Jump to content

  • Log In with Google      Sign In   
  • Create Account


Mobile and Console Development

  Topic Started By Stats Last Post Info

  • You cannot start a new topic


Latest Updates
Developer Journal - 1 day, 7 hours ago
What's in a name? - By joew
We have finally completed the work needed to correct the naming/branding issue I mentioned in my last post . It took a lot more time and effort than I had originally hoped, but in the end I'm extre...
Developer Journal - 3 days, 16 hours ago
Speed bumps and soft launches - By joew
Whenever people ask me what it's like to build a startup, not just in games but in general, I often equate it to driving a car with no breaks down a road full of speed bumps and road blocks. If you...
Developer Journal - 3 days, 17 hours ago
Bugs Funny. - By desdemian
Bugs are usually source of headaches...99% of the time you encounter a bug in your game you will be flooded with confusion, anger and the need to lift your fist and curse the gods. Because that's w...
Developer Journal - 4 days, 11 hours ago
Getting Lost Keeping the Lights on - By Navyman
There comes a time, for some more than once, when a single developer or small team looks at their financing and the decision to continue working or increase the available funds must be answered. Th...
Developer Journal - 1 week, 1 day ago
Much faster now - By polyfrag
I've not given up on 3D. The game now runs at 300-500 FPS here thanks to:- getting rid of several hundred units- getting rid of shadows and bump mapping- using VBO- frustum culling everything- simp...
Developer Journal - 1 week, 2 days ago
We announced Imperia our strategy RPG! - By joew
We're a tiny studio and we finally found the time (well made the time by staying up about 50 hours straight) to finalize our site and announce our upcoming strategy RPG Imperia for the iPad/Mac/PC...
Developer Journal - 1 week, 3 days ago
Pixel-perfect orthography - By polyfrag
Some open source linux enthusiast person has been helping me with my project.https://github.com/polyf/corpstatesc/commits/master Thanks to his final nudge, the RTS runs on linux now.https://dl.drop...
Developer Journal - 1 week, 4 days ago
Shadowing and lighting my RPG's walls - By Servant of the Lord
I was trying to figure out some some shadowing stuff, and so put this image together for my own benefit, and then figured I'd post it here and share it with anyone interested.Here's how I'm shading...
Developer Journal - 1 week, 6 days ago
ComponentManager and its Impact on Modern Society - By TheChubu
Hi! In this entry I'm going to describe the ComponentManager class and the changes I made to it in dustArtemis, including a few bug fixes http://public.gamedev5.net//public/style_emoticons/default/...
Developer Journal - 2 weeks, 3 days ago
New Changes in dustArtemis - By TheChubu
Hi! In this entry I'm going to review the latest changes in dustArtemis and some thoughts on potentially big performance issue. dustArtemis dustArtemis is a fork of Artemis Entity System , whi...
Developer Journal - 2 weeks, 3 days ago
Grand Strategy: Space War - "Mercenaries" -- Log 1 - By Orymus3
Hi,I took a few days off this week. I had promised myself to do some devving on the side this summer, and exposed my thoughts in my previous entry. I took about 4-5 hours in the last 4 days to look...
Developer Journal - 3 weeks, 11 hours ago
Art I made today - By Servant of the Lord
I've been really busy with household projects + guests staying over, so I haven't made much progress on Of Stranger Flames .Yesterday and today, I managed to sneak a little time in and made these:W...
Developer Journal - 3 weeks, 3 days ago
65,535 characters on one texture - By polyfrag
Among other things I did, I packed the first 65,535 unicode characters on a single 4096x4096 bitmap font texture. It took 3 hours.https://dl.dropboxusercontent.com/u/109630018/temp/corpstatesc/aaa/...
Developer Journal - 3 weeks, 5 days ago
Grand Strategy: SpaceWar (Spinoff?) and the RubberDuck... - By Orymus3
A year ago, almost day-for-day, I started work on a game project which would later be known as Grand Strategy: Space War .(Don't worry, I'm still working on that!) A few months ago, we've chosen to...
Developer Journal - 3 weeks, 6 days ago
A Week in Seattle: Steam VR, Gas Works, and the Strawberry Moon - By Josh Klint
Last week I travelled to Seattle for a few days to lay some groundwork for the future of Leadwerks Software. During the week I tried out Valve's VR hardware, visited a gassification plant, and sur...
Developer Journal - 4 weeks, 1 day ago
dustArtemis, a fork of Artemis Entity System framework - By TheChubu
Hi! This is the first entry of a journal dedicated to dustArtemis, my fork of Artemis Entity System framework, that I've been using for the pseudo-engine project I started this year. dustArtemis...
Developer Journal - 1 month, 2 days ago
Strife: Sigil System - By Wilhelm van Huyssteen
Legends of Strife Implemented sigil system. You can now buy premade sigils or design and upload your own which can be displayed on your armour for all to see.Heres a video explaining it in more det...
Developer Journal - 1 month, 6 days ago
Ugly prototype phase - By polyfrag
Wednesday June 4 2014Tempted to switch projects again.Thursday June 5 2014Today I learned how to set up windows and OpenGL in SDL2 and GLEW. I got my RTS rendering everything under SDL2. Just have...
Developer Journal - 1 month, 6 days ago
My sketchbook... - By desdemian
As i was reading Asteroid Base's post about sketchbooks: http://www.asteroidbase.com/devlog/8-ugly-sketchbooks/#more-496 , it was a nice surprise to see three different people and the way they trea...
Developer Journal - 1 month, 1 week ago
Now... - By polyfrag
I'm always asking myself "what next?" because I must formulize what changes I'm going to make next. It helps get the gears of the mind going.Right now I realized that what comes next is the constru...
Developer Journal - 1 month, 1 week ago
At it again - By polyfrag
After some sleep, I got some ideas for the tutorial missions for CS.nucpow = nuclear powerplant
Developer Journal - 1 month, 1 week ago
Like solving a math problem - By polyfrag
My approach to game design so far has been like solving a math problem: I assume that there IS one correct solution, and all that I have to do is examine the choices and the answer will come to me...
Developer Journal - 1 month, 1 week ago
Build plan draft - By polyfrag
This is what appears after a player chooses a spot to place a building or selects one under construction.https://dl.dropboxusercontent.com/u/109630018/temp/corpstatesc/aaa/011/buildplan.png Just of...
Developer Journal - 1 month, 2 weeks ago
Learning for employment - By polyfrag
I'm looking for the right fit in the computer industry. To accomplish this I'm learning technologies each day that employers are looking for.Technologies like:DrupalActionscript/scaleform/flash GUI...
Developer Journal - 1 month, 2 weeks ago
Screenshots of my WIP editor - By Servant of the Lord
Haven't posted anything for quite awhile, so here's two screenshots of the current state of my editor. Some of the tabs and buttons don't actually work, but a surprising amount does work.http://s9....


PARTNERS