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Mobile and Console Development

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  Posted by Michael Tanczos , 01 Nov 2014
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Developer Journal - 1 day, 10 hours ago
Megamorphic calls - By TheChubu
I'll be having this journal to post random stuff probably! So... Megamorphic calls JVM distinguish regular calls from megamorphic calls (actually it distinguishes bimorphic calls too but whatever...
Developer Journal - 2 days, 1 hour ago
Art - Work in progress - By Ashaman73
It is art time again :-)I'm working on the creatures you can encounter in Gnoblins at the moment. Currently there are almost 20 different creatures in the pipeline, most are still in the modelling...
Developer Journal - 2 days, 7 hours ago
The Rendering Equation - By Bacterius
Please forgive the delay between the previous entry and this one. I didn't mention this before, but I'll try to post these at intervals of two weeks to a month or so; I had already prewritten the f...
Developer Journal - 5 days, 17 hours ago
Isometric balance - By polyfrag
Much work later, I achieved a balance that can continue indefinitely, breaking my previous record of 79+ hours, this time without any adjustments or intervention. What does this mean? This means I...
Developer Journal - 1 week, 3 days ago
The Mechanical Heart: Room Generation - By dsm1891
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Developer Journal - 1 week, 4 days ago
Playing around with environment lighting mockups - By Servant of the Lord
I've been playing around in Paint Shop Pro to mockup different environment lightings. These are conceptual (they aren't in-game): http://puu.sh/gGSr4/c1948952f0.png This is stylistic practice for...
Developer Journal - 1 week, 5 days ago
Image Recognition in Mobile Game Testing - By vvh
Speaking of mobile game testing, it is a common misconception that manual testing is the only way to go forward. In many cases it is the first thing to start with, but to really get all issues spot...
Developer Journal - 2 weeks, 10 hours ago
LightWave - Phase 1 finished. - By slicer4ever
Today i'd like to talk about a new framework i've been working on. Honestly i expect myself to be the only person to ever reasonable use this framework, but it is a challenge that i one day hope wi...
Developer Journal - 2 weeks, 3 days ago
Data permanence (or a lack thereof) - By swiftcoder
When Google VP Vint Cerf warned that increased dependence on technology could lead to a ‘digital dark age’ , he merely echoed the concern of everyone involved in the preservation of information in...
Developer Journal - 2 weeks, 4 days ago
Fluid simulation and swimming - By Ashaman73
Time to show something off http://public.gamedev5.net//public/style_emoticons/default/smile.png Recently I worked on the fluid simulation in Gnoblins. Until now fluids in Gnoblins were merely a vis...
Developer Journal - 2 weeks, 5 days ago
Loading Time - By joew
Well it was great to meet up with old friends, make new friends, and learn a lot at GDC... although now I'm paying for it trying to catch up! So not much has changed in the build since last week, b...
Developer Journal - 2 weeks, 6 days ago
Flabby You - My Flappy Bird Clone - By newtechnology
http://i.imgur.com/4TOJlXa.png "Flabby You" is a clone of the popular game "flappy bird" made by me alone in the Unity engine. It is a 3D version of flappy bird with some modifications. In this g...
Developer Journal - 2 weeks, 6 days ago
Level completion animation - By braindigitalis
Hi everyone!Another week has passed, and more features have been added into my game. Today, I have found some time to create the end of level animation.I have drawn my inspiration heavily from casu...
Developer Journal - 3 weeks, 14 hours ago
Tackling Gastropoda's memory usage - Match One - By Drakonka
I've been having to power cycle my Gastropoda Digital Ocean droplet every day lately because something was hogging up all the memory. It was a little annoying to diagnose because I know the problem...
Developer Journal - 3 weeks, 3 days ago
It's not so bad. We have snail babies, after all - By Drakonka
I haven't been able to focus on snails much lately because for the past three weeks our kitten has been very very sick. He is in hospital two hours away and I can barely think about anything else....
Developer Journal - 3 weeks, 4 days ago
Environemnt agents come to the rescue - By Ashaman73
In the previous posting ServantOfLord mentioned, that water could be interact with objects like torches. From a technical perspective it comes down to checking masses of objects. In the past I alre...
Developer Journal - 3 weeks, 4 days ago
Workin' on the editor - By Servant of the Lord
Progress is picking up again on my 2D RPG game. I never stopped working on the game's engine/editor, but progress was mostly non-visual and slow-moving progress. The engine uses 'layers' (and 'floo...
Developer Journal - 3 weeks, 5 days ago
Musing about swimming... - By Ashaman73
In gnoblins I use a dynamic water system, that is, some areas are flooded, you can flood or drain them. The question is now, how do your minionsor other creatures react to water ? This is no trivia...
Developer Journal - 3 weeks, 6 days ago
"Gamedev Lego": Putting all the parts together into a playable game using an event system - By braindigitalis
Hi everyone!So, again, it's been a couple of weeks since my last entry. Moving on from where we were, to where we are now, I am now in a position to start putting together various subsystems and li...
Developer Journal - 1 month, 1 day ago
Gnoblins is on facebook now - By Ashaman73
...so check it out: http://www.facebook.com/Gnoblins
Developer Journal - 1 month, 3 days ago
Who's going to GDC? - By joew
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Developer Journal - 1 month, 6 days ago
Entities can be a plain integer too! - By TheChubu
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Developer Journal - 1 month, 6 days ago
Kitchen Sink Week - By joew
Definitely a kitchen sink week. Since the last time I posted I've hopped around and worked on probably 10-12 completely different things, which is quite interesting but at the same time extremely d...
Developer Journal - 1 month, 6 days ago
On your mark, get set, crawl! - By Drakonka
In my previous post I wrote about rethinking racing (aka ripping out the existing racing system).Today I got most of the work done on that. There is a lot left to do, but as of right now:A new jar...
Developer Journal - 1 month, 1 week ago
Rethinking Racing. Also Cool Snail Art! - By Drakonka
Racing in Gastorpoda has been implemented for months in its most basic state, but has never really gotten the attention it needs. So things like jars, in-jar positioning, and movement ended up evol...


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