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Mobile and Console Development

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  Posted by Michael Tanczos , 01 Nov 2014
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Latest Updates
Developer Journal - 4 days, 10 hours ago
It’s happening - By fastcall22
Oh boy, it’s happening. http://i.imgur.com/fy3Usda.png (665 KB) Learned how to cycles render. Basic water ‘n’ stuff-- still needs some work.
Developer Journal - 5 days, 11 hours ago
Doodle - By fastcall22
Just a doodle. http://i.imgur.com/DeyN9TZ.png (177.8KB)
Developer Journal - 2 weeks, 12 hours ago
Block Transfers, Buffers, and Audio - By fastcall22
Waiting for Visual Studio to update, so I thought I’d write something. When working with streams such as file or audio processing, you usually run into the same problem: How to copy the most data w...
Developer Journal - 2 weeks, 3 days ago
The No-OOP back to basics experiment - By Mussi
I'm about to embark on a journey where I let go of the typical way I program and try something radically different as an experiment. I've been programming for a little over 15 years now and I have...
Developer Journal - 3 weeks, 1 day ago
Is there a hexagonal analog of Conway's Game of Life? - By jwezorek
The short answer is that in the hexagonal case the best analog of Conway's Game of Life -- in my opinion as someone who has been a CA hobbyist for 30 years or so -- is an original creation which I...
Developer Journal - 3 weeks, 4 days ago
The claw is gonna get ya! (if the explosions don't!) - By braindigitalis
Hi all, Another day, another feature! The last couple of days have kept me busy creating a "physics powered" grab arm for picking up the crates. When the player gets the crates to the exit, th...
Developer Journal - 3 weeks, 5 days ago
New World instance builder - By TheChubu
In this update I'll talk about the new interface for creating World instances, the World.Builder!  dustArtemis dustArtemis is a fork of Artemis Entity System , which is a BSD-licenced...
Developer Journal - 3 weeks, 6 days ago
April update: the new procedural dungeon generator - By Ashaman73
I'm back with a new progression video. I had skipped the last month update due to not having something useful to show off. I had optimized the engine and went from 20-25 fps to a stable 60 fps in m...
Developer Journal - 4 weeks, 3 hours ago
Unity Editor Data Entry 2.0 - By dsm1891
Unity Data Entry  So, unity has a problem. Well, ok lots of problems, but I want to talk about a specific one. Data entry and how things can quickly get out of hand. For those who are unawar...
Developer Journal - 1 month, 9 hours ago
Personal Update - By Aardvajk
Just a quick personal update to explain my total lack of posting here for a while. Had some kind of problem with my stomach and kidneys which led me to be admitted to hospital a couple of week...
Developer Journal - 1 month, 4 days ago
KREEP, first week of March. - By Spidi
Hello everyone! Yep, I know it is not the first week of March :), but I think a little irony never hurts + it is helpful to make one remember, that “man proposes god disposes” !The first week...
Developer Journal - 1 month, 5 days ago
"It's like the difference between night and day!" - Polishing the lighting - By braindigitalis
Hi everyone! It has been a long time (nearly a year) since i last worked on this game. My usual development routine involves having multiple games in progress at any one time. Once i start fee...
Developer Journal - 1 month, 1 week ago
Living the Dream - By Eck
Sorry for the lack of updates. As it turns out, living the dream is hard work. I'll make up for it with a really big post instead. http://public.gamedev5.net//public/style_emoticons/default/smile.p...
Developer Journal - 1 month, 1 week ago
Status report 3-17-2016 - By Norman Barrows
Major changes to Caveman v3.0 since the August 2015 release of beta 21: ENCOUNTERS: (encounters and treasure now scale to party size AND level, not just party size)* regular and quest encounter nu...
Developer Journal - 1 month, 2 weeks ago
Magic Item Tech, achievement unlocked. - By Spidi
Hello there! It looks like I fail to stick to my plans regarding this development blog, and sadly overall to becoming a bit more organized http://public.gamedev5.net//public/style_emoticons/de...
Developer Journal - 1 month, 3 weeks ago
One week of optimizing: doubling your frame rate - By Ashaman73
So, I have finally took the time to optimize my game. One week later and the following test scene went from ~30 fps(35-40ms) to ~60fps (16-17ms). http://www.gnoblins.net/wp-content/gallery/int...
Developer Journal - 1 month, 3 weeks ago
Adding a companion. - By desdemian
There are three heroes in my game. They all move the same. Move the limbs -> thus the torso moves. Enter the robotic companion . The Robot idea came from the observation that sometimes you need...
Developer Journal - 2 months, 1 week ago
Maximized IPBoard Chat - By fastcall22
Hi there. It’s been a while. Spent some time today fixing up the stupid IPBoard chat. I somehow managed to monkey-patch IPBoard’s styles to maximize use of screen space: Before:http://i.imgur.com/x...
Developer Journal - 2 months, 1 week ago
February update - By Ashaman73
Welcome to the February update. This time a progression video to show off the new tutorial system, the garrison system, new difficulty levels and finally a much needed end game screen. ht...
Developer Journal - 2 months, 1 week ago
Ramping Up Unity Terrain - By Eck
Personal Update: So right now, I'm flying across the country with my immediate family. We each have about 3 days worth of clothes, the Chromebook, our phones, and that's it. We gave away or donate...
Developer Journal - 2 months, 1 week ago
Magic Item Tech, testing – part 2. - By Spidi
Hi everyone! It’s been a while since my last post. Lately I had to focus on a lot of things (KREEP, Steam, paperwork, framework development, day-job, health issues, new cat http://public.gamedev5.n...
Developer Journal - 2 months, 1 week ago
Frustrum Culling (with video) - By Aardvajk
Slipped and fell down three steps flat on my face onto concrete at work yesterday. Have smashed up two knees, one ankle and one wrist. Falling over at the age of 40 is a lot less funny than it was...
Developer Journal - 2 months, 2 weeks ago
Textures and fighting with the editor - By Aardvajk
Fairly quick update today. I've added support for basic diffuse texturing to both the level editor and the game. The editor is very much bodged to support, but the game is handling it properly....
Developer Journal - 2 months, 2 weeks ago
Seamless models - harder than it looks - By Aardvajk
Finally got finished on all of the pipeline work needed to start to use static meshes as part of the level design. Turns out it is far harder than it looks to make seamless models http://public.gam...
Developer Journal - 2 months, 2 weeks ago
I LANDED MY DREAM JOB! - By Eck
Personal Update: Who has two thumbs and just accepted a gig at Harebrained Schemes working on the new BATTLETECH game?!?!?   This guy! I submitted my resume and portfolio hoping aga...


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