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Developer Journal - 20 hours, 42 minutes ago
Post-Mortem - By Orymus3
At last, time to reflect on WoA IV. 2 weeks have gone by since completion of the project, and I was on Holidays.For the most part, I didn't give much thought to WoA except on a few occasions w...
Developer Journal - 1 day, 7 hours ago
WoA IV - My Results - By slicer4ever
This is my scoresheet and feedback on each game, please note the feedback is under the scores, not above them! ----Team: 7 day masochistsGame: namelessDownload: https://drive.google.com/folder...
Developer Journal - 2 days, 20 hours ago
[ICBM] New Shaders, Textures, Models + Mixamo - By dpadam450
*Edit* Oh yea...Killing Floor 2 is releasing soon and I'm responsible for the PS4 version, so I'm hoping no OT, but my project may lack updates for a couple weeks depending on how that goes....
Developer Journal - 5 days, 4 hours ago
Planet Engine - Frustrum Culling and Horizon Culling - By Aardvajk
I decided to take a step back from the noise and terrain generation and move back towards the actual generation of the mesh at varying levels of detail. Something that needs work anyway and might h...
Developer Journal - 6 days, 16 hours ago
Epilogue - By Orymus3
I've taken the time to reflect on the competition now and decided to do a short pre-post-mortem (as I do intend on revisiting after seeing comments from the judges). Why did I join? Bluntly pu...
Developer Journal - 6 days, 18 hours ago
Selective quote - By fastcall22
Oops, four months just went by in a blink. I hear it gets worse when you get older. Scary. Anyway, here’s a CSS rule to keep the new selective quote modal at the bottom right corner of the scr...
Developer Journal - 1 week, 14 hours ago
No idea what I'm doing - By Aardvajk
This entry will probably get edited as I go along this morning. No idea what the hell I'm doing here. I modified my offline generator to output a range of colours instead of just heights. QRgb c...
Developer Journal - 1 week, 18 hours ago
Where has the Time Gone? - By Navyman
While I have popped not the site from time-to-time over the last couple of years, just checked my journal entries and my last one was 2 years and a day ago, I have been stuck in a weird state of no...
Developer Journal - 1 week, 1 day ago
Hexagons - By Avalander
I have recently started working on a new side project. My goal is to develop a simple turn based strategy game with a space-y theme. I'm set on using a hexagonal tile map, because everybody kn...
Developer Journal - 1 week, 1 day ago
Yet another Planet entry - By Aardvajk
Okay, so following on from last time's success at creating a wrap-around seamless cube texture from the noise functions:   Here is the same texture just applied as a diffuse map to my pla...
Developer Journal - 1 week, 4 days ago
Planet Generation - continued - By Aardvajk
So I've been making some slow progress with my planet rendering. Hit a bit of a brick wall at the moment so thought it was time to post a quick update on where I have gotten so far. I was play...
Developer Journal - 1 week, 6 days ago
Day 7 - Learning to 'Man Up' - By Orymus3
So I'm done whining about the day I may have lost to a thunderstorm/tornado combo attack. Instead, I chose to actually get stuff done today. My original list for the day was quite extensive, a...
Developer Journal - 1 week, 6 days ago
WoA IV - Post mortom - By slicer4ever
Ah, it's done, 1 hour to spare i might add! The level editor proved to come through, and i was able to build 4 levels, the 4th being my most massive. It was a pretty intense week, going from "this...
Developer Journal - 1 week, 6 days ago
Build Instructions - By Orymus3
Orymus' Prometheus (a 'The Week of Awesome IV' gamejam entry)  Build Location https://drive.google.com/file/d/0B1nSU4JSGSWiNWo0SHBtcWh2eHM/view?usp=sharing  Recommended specs Resolution...
Developer Journal - 1 week, 6 days ago
WoA 2016 - End Of Day 7 - By Servant of the Lord
Here's my final release: [Sepulchre - Grey Army ]  http://puu.sh/qBKQR/510daaf177.png  (coded from scratch using C++ and SFML)  Well, this was an exhausting end-march to the fi...
Developer Journal - 2 weeks, 9 hours ago
WoA 2016 - End Of Day 6 - By Servant of the Lord
I wasn't able to do any work on my entry until about 9pm last night, so I went straight through the night. Combat is now almost entirely implemented. \o/ The quality of my code is also shot to...
Developer Journal - 2 weeks, 15 hours ago
WOA IV - Day 6 - By slicer4ever
Today has been productive as all hell. having the level editor done has freed up so much time in designing things, i was a bit worried about how the shadow system would play out, but now with a rea...
Developer Journal - 2 weeks, 15 hours ago
Day 6 - Where grown men break... - By Orymus3
We're running to the finish line here, and there's still so much to do...I've managed to put together a version for anyone generous enough to give it a spin!Game Demo  Known issues:- Always ru...
Developer Journal - 2 weeks, 1 day ago
Perlin Noise Day (week) - By Aardvajk
Just a quick entry today. Running out of morning time. Decided I needed to take a break from level of detail on a sphere stuff so have decleared today to be Perlin Noise Day. Will need to be able t...
Developer Journal - 2 weeks, 1 day ago
Day 5 - Sleep, where art thou? - By Orymus3
Day 5 just ended for me. Progress Report: - Main Menu -- I have something, not sure if you'd call this a main menu, but it's there!   - Victory and Defeat screens or dialogue -- I hav...
Developer Journal - 2 weeks, 1 day ago
WoA 2016 - End Of Day 5 - By Servant of the Lord
Time is getting very tight. Combat still isn't implemented. Very little progress made. Must type in short sentences to conserve remaining time. I've visually beautified the world significantly...
Developer Journal - 2 weeks, 1 day ago
WoA - Day 5 - By slicer4ever
Damn it's been a long day, the map editor took way to long, but alas it is done, and i quite like her i might say. she could find use in the future. wiring up so many ui elements, was a damn chore,...
Developer Journal - 2 weeks, 2 days ago
Day IV - Show me what you've got! - By Orymus3
With Day 3 being entirely wasted (power shortage and just general hell on earth scenario), I came in Day 4 strong, knowing everything I wouldn't do would get axed from the final game build. On...
Developer Journal - 2 weeks, 2 days ago
Day 3: And Thunder stuck... - By Orymus3
Not much to say on Day 3...A small tornado hit our area, 10 of my neighbors had large trees uprooted or broken in half... My area was unreachable by conventional transportation for the entire eveni...
Developer Journal - 2 weeks, 2 days ago
Planetary Rendering - A very basic beginning - By Aardvajk
As I may have recently mentioned, I've suddenly become obsessed with the idea of procedural planetary rendering. Maybe it's all the hype surrounding "No Man's Sky" but whatever is causing it, I'm s...


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