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Awesome job so far everyone! Please give us your feedback on how our article efforts are going. We still need more finished articles for our May contest theme: Remake the Classics

Mobile and Console Development

Writing Articles is Good for YOU!

  Posted by Michael Tanczos
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Latest Updates
Developer Journal - 3 days, 5 hours ago
Not almost done - By polyfrag
I'm inspired to balance the game to the end and finish what I intended to do. Each time I test the game, I'm trying to make the gameplay last as long as possible without breaking down and to be as...
Status Update - 3 days, 10 hours ago
LJ_1102
Help make it happen for Half-Life Live Action Web Series - The Freeman Chronicles on @indiegogo http://t.co/IOiXz4Bl0P
Developer Journal - 5 days, 18 hours ago
Almost done - By polyfrag
I think it'll be done in about a week.[ ] AI buying/selling of property [ ] request to end war [ ] confirmation to start war [ ] AI starting/ending wars [ ] AI building competitors in case of m...
Developer Journal - 6 days, 16 minutes ago
How It Started - By TheChubu
Introduction Hi! http://public.gamedev5.net//public/style_emoticons/default/laugh.png I decided to write up what I was doing because: a. I like to write. b. Writing about I'm doing helps me to...
Status Update - 6 days, 21 minutes ago
TheChubu
Hmm... My heightmap generator is having some difficulties with rivers... Need moar simulation!
Developer Journal - 1 week, 1 day ago
Easy bake timers - By polyfrag
are the newest addition. They tell you how long before the building's next cycle, when the next production quota starts.http://i90.photobucket.com/albums/k276/krims2006/corpstates%20misc/easybake2_...
Status Update - 1 week, 4 days ago
TheChubu
Turns out that making a final class with all sort of static constants is a bad idea
Developer Journal - 1 week, 4 days ago
Resource transport - By polyfrag
The transport works on an auction model. Clients bid for the cheapest means of transport and source of resources, and the trucks act on the most profitable bid. Cost for transporting with your own...
Developer Journal - 2 weeks, 1 hour ago
Progress - By polyfrag
Reached 32,781 lines of code.AI can now build roads, powerlines, pipelines and units. Pathfinding and framerate fixed.http://i90.photobucket.com/albums/k276/krims2006/corpstates%20misc/aibuildcarly...
Developer Journal - 2 weeks, 2 days ago
Progress - By polyfrag
http://www.youtube.com/watch?v=xc4nRgZ_6dg
Developer Journal - 2 weeks, 4 days ago
Pathfinding Fixed - By polyfrag
Turns out it was a floating point subtraction-addition precision problem.
Developer Journal - 2 weeks, 4 days ago
AI Placing Roads - By polyfrag
AI is now able to place roads.http://i90.photobucket.com/albums/k276/krims2006/corpstates%20misc/aiplacer_zps58d3002e.jpg Now to do the same for powerlines and pipelines.
Developer Journal - 2 weeks, 5 days ago
AI Placing Buildings - By polyfrag
AI is now able to place buildings.http://i90.photobucket.com/albums/k276/krims2006/corpstates%20misc/aiplaceb_zpsc89b1e0a.jpg Next I have to make AI connect its buildings by road.I also noticed a b...
Developer Journal - 2 weeks, 6 days ago
Change of Directions - By polyfrag
This walkthrough stuff isn't working out.http://i90.photobucket.com/albums/k276/krims2006/corpstates%20misc/level1b_8_zpsf04b6d6c.jpg http://i90.photobucket.com/albums/k276/krims2006/corpstates%20m...
Developer Journal - 2 weeks, 6 days ago
First Level (edit) - By polyfrag
Here's how the first level is looking.http://i90.photobucket.com/albums/k276/krims2006/corpstates%20misc/level1b_8_zpsf04b6d6c.jpg http://i90.photobucket.com/albums/k276/krims2006/corpstates%20misc...
Developer Journal - 2 weeks, 6 days ago
First Level - By polyfrag
Here's how the first level is looking.http://i90.photobucket.com/albums/k276/krims2006/corpstates%20misc/level1_1_zpsb64da32d.jpg http://i90.photobucket.com/albums/k276/krims2006/corpstates%20misc/...
Developer Journal - 3 weeks, 13 hours ago
Strife: Performance - By Wilhelm van Huyssteen
Legends of Strife Spend the last week on performance optimisation. Up to now I've never giving it any priority so there was allot to do. I have managed to get the framerate (on my pc) 4 times faste...
Status Update - 3 weeks, 1 day ago
TheChubu
Last update = last year. So... Hi I guess? Now I'll wait another 5 months...
Developer Journal - 3 weeks, 2 days ago
Script Editor - By polyfrag
Making the script editor for the story.http://i90.photobucket.com/albums/k276/krims2006/corpstates%20misc/storymsg2_zps36c54ef0.jpg http://i90.photobucket.com/albums/k276/krims2006/corpstates%20mis...
Developer Journal - 3 weeks, 2 days ago
Inserting a letter recursively - By Alpha_ProgDes
NOTE: This is not complete. Touch ups, corrections, and changes will be made. This may be an article in the first future. But this is more of me working through the logic of a problem I was working...
Developer Journal - 3 weeks, 6 days ago
Corporation-States Questions - By polyfrag
Why did I name the droids "battle computers"?http://i90.photobucket.com/albums/k276/krims2006/73079_105963529473325_100001790351286_41364_2762869_n.jpg To say "tram" (or train?) in Japanese, they j...
Developer Journal - 4 weeks, 9 hours ago
Strife: First test version online - By Wilhelm van Huyssteen
Legends of Strife An early test version is now available at http://www.distantmelody.net/legends-of-strife/play.html .I've written a client patcher that will only update what's necessary (so you wi...
Status Update - 4 weeks, 17 hours ago
Servant of the Lord
Brick fireplace: http://t.co/w6WOAIGexi #rpg #gamedev #pixel #art
Status Update - 4 weeks, 23 hours ago
Servant of the Lord
Trying to come up with a good resource management system that'll work for desktops, laptops, and tablets is difficult. #programming #gamedev
Status Update - 1 month, 21 hours ago
Servant of the Lord
Footbridges I just made for "Of Stranger Flames": http://t.co/BKLbdeKEoT http://t.co/x7k6jJMd4n http://t.co/lDTRcUpR6H #indie #game #art


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