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Mobile and Console Development

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  Posted by Michael Tanczos , 01 Nov 2014
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Latest Updates
Developer Journal - 2 days, 7 hours ago
Game Development Career Guide (PDF) - By Tutorial Doctor
Found this awesome resource on all things gamedev:http://www.cs.northwestern.edu/~hunicke/pubs/gdmag_career_guide_feature.pdf
Developer Journal - 3 days, 2 hours ago
Three, two, one, you're out! Adding the countdown timer, and other bits - By braindigitalis
Over the past month I have busied myself adding lots of tiny bits to the game, some of which are obvious to players and others not.I have added a new menu design, with sound effects and animations;...
Developer Journal - 4 days, 17 hours ago
Automatically Generating Sprites for a Space Shooter - By fastcall22
​I'm writing yet another generic space shooter while learning WTL, DirectX, and modern graphics programming along the way. Today was spent writing a script to build SVG fragments into a texture atl...
Developer Journal - 1 week, 1 day ago
draak update - By jwezorek
Below is gameplay video of a prototype of the puzzle game “Draak” that I am working on. Draak will be an iPad-only iOS game; the prototype below is written to Windows in C# on top of MonoGame. ht...
Developer Journal - 1 week, 3 days ago
IPBoard Chat Extension - By fastcall22
So I finally sat down and spent a Saturday morning extending IPBoard chat client. It works by rerouting IPBoard.prototype.chat to a custom function, which then transforms the message text through a...
Developer Journal - 1 week, 5 days ago
Shelving the Prototype - By Orymus3
As an indie with a steady income, I have the ability to make prototypes and shelve them as needed.Today is one of these times.After spending some time to get Mercenaries running on Unity (2 Players...
Developer Journal - 1 week, 6 days ago
New, easier, introductory levels. - By desdemian
So, besides my hud problems , and gameplay troubles , it has come to my attention that the first level is too hard.This is the current first level:https://lh3.googleusercontent.com/-_7DbsnXxpVM/VU2...
Developer Journal - 1 week, 6 days ago
Materialsystem - By Ashaman73
Currently I'm playing around with the material system of Gnoblins. Many models in Gnoblins are recoloured dynamically to have the option to quickly add new colour variances. I wanted to add materia...
Developer Journal - 2 weeks, 1 day ago
Procedural Genration Wiki - By Tutorial Doctor
A must have resource for learning about procedural generation algorithms. Very useful stuff:http://pcg.wikidot.com
Developer Journal - 2 weeks, 2 days ago
Migrating to Laravel 5 - By Drakonka
A few days ago I decided that there's no use putting it off any longer - it's time to upgrade to Laravel 5. I've been sitting on 4.2 for months and 5 is a major revision to...well...everything.I kn...
Developer Journal - 2 weeks, 5 days ago
Organizing a game - By polyfrag
Hello devs,I'm hosting a match right now and would like you to join to test the game and give me your thoughts.Windows: https://dl.dropboxusercontent.com/u/109630018/SFH_Win.zip Mac: https:...
Developer Journal - 3 weeks, 17 hours ago
Project 30: Model and texture stage done - By Ashaman73
Finally, we have modelled and textured 30 different creatures (previous goal was 20 models). We need to add the basic animation to them now, but first off here is something to show off.First off, t...
Developer Journal - 3 weeks, 19 hours ago
Importance Sampling - By Bacterius
Beware: this entry is HUGE, lots of stuff covered and it will likely take time for the reader to digest it all.A version of the rendering equation was introduced in the last entry. As we saw, the i...
Developer Journal - 3 weeks, 3 days ago
Next step: more realistic numbers - By polyfrag
[ Last entry a few hours ago: http://www.gamedev.net/blog/1800/entry-2261073-new-graphic-technique/ ]The next step for the economic sim is using more realistic values and timescales; using actual...
Developer Journal - 3 weeks, 3 days ago
New graphic technique - By polyfrag
I just finished this tonight, so don't mind the video quality.Edit: If anybody knows anything about patenting stuff like this, please contact me. Also, if you know anywhere I can publish this, like...
Developer Journal - 3 weeks, 5 days ago
HTTP for gamelogic... are you insane ? - By Ashaman73
Well, maybe a little bit. In my answer to this post over here , I mentioned, that I use HTTP as guideline to refer method/function calls in my game. I expected, that some developers will think that...
Developer Journal - 1 month, 4 days ago
Cathedral Battle - By joew
I've been working on the animation editor all day but took a break to work on a few campaign events... finally fixed up some bugs in the Aduro Cathedral and promptly got beat down http://public.gam...
Developer Journal - 1 month, 4 days ago
States, Firms, & Households Release - By polyfrag
I'm releasing on Desura on May 17th.http://www.desura.com/games/corporation-states-ii Check it out if you've been following my economic RTS project. The best part is multiplayer and I hope there wi...
Developer Journal - 1 month, 4 days ago
3D Flappy Bird - Unity Project - By newtechnology
This is the source code or the unity project of my Flappy Bird clone which was recently released on the Google Play Store. In this game, you're playing from the perspective of the bird and rest of...
Developer Journal - 1 month, 5 days ago
Polish that build! - By joew
We've been insanely hard at work getting ready for our next major build, which is what we'll be using to record our Greenlight trailer and various gameplay promotional videos. I was really hoping w...
Developer Journal - 1 month, 1 week ago
Project 20 - By Ashaman73
We are still working on the art part. I've called the current goal Project 20, that is, integrate 20 different creature models into the game. In total we have currently 27 character models of diffe...
Developer Journal - 1 month, 1 week ago
The IGF reviews are here. - By desdemian
The IGF reviews are here. The good news is that they all concur to the same point. The bad news is the point they all concur to.Consensus: Good idea. Boring implementation.===I really like the ide...
Developer Journal - 1 month, 1 week ago
Flickering - By polyfrag
Hello devs. I tested multiplayer with somebody but it appears there's flickering of the game world in play mode. I tested it on my laptop and on a 2007 computer and didn't notice anything. I don't...
Developer Journal - 1 month, 1 week ago
Texture Caching, Concept art and more! - By braindigitalis
It's been a month or so since i last wrote a journal entry here, but this has not been due to lack of work on the game.Rather the opposite in fact, i find myself spending so much time creating the...
Developer Journal - 1 month, 2 weeks ago
Thinking Through Substrate - By Drakonka
After checking in the basic substrate item implementation yesterday I got to thinking - never a good sign.The original idea was to have some pre-set types of substrate - garden dirt, rock, potting...


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