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Article Moderation Guidelines
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The Game Development Library (GDL) Project
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GameDev.net Open License
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How to Upload to the Marketplace
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How To Publish on GameDev.net
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Reputation System Design Rationale
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Reputation System Point Breakdown
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Publishing Licenses
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Contacting the staff
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Guidelines and Tips for Writing Articles
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Latest Updates
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| Status Update - 2 hours, 43 minutes ago TheChubu Hmm... My heightmap generator is having some difficulties with rivers... Need moar simulation! |
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| Developer Journal - 1 day, 11 hours ago Weekend Reading: Tales from Journal Land - By Gaiiden Here are your Journal Land entries from the period of 5 /11 - 5/18 Stop by and give a welcome to new author Plethora !Project Updates RuinValor - Birth of Talos - riuthamus shows off one of the 15... |
| Status Update - 1 day, 15 hours ago Tournicoti Quand un mec commence sa phrase par "Ecoutez, ..." je ne l'écoute plus |
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| Developer Journal - 2 days, 8 hours ago A C64 Game - Final Step - By Endurion And thus this create a game series ends...We fix the last few bugs (score was not properly reset on replay, music was stuck on saving the scores). Now the game is complete and can be enjoyed as it... |
| Status Update - 2 days, 9 hours ago Tournicoti SmallTalk a été conçu par et pour des abrutis |
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| Status Update - 2 days, 12 hours ago Bacterius Space Engine looks pretty awesome. I just wish I could find Earth, but by the looks of it, that's going to take a while. |
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| Developer Journal - 2 days, 15 hours ago Easy bake timers - By polyfrag are the newest addition. They tell you how long before the building's next cycle, when the next production quota starts.http://i90.photobucket.com/albums/k276/krims2006/corpstates%20misc/easybake2_... |
| Status Update - 3 days, 13 hours ago Tournicoti "In C++, memory leaks cannot be avoided" A teacher that should quit wine |
| Status Update - 3 days, 22 hours ago Tournicoti Je ne paierai plus pour entendre des fronts plats raconter des inepties verbeuses en faisant vaguement défiler un diaporama. Ces opportunistes me font gerber. Je veux des vrais professeurs pas des voleurs ! |
| Status Update - 3 days, 23 hours ago Tournicoti Je joue de l'orgue, cela ne veut pas dire que je suis curé ... Je joue du clavecin, cela ne veut pas dire que je suis royaliste ... Au lieu de nous saôuler avec vos inepties verbeuses en prétendant enseigner allez dans le privé |
| Status Update - 4 days, 1 hour ago Tournicoti Ce qui me fait bien marrer, c'est que les cons qui se vantent de ne pas aimer le clavecin n'en ont pourtant jamais entendu de leur conne de vie ... |
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| Status Update - 4 days, 22 hours ago Prinz Eugn Finally done writing... maybe I should draw something. |
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| Status Update - 6 days, 12 minutes ago TheChubu Turns out that making a final class with all sort of static constants is a bad idea |
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| Developer Journal - 6 days, 1 hour ago Resource transport - By polyfrag The transport works on an auction model. Clients bid for the cheapest means of transport and source of resources, and the trucks act on the most profitable bid. Cost for transporting with your own... |
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| Developer Journal - 1 week, 20 hours ago Weekend Reading: Tales from Journal Land - By Gaiiden Here are your Journal Land entries from the period of 5 /5 - 5/11 Stop by and give a welcome new authors eppo , SkylearJ and Project Domini !Project Updates The Bag of Holding - ApochPiQ details... |
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| Developer Journal - 1 week, 1 day ago Progress - By polyfrag Reached 32,781 lines of code.AI can now build roads, powerlines, pipelines and units. Pathfinding and framerate fixed.http://i90.photobucket.com/albums/k276/krims2006/corpstates%20misc/aibuildcarly... |
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| Developer Journal - 1 week, 1 day ago A C64 Game - Step 99 - By Endurion And of course lots of little bugs were found and fixed http://public.gamedev5.net//public/style_emoticons/default/smile.png -Live number display was off on a new level.-Beams would sometimes not be... |
| Status Update - 1 week, 3 days ago Tournicoti L'Enfer, c'est sans doute aimer quelqu'un qui vous hait. |
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| Developer Journal - 1 week, 3 days ago Man - By JTippetts Man, when I grow up I want to be like Christopher Bischoff , the guy that made this:http://www.stasisgame.com/wp-content/uploads/2013/04/STASIS-INFINITE-B.jpg Man. |
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| Developer Journal - 1 week, 3 days ago Progress - By polyfrag http://www.youtube.com/watch?v=xc4nRgZ_6dg |
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| Developer Journal - 1 week, 5 days ago Pathfinding Fixed - By polyfrag Turns out it was a floating point subtraction-addition precision problem. |
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| Developer Journal - 1 week, 5 days ago AI Placing Roads - By polyfrag AI is now able to place roads.http://i90.photobucket.com/albums/k276/krims2006/corpstates%20misc/aiplacer_zps58d3002e.jpg Now to do the same for powerlines and pipelines. |
| Developer Journal - 1 week, 6 days ago Data 'ponents - By evolutional I've been working (slowly) on the Unity-like Component System that backs my current game project. As time goes on, it's becoming less and less like Unity.So I was thinking over the "tagging" system... |
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| Developer Journal - 1 week, 6 days ago Lemma - Alpha 3 Ready to Play - By et1337 http://www.youtube.com/watch?v=wwnujGWmhEg Download for Windows Check out the IndieDB project page Like on Facebook Follow on Twitter After seven months of hard work, Alpha 3 is ready to play!Som... |
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| Developer Journal - 1 week, 6 days ago AI Placing Buildings - By polyfrag AI is now able to place buildings.http://i90.photobucket.com/albums/k276/krims2006/corpstates%20misc/aiplaceb_zpsc89b1e0a.jpg Next I have to make AI connect its buildings by road.I also noticed a b... |


