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Mobile and Console Development

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  Posted by Michael Tanczos , 01 Nov 2014
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Developer Journal - 2 days, 18 hours ago
Isometric balance - By polyfrag
Much work later, I achieved a balance that can continue indefinitely, breaking my previous record of 79+ hours, this time without any adjustments or intervention. What does this mean? This means I...
Developer Journal - 1 week, 3 hours ago
The Mechanical Heart: Room Generation - By dsm1891
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Developer Journal - 1 week, 1 day ago
Playing around with environment lighting mockups - By Servant of the Lord
I've been playing around in Paint Shop Pro to mockup different environment lightings. These are conceptual (they aren't in-game): http://puu.sh/gGSr4/c1948952f0.png This is stylistic practice for...
Developer Journal - 1 week, 2 days ago
Image Recognition in Mobile Game Testing - By vvh
Speaking of mobile game testing, it is a common misconception that manual testing is the only way to go forward. In many cases it is the first thing to start with, but to really get all issues spot...
Developer Journal - 1 week, 4 days ago
LightWave - Phase 1 finished. - By slicer4ever
Today i'd like to talk about a new framework i've been working on. Honestly i expect myself to be the only person to ever reasonable use this framework, but it is a challenge that i one day hope wi...
Developer Journal - 2 weeks, 21 hours ago
Data permanence (or a lack thereof) - By swiftcoder
When Google VP Vint Cerf warned that increased dependence on technology could lead to a ‘digital dark age’ , he merely echoed the concern of everyone involved in the preservation of information in...
Developer Journal - 2 weeks, 1 day ago
Fluid simulation and swimming - By Ashaman73
Time to show something off http://public.gamedev5.net//public/style_emoticons/default/smile.png Recently I worked on the fluid simulation in Gnoblins. Until now fluids in Gnoblins were merely a vis...
Developer Journal - 2 weeks, 2 days ago
Loading Time - By joew
Well it was great to meet up with old friends, make new friends, and learn a lot at GDC... although now I'm paying for it trying to catch up! So not much has changed in the build since last week, b...
Developer Journal - 2 weeks, 3 days ago
Flabby You - My Flappy Bird Clone - By newtechnology
http://i.imgur.com/4TOJlXa.png "Flabby You" is a clone of the popular game "flappy bird" made by me alone in the Unity engine. It is a 3D version of flappy bird with some modifications. In this g...
Developer Journal - 2 weeks, 3 days ago
Level completion animation - By braindigitalis
Hi everyone!Another week has passed, and more features have been added into my game. Today, I have found some time to create the end of level animation.I have drawn my inspiration heavily from casu...
Developer Journal - 2 weeks, 4 days ago
Tackling Gastropoda's memory usage - Match One - By Drakonka
I've been having to power cycle my Gastropoda Digital Ocean droplet every day lately because something was hogging up all the memory. It was a little annoying to diagnose because I know the problem...
Developer Journal - 3 weeks, 2 hours ago
It's not so bad. We have snail babies, after all - By Drakonka
I haven't been able to focus on snails much lately because for the past three weeks our kitten has been very very sick. He is in hospital two hours away and I can barely think about anything else....
Developer Journal - 3 weeks, 1 day ago
Environemnt agents come to the rescue - By Ashaman73
In the previous posting ServantOfLord mentioned, that water could be interact with objects like torches. From a technical perspective it comes down to checking masses of objects. In the past I alre...
Developer Journal - 3 weeks, 1 day ago
Workin' on the editor - By Servant of the Lord
Progress is picking up again on my 2D RPG game. I never stopped working on the game's engine/editor, but progress was mostly non-visual and slow-moving progress. The engine uses 'layers' (and 'floo...
Developer Journal - 3 weeks, 2 days ago
Musing about swimming... - By Ashaman73
In gnoblins I use a dynamic water system, that is, some areas are flooded, you can flood or drain them. The question is now, how do your minionsor other creatures react to water ? This is no trivia...
Developer Journal - 3 weeks, 3 days ago
"Gamedev Lego": Putting all the parts together into a playable game using an event system - By braindigitalis
Hi everyone!So, again, it's been a couple of weeks since my last entry. Moving on from where we were, to where we are now, I am now in a position to start putting together various subsystems and li...
Developer Journal - 4 weeks, 3 hours ago
Gnoblins is on facebook now - By Ashaman73
...so check it out: http://www.facebook.com/Gnoblins
Developer Journal - 1 month, 13 hours ago
Who's going to GDC? - By joew
Since it was the last day of online registration I caved and bought a GDC pass since I really didn't want to miss out this year with all the uber cool new toys that'll be on the floor. Who else is...
Developer Journal - 1 month, 3 days ago
Entities can be a plain integer too! - By TheChubu
In this update I'll talk about the latest features of dustArtemis, int based entities and component pooling. dustArtemis dustArtemis is a fork of Artemis Entity System , which is a BSD-licenc...
Developer Journal - 1 month, 3 days ago
Kitchen Sink Week - By joew
Definitely a kitchen sink week. Since the last time I posted I've hopped around and worked on probably 10-12 completely different things, which is quite interesting but at the same time extremely d...
Developer Journal - 1 month, 3 days ago
On your mark, get set, crawl! - By Drakonka
In my previous post I wrote about rethinking racing (aka ripping out the existing racing system).Today I got most of the work done on that. There is a lot left to do, but as of right now:A new jar...
Developer Journal - 1 month, 5 days ago
Rethinking Racing. Also Cool Snail Art! - By Drakonka
Racing in Gastorpoda has been implemented for months in its most basic state, but has never really gotten the attention it needs. So things like jars, in-jar positioning, and movement ended up evol...
Developer Journal - 1 month, 1 week ago
Shadows and Point Lights - By Bacterius
In the last entry we set up a simple ray tracer capable of rendering two spheres into an image with solid colors, without any kind of lighting. For this entry we will extend our ray tracer a little...
Developer Journal - 1 month, 1 week ago
First Steps - By Bacterius
So about a year ago I posted about writing a ray tracing article series. Unfortunately I did not actually have the time to begin working on it last year, and since then it has been gnawing at me, b...
Developer Journal - 1 month, 1 week ago
Snail brain semi-stable and reviewing visual traits set during breeding - By Drakonka
The snail brain, while still very basic, seems somewhat stable now. By "stable" I mean a snail can survive and reproduce without human intervention if it has a steady supply of food.When I first em...


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