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Mobile and Console Development

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Developer Journal - 2 hours, 45 minutes ago
Prologue - By Orymus3
Given that I'll be both partaking in the event , and a judge for the competition, it is only fitting that I start blogging about this! The Week of Awesome II? While the linked thread does a good j...
Developer Journal - 5 days, 2 hours ago
A mighty Creature wishes to establish it's Lair - By iamvegu
It's been a bit longer than usual, i blame me trying to keep my release deadline and hence not finding the time to write one of these sooner. In this Journal entry i want to talk about another Wi...
Developer Journal - 6 days, 17 hours ago
Zombie MO - By polyfrag
'nuf said.https://dl.dropboxusercontent.com/u/109630018/temp/pathogenb/aaa000/soffr.png https://dl.dropboxusercontent.com/u/109630018/temp/pathogenb/aaa000/sofout.png https://dl.dropboxusercontent....
Developer Journal - 1 week, 2 days ago
Week 6 - Main menu up and running - By Sporniket
Hello,This week, it turns out I got plenty of time to write code : sleeping problems (one night) and motivation on the evenings even after my daughter is finally sleeping, around 22:30 (before, it'...
Developer Journal - 1 week, 3 days ago
The CRI Project - By Radikalizm
This journal entry was originally written for my homepage . Go check it out! THE CRI PROJECT CRI, short for Common Rendering Interface, a name which is no longer relevant as I hinted at in my last...
Developer Journal - 1 week, 6 days ago
Grand Strategy: Space War - "Mercenaries" -- Unity - By Orymus3
Greetings,For the longest time, I was hesitant to use Unity. Truth is, I'm not a big fan of editors: I generally feel I don't have sufficient control over what I'm trying to achieve, and this can b...
Developer Journal - 2 weeks, 3 hours ago
New project - By polyfrag
Got a new project. It's going to be great. Can't tell you what it is though.
Developer Journal - 2 weeks, 13 hours ago
Games are for kids - By polyfrag
I have to remember that games are for kids. They don't need to be "theoretically complete models" or be deep or be "closed systems". I should tear up all my ideas for Corporation-States and just ma...
Developer Journal - 2 weeks, 22 hours ago
For a Fistful of Virtual Moneys - By iamvegu
Man, the past few days have been killing me, i just now finished the 5th floor theme - "Mage Tower " - and it took much longer than i anticipated. Initially i was going to make a journal about w...
Developer Journal - 2 weeks, 5 days ago
Magical Incantations - By iamvegu
I finished all the spell icon graphics this week, making the spell casting system probably the most completed part of my game so far, so i figured now is a good time to talk about it. Anot...
Developer Journal - 3 weeks, 2 hours ago
Time for some python scripting... - By Sporniket
Tonight my daughter went to bed early, and my wife want to do her stuff, so I have time for working on my project.Now I rework how I generate my bitmap font. Generating the font sprite sheet is qui...
Developer Journal - 3 weeks, 1 day ago
Week 4-5 : a little bit of reschedule - By Sporniket
Hello,As I wrote in my previous entry, I had to rework a big part of my UI buttons, so I decided to redo them using inkscape. But then I cannot follow my initial schedule.So I decided to reschedule...
Developer Journal - 3 weeks, 1 day ago
Creatures and Stats - By iamvegu
Let's talk about creatures and creature types shall we. In the beginning i set myself a goal to keep the overarching design of the creatures very streamlined, their core behaviour being defin...
Developer Journal - 3 weeks, 4 days ago
To Lay A Trap - By iamvegu
Since i've been actively developing Wicked Lair for 1 and a half months now it seems like i have some catching up to do on the dev journaling part of it. I want to start by discussing one of the c...
Developer Journal - 3 weeks, 5 days ago
A Wicked what now? - By iamvegu
Introduction HI gdnet people! Wicked Lair is the project i have been working on for about a month and a half now, its my take on a Dungeon Builder / Tower Defense mashup. The goal in the g...
Developer Journal - 4 weeks, 16 hours ago
You Run! - By newtechnology
http://i.imgur.com/jwx4LMd.jpg I 'm happy to announce that my first android game named 'You Run' is now on Play Store. I have spent about 32 days working on this. It has got multiple levels and man...
Developer Journal - 4 weeks, 20 hours ago
First Look into Portas Aurora: Battleline Concept - By Navyman
https://www.youtube.com/watch?v=fylAAnvbwqQ This video highlights a few elements of the game and concept ideas.Updated the graphics to a Standard resolution Prototype Version of the Interface A...
Developer Journal - 4 weeks, 1 day ago
Week 3-4 : First draft up and running, toolchain to prepare graphic files - By Sporniket
Hello,Last week I could complete the main planned tasks :get a running version (swing and android), just displaying the game board. (android snapshot , hope it works) I delayed the other task to th...
Developer Journal - 1 month, 16 hours ago
New tech - By polyfrag
I finally got it running at real-time speeds. https://www.youtube.com/watch?v=JbnvadZAP2Q Now it's possible to do lots of things. Like a "breakout"-type game. Or making underground bunkers, dig...
Developer Journal - 1 month, 1 day ago
Graphics Now in 720p - By Navyman
After talking with a few devs in the chat here and talking to other team members, it was decided that the next logical step would be to upgrade the graphics from 720x938 of the image shown in the l...
Developer Journal - 1 month, 2 days ago
Cocos2d-x + Box2d Breakout Updated - By jwezorek
Cocos2d-x releases since version 3 have broken compatibility with old tutorials. This can especially be a problem when you want to do something slightly non-standard from the point-of-view of Cocos...
Developer Journal - 1 month, 2 days ago
Back from SIGGRAPH - By polyfrag
I have returned with inspiration.https://dl.dropboxusercontent.com/u/109630018/temp/photos/photo%201.JPG https://dl.dropboxusercontent.com/u/109630018/temp/photos/photo%202.JPG https://dl.dropboxus...
Developer Journal - 1 month, 4 days ago
Demo Now Visually Shareable - By Navyman
My last post, check it out , talked about the process leading to the creation of Battleline's Demo. Now 12 days into the Demo's development it has finally arrived at a point where, I believe, it is...
Developer Journal - 1 month, 5 days ago
Some results - By polyfrag
Working on economics. AI, to be specific. Competition now works using an inverse utility function and profit maximization.Profit maximization is: given a set of "demand points", each with quantity...
Developer Journal - 1 month, 1 week ago
Street Run - By newtechnology
I realized I was aiming for big projects which were out of my capabilities. I thought I would at least make one decent FPS. But I failed unfortunately. I think I should first make small games like...


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