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Mobile and Console Development

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Latest Updates
Developer Journal - 1 week, 15 hours ago
Back To The Platformer - By Aardvajk
Struggling to get going this morning, so thought I would update my journal for a change. Did a bit more work on the spaceship game I posted about last, until I decided once again to dust off the pl...
Developer Journal - 1 week, 2 days ago
Radioactive Goop, Flashing Lights, And Lots More! - By braindigitalis
Hi all, It's been quite some time since i last posted a journal entry. This hasn't been for lack of development of the game, more lack of free time where i'm not being a Dad, working my day jo...
Developer Journal - 1 week, 5 days ago
What Programming Language Should You Learn To Get A Job In The Game Industry? - By Josh Klint
If we count id Software’s game Quake as the beginning of real-time 3D games, then it can be said that the C programming language is the foundation of modern game design. The original Quake engine...
Developer Journal - 1 week, 5 days ago
[Icbm] Update 2 - Paradrop And New Particles - By dpadam450
Hours till prototype complete: 177Hours logged July3 - July 16: 43.5 I finished adding in animated sequences for my particle systems as well as my C130 paradrop functionality / animation. I al...
Developer Journal - 1 week, 6 days ago
Magic Item Tech, Testing – Part 3. - By Spidi
Hi all! It is time for some software testing framework talk again :)! As you know, I’m a big quality/testing advocate (especially when it comes to software!!!), and I’ve been working for a while no...
Developer Journal - 3 weeks, 3 hours ago
KREEP, post Steam. - By Spidi
Hi everyone! Haven’t been around the INTERNETZ lately, sorry for that (been busy with a lot of work and important decisions to make :mellow:).I promised a postmortem kind-a thingy after the Steam r...
Developer Journal - 3 weeks, 15 hours ago
Orbit - my new game project - By Aardvajk
Hello all. I'm still alive and still working on hobby projects, just haven't posted here for a long, long time. I've just commenced work on a brand new hobby project. This is going to be a spa...
Developer Journal - 3 weeks, 4 days ago
[ICBM] Prototype Video + Project Update - By dpadam450
I'll start with a video first. The video shows a lot of randomness, but it shows the prototyping of some AI and completeness of gameplay AI, sound, particles all starting to come together. htt...
Developer Journal - 1 month, 4 days ago
Programmer Art: Better Normal Maps - By dpadam450
I was once discussing with someone how they were creating normal maps in this thread.http://www.gamedev.net/topic/666662-normal-map-generator-from-diffuse-maps/  The basic idea is (and we have...
Developer Journal - 1 month, 1 week ago
Some new artwork - By Ed Welch
I had to put the game on hold for the last 6 months, because I've been too busy working, but now I'm back on the game full time.Last week I started on the 2D artwork. These are some dialogs for the...
Developer Journal - 1 month, 1 week ago
First Journal, Project Announced - By dpadam450
Welcome to my journal. Don't want to spend all day typing instead of working. I've been doing small hobby projects here and there that always seem to fail via burnout and overall lack of motiv...
Developer Journal - 1 month, 2 weeks ago
Status report 6-15-2016 - By Norman Barrows
status report 6-15-2016 the game is really coming along. its now complete, stable, and appealing enough that i've started playing it just for fun, instead of playing store bought games i own....
Developer Journal - 1 month, 2 weeks ago
KREEP, birthday. - By Spidi
Hello there! Small update but big announcement this time :)!Operation KREEP is one years old and it is available on Steam! Here it is, its Steam store page in its full glory:http://store....
Developer Journal - 1 month, 3 weeks ago
The Grand List Of Console Role Playing Game Clichés - By Norman Barrows
The Grand List Of Console Role Playing Game Clichés from  http://project-apollo.net/text/rpg.html  There are few people who love a good console RPG more than I. Games like Final Fant...
Developer Journal - 1 month, 3 weeks ago
Losing the Training Wheels: Some thoughts on moving from D3D11 to D3D12 – Part 1 - By Radikalizm
Note: This article was originally posted on my blog , go check it out! Also, the article editor might have eaten some of my formatting, my apologies for that. LOSING THE TRAINING WHEELS: SOME...
Developer Journal - 1 month, 4 weeks ago
KREEP, 1.1. - By Spidi
Hi all! Small update (~announcement) this time. Operation KREEP 1.1 is available: https://magicitemtech.files.wordpress.com/2015/11/2015_11_20_itchio.png?w=630 https://magicitemtech.files.wo...
Developer Journal - 2 months, 1 week ago
Let's make a Survival RPG - By arka80
So I’m coding a survival rpg (uh, seriously? pretty original…). Well, at the beginning I didn’t know of the survival element, only pretty focused on the rpg thing. But then I started to think to t...
Developer Journal - 2 months, 2 weeks ago
Banding and Dithering - By Josh Klint
I came across a very interesting presentation that talks about how to avoid "banding" artifacts in game graphics. The author uses dithering to add noise to an image and break up the visible line...
Developer Journal - 2 months, 2 weeks ago
Still Having Fun - By Eck
Lots of updates but not enough time to do them justice. Here's a quick bulletpoint list.Sold my house back in Tennessee. That went very smoothly and it went to a good family. \o/Daughter switched s...
Developer Journal - 2 months, 2 weeks ago
KREEP, input is king! - By Spidi
Hi there! I’m not going to go into a big yakking this time about the obvious again. Summarizing: still not advancing as planned and my online presence is still far from adequate, but the updat...
Developer Journal - 3 months, 5 days ago
It’s happening - By fastcall22
Oh boy, it’s happening. http://i.imgur.com/fy3Usda.png (665 KB) Learned how to cycles render. Basic water ‘n’ stuff-- still needs some work.
Developer Journal - 3 months, 6 days ago
Doodle - By fastcall22
Just a doodle. http://i.imgur.com/DeyN9TZ.png (177.8KB)
Developer Journal - 3 months, 2 weeks ago
Block Transfers, Buffers, and Audio - By fastcall22
Waiting for Visual Studio to update, so I thought I’d write something. When working with streams such as file or audio processing, you usually run into the same problem: How to copy the most data w...
Developer Journal - 3 months, 2 weeks ago
The No-OOP back to basics experiment - By Mussi
I'm about to embark on a journey where I let go of the typical way I program and try something radically different as an experiment. I've been programming for a little over 15 years now and I have...
Developer Journal - 3 months, 3 weeks ago
Is there a hexagonal analog of Conway's Game of Life? - By jwezorek
The short answer is that in the hexagonal case the best analog of Conway's Game of Life -- in my opinion as someone who has been a CA hobbyist for 30 years or so -- is an original creation which I...


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