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Mobile and Console Development

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  Posted by Michael Tanczos , 01 Nov 2014
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Latest Updates
Developer Journal - 1 day, 14 hours ago
Strip back the game - By Aardvajk
 I decided the other day to completely strip my game back to basics. Well, I actually started a new project and gradually moved the code I wanted over because I'm obsessive like that and want...
Developer Journal - 2 days, 2 hours ago
Closed test session, could need some helping hands ! - By Ashaman73
I want to start a new closed test only available to a small, dedicated group of testers. If someone has interest in helping me out, send me a PM and I will give you the download link http://public....
Developer Journal - 1 week, 3 days ago
Even more changes to first 6 levels. - By desdemian
I made several small changes to all levels, trying to smooth any rough edges the testers find. One problem with this approach: The games are going to be painted (as in, no tiles or reusable p...
Developer Journal - 1 week, 5 days ago
Preparing my engine for Vulkan API - By Ashaman73
Looking at the vulkan api so far, it could solve many of my rendering performance issues in my engine. My engine was based on OpenGL 1.2, followed by a transition to OGL 2.0 and lot of extension la...
Developer Journal - 1 week, 6 days ago
BrainHub and BrainRunner - Finally Over the Hump - By Drakonka
Note: This post may make more sense if you also check out the one I posted before Christmas on my blog (which I unfortunately forgot to also post here at the time: http://liza.io/the-brain-scope-i...
Developer Journal - 2 weeks, 17 hours ago
Shuffling class responsibilities - By TheChubu
In this update I'll talk about the latest release of dustArtemis, which changes a bit the component handling.  dustArtemis  dustArtemis is a fork of Artemis Entity System , which...
Developer Journal - 2 weeks, 1 day ago
Modules in the Om scripting language - By Aardvajk
Modules in Om  I never wanted to add include statements to Om. I was always very keen to ensure that each script file could be compiled in isolation without having to do any kind of old-fashio...
Developer Journal - 2 weeks, 1 day ago
Extending Unity's Editor with a Custom Window - By Eck
Personal Update: Woohoo, my previous journal on Unity's Content Pipeline got featured. :D Snow-pocalypse 2016 has hit Tennessee! I think Nashville received five inches of snow and even the a...
Developer Journal - 2 weeks, 2 days ago
January update: large creatures, polishing and preparing a closed test - By Ashaman73
Welcome to the January update.The focus of the last two month was the transition of the game from a developer version to something you should give someone for testing. That is polishing the art, th...
Developer Journal - 3 weeks, 6 hours ago
Streamlining Unity's Content Pipeline - By Eck
Personal Update: I cleaned up my website to better showcase my projects and act like a portfolio. Before it was just a site for my Unity Assets, but now it shows some different projects I'm workin...
Developer Journal - 3 weeks, 2 days ago
Om: Varadic Functions and Reference Types - By Aardvajk
Varadic Functions and Reference Types  I've finished up adding varadic script functions to Om now, and have just got the basics of reference types working, although that needs a lot more testi...
Developer Journal - 3 weeks, 5 days ago
Smoothing out level 2 and 3. - By desdemian
Today there was some level design progress!  Based on some feedback, I've been working on the levels to solve details that players are striggling with. The second level had a few problems:...
Developer Journal - 3 weeks, 5 days ago
The 10 Suggestions. - By Alpheus
I think for anyone beginning to learn to game dev, you should heed the following Suggestions.I don't care how you do it; just do it.Your language doesn't matter. Your platform doesn't matter.Nothin...
Developer Journal - 3 weeks, 6 days ago
2016 Promises to be an Interesting Year - By Eck
Personal Update: I took a lot of time off over Christmas break just to spend it with my family and work on some Christmas projects. I broke my hermit vows to take my wife and daughter to go see th...
Developer Journal - 4 weeks, 13 hours ago
KREEP, full Steam ahead. - By Spidi
Hello all! Small update regarding Operation KREEP . I’ve started working on the game again. As I’ve mentioned before, it is number one priority now. When it comes to decision making I’m usuall...
Developer Journal - 1 month, 18 hours ago
The "Outer Scope" problem in Om - By Aardvajk
Just finished up Om's solution to what seems to be known as the outer scope problem. Consider: var outer = func{ var a = "hello"; var inner = func { out a; }; inner(); retu...
Developer Journal - 1 month, 1 day ago
New Demo out. - By desdemian
It's been a long time since I posted. I've been making significant changes based on some feedback received. There's a new alpha demo out in case you want to try it: www.themostposerheroes.com (...
Developer Journal - 1 month, 4 days ago
Implementing "break" in the Scripting Engine - By Aardvajk
Just finished implementing break in Om, for breaking out of while and for loops. Thought a write-up might be an interesting insight into the internals of the system, although I'm not sure who to...
Developer Journal - 1 month, 6 days ago
Some template snippets - By Aardvajk
Hey. Been working on a couple of containers for use in my scripting engine. Thought I'd just share them here. First up, pod_vector<T> is similar to std::vector but designed for us...
Developer Journal - 1 month, 1 week ago
Quick Opaque Pointer Example - By fastcall22
Hi there. Someone on the chat today was asking about the pimpl idiom, and I thought I'd write up a quick little example. The purpose of an opaque pointer is to move the the implementation specific...
Developer Journal - 1 month, 1 week ago
KREEP, change of plans. - By Spidi
Hi there! Woke up on the 28th of December, checked my mailbox and gazed over a mail with the following subject:Congratulations, Operation KREEP has been Greenlit! I was shocked, checked the m...
Developer Journal - 1 month, 2 weeks ago
One code base to rule them all! - By slicer4ever
For quite awhile i took a break, getting frustrated with my progress on my framework. recently i've decided to come back with a new plan in mind, get it to the point that it can be used to make som...
Developer Journal - 1 month, 2 weeks ago
Magic Item Tech, testing - part 1. - By Spidi
Hello all! Haven't written for a long time, but I've been busy working on my "tech", mostly preparing for my upcoming project. When I started to think through what I would like to write about,...
Developer Journal - 1 month, 3 weeks ago
Fantasy Tactical Combat - Beginning Encounters - By Eck
Personal Update: Last week I spent a lot of time on Christmas projects and family time. I finally finished the quarter-round trim for the laminate floor project we started oh so long ago, and it l...
Developer Journal - 1 month, 3 weeks ago
Precise Jumps - By Aardvajk
http://youtu.be/vmeMrbDJ9aQ This morning, I've just finished up implementing old TombRaider style precise jumps in the game. Now, if you press jump, you hop on the spot. If, after pressin...


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