer Journal - 1 week, 1 day ago
Three, two, one, you're out! Adding the countdown timer, and other bits - By braindigitalis
Over the past month I have busied myself adding lots of tiny bits to the game, some of which are obvious to players and others not.I have added a new menu design, with sound effects and animations;...
Developer Journal - 1 week, 3 days ago
Automatically Generating Sprites for a Space Shooter - By fastcall22
​I'm writing yet another generic space shooter while learning WTL, DirectX, and modern graphics programming along the way. Today was spent writing a script to build SVG fragments into a texture atl...
Developer Journal - 2 weeks, 4 hours ago
draak update - By jwezorek
Below is gameplay video of a prototype of the puzzle game β€œDraak” that I am working on. Draak will be an iPad-only iOS game; the prototype below is written to Windows in C# on top of MonoGame. ht...
Developer Journal - 2 weeks, 2 days ago
IPBoard Chat Extension - By fastcall22
So I finally sat down and spent a Saturday morning extending IPBoard chat client. It works by rerouting IPBoard.prototype.chat to a custom function, which then transforms the message text through a...
Developer Journal - 2 weeks, 3 days ago
Shelving the Prototype - By Orymus3
As an indie with a steady income, I have the ability to make prototypes and shelve them as needed.Today is one of these times.After spending some time to get Mercenaries running on Unity (2 Players...
Developer Journal - 2 weeks, 5 days ago
New, easier, introductory levels. - By desdemian
So, besides my hud problems , and gameplay troubles , it has come to my attention that the first level is too hard.This is the current first level:https://lh3.googleusercontent.com/-_7DbsnXxpVM/VU2...
Developer Journal - 2 weeks, 5 days ago
Materialsystem - By Ashaman73
Currently I'm playing around with the material system of Gnoblins. Many models in Gnoblins are recoloured dynamically to have the option to quickly add new colour variances. I wanted to add materia...
Developer Journal - 3 weeks, 1 hour ago
Procedural Genration Wiki - By Tutorial Doctor
A must have resource for learning about procedural generation algorithms. Very useful stuff:http://pcg.wikidot.com
Developer Journal - 3 weeks, 1 day ago
Migrating to Laravel 5 - By Drakonka
A few days ago I decided that there's no use putting it off any longer - it's time to upgrade to Laravel 5. I've been sitting on 4.2 for months and 5 is a major revision to...well...everything.I kn...
Developer Journal - 3 weeks, 4 days ago
Organizing a game - By polyfrag
Hello devs,I'm hosting a match right now and would like you to join to test the game and give me your thoughts.Windows: https://dl.dropboxusercontent.com/u/109630018/SFH_Win.zip Mac: https:...
Developer Journal - 3 weeks, 6 days ago
Project 30: Model and texture stage done - By Ashaman73
Finally, we have modelled and textured 30 different creatures (previous goal was 20 models). We need to add the basic animation to them now, but first off here is something to show off.First off, t...
Developer Journal - 3 weeks, 6 days ago
Importance Sampling - By Bacterius
Beware: this entry is HUGE, lots of stuff covered and it will likely take time for the reader to digest it all.A version of the rendering equation was introduced in the last entry. As we saw, the i...
Developer Journal - 1 month, 12 hours ago
Next step: more realistic numbers - By polyfrag
[ Last entry a few hours ago: http://www.gamedev.net/blog/1800/entry-2261073-new-graphic-technique/ ]The next step for the economic sim is using more realistic values and timescales; using actual...
Developer Journal - 1 month, 15 hours ago
New graphic technique - By polyfrag
I just finished this tonight, so don't mind the video quality.Edit: If anybody knows anything about patenting stuff like this, please contact me. Also, if you know anywhere I can publish this, like...
Developer Journal - 1 month, 2 days ago
HTTP for gamelogic... are you insane ? - By Ashaman73
Well, maybe a little bit. In my answer to this post over here , I mentioned, that I use HTTP as guideline to refer method/function calls in my game. I expected, that some developers will think that...
Developer Journal - 1 month, 1 week ago
Cathedral Battle - By joew
I've been working on the animation editor all day but took a break to work on a few campaign events... finally fixed up some bugs in the Aduro Cathedral and promptly got beat down http://public.gam...
Developer Journal - 1 month, 1 week ago
States, Firms, & Households Release - By polyfrag
I'm releasing on Desura on May 17th.http://www.desura.com/games/corporation-states-ii Check it out if you've been following my economic RTS project. The best part is multiplayer and I hope there wi...
Developer Journal - 1 month, 1 week ago
3D Flappy Bird - Unity Project - By newtechnology
This is the source code or the unity project of my Flappy Bird clone which was recently released on the Google Play Store. In this game, you're playing from the perspective of the bird and rest of...
Developer Journal - 1 month, 1 week ago
Polish that build! - By joew
We've been insanely hard at work getting ready for our next major build, which is what we'll be using to record our Greenlight trailer and various gameplay promotional videos. I was really hoping w...


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