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  Posted by Michael Tanczos , 01 Nov 2014
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Developer Journal - 22 hours, 45 minutes ago
Toy on a Mission UE4 Remix - Day 167 - By ryan20fun
Hello again, And welcome to this week's Journal entry. UE4.11 with Intel Embree does seam to be a lot faster building lightmaps (just like Epic said).Removing one of the 4GiB RAM sticks seams...
Developer Journal - 1 day, 12 hours ago
"Quad"-planar projection - By JTippetts
HA! It never fails. As soon as I resolve to work on much-needed logic and AI refactoring, I let myself get distracted with a visual thing again. But this fix was relatively easy, and is something I...
Developer Journal - 2 days, 2 hours ago
I Want To Live In The City of Glass - By Code Fox
I am always interested seeing all the unique and creative designs game developers come up with for their city. My favorite architecture styles would have to be modernist , brutalist , and classic f...
Developer Journal - 2 days, 4 hours ago
Creature AI - By JTippetts
http://i.imgur.com/ulaF0Wy.jpg http://i.imgur.com/CMGEDS9.jpg I'm in a creature AI phase right now. It's actually a bunch of code that I haven't really touched in awhile, and as with all such code...
Developer Journal - 4 days, 22 hours ago
It’s happening - By fastcall22
Oh boy, it’s happening. http://i.imgur.com/fy3Usda.png (665 KB) Learned how to cycles render. Basic water ‘n’ stuff-- still needs some work.
Developer Journal - 5 days, 11 hours ago
Blog? - By gdunbar
GameDev images are broken, and it's not clear if anyone cares. So, I'm suspending this blog for now... you'd have a hard time noticing anyways. For Merry Prankster Games news, look to: Twitter...
Developer Journal - 5 days, 23 hours ago
Doodle - By fastcall22
Just a doodle. http://i.imgur.com/DeyN9TZ.png (177.8KB)
Developer Journal - 6 days, 12 hours ago
Bringing back the mountains - By JTippetts
I spent some time recently working out some bugs with the tri-planar shader. I believe the bugs are fixed now (and it required some fixes in the Urho3D library to do it), but I don't really underst...
Developer Journal - 1 week, 1 day ago
NeoCities Is Not Even Close To GeoCities - By Code Fox
I hate being mislead ... I REALLY hate being mislead by folks who leverage nostalgia to their advantage. I present to you: Neocities. This web hosting service is claiming to recreate the "good ol...
Developer Journal - 1 week, 1 day ago
Toy on a Mission UE4 Remix - Day 160 - By ryan20fun
Hello again, And welcome to this week's Journal entry. Stuff done this week: [25%] Finish the movement test map (It is to test all the moves that the player can due to make sure that something...
Developer Journal - 1 week, 5 days ago
My woes while trying to build UE4 from source - By ryan20fun
Welcome to this special entry, [Monday] I have tried compiling UE4 from GitHub, But I am getting (semi) random ICE errors.Right now, When I see an ICE; I go ArggggThis is really frustrating!I...
Developer Journal - 2 weeks, 1 day ago
Block Transfers, Buffers, and Audio - By fastcall22
Waiting for Visual Studio to update, so I thought I’d write something. When working with streams such as file or audio processing, you usually run into the same problem: How to copy the most data w...
Developer Journal - 2 weeks, 3 days ago
The No-OOP back to basics experiment - By Mussi
I'm about to embark on a journey where I let go of the typical way I program and try something radically different as an experiment. I've been programming for a little over 15 years now and I have...
Developer Journal - 2 weeks, 5 days ago
Ray Tracing #3: Let's Get Some Actual Rays! - By ericrrichards22
Alright, ready for the third installment of this ray tracing series? This time, we'll get some actual rays, and start tracing them through a scene. Our scene is still going to be empty, but we're s...
Developer Journal - 2 weeks, 5 days ago
Ray Tracing #2: Abstractions - By ericrrichards22
It's going to take me considerably longer than one weekend to build out a ray tracer... Last time , I laid the groundwork to construct a PPM image and output a simple gradient image, like the...
Developer Journal - 3 weeks, 1 day ago
March 2016: Funding ran out - By slayemin
Well, I've officially run out of money. (long pause for reflection) This seems to be a common struggle and problem with indie game developers, and I'm not any different... Do I blame myself? W...
Developer Journal - 3 weeks, 1 day ago
Toy on a Mission UE4 Remix - Day 146 - By ryan20fun
Hello again, And welcome to this week's Journal entry. I have not made much time for development, So I have not done much <_< But I have done the (simple) task of changing the pla...
Developer Journal - 3 weeks, 2 days ago
Is there a hexagonal analog of Conway's Game of Life? - By jwezorek
The short answer is that in the hexagonal case the best analog of Conway's Game of Life -- in my opinion as someone who has been a CA hobbyist for 30 years or so -- is an original creation which I...
Developer Journal - 3 weeks, 2 days ago
Dropping SQLite for JSON serialization - By Arthur Souza
After a long time of thinking about this, I finally decided to drop SQLite as the main database for my Action RPG engine. After a couple years of work on this project, I realized I couldn't work an...
Developer Journal - 3 weeks, 4 days ago
New textures with the tri-planar shader - By JTippetts
http://i.imgur.com/232ILDK.jpg http://i.imgur.com/u8d0uzA.jpg  SoTL and MarkS talked me back into using the tri-planar shader I've been using so far. Above are a couple shots of some of the te...
Developer Journal - 3 weeks, 5 days ago
Textures - By JTippetts
http://i.imgur.com/qUltO72.jpg  Did a quick little test to see how well some of the textures I made in making the previous journal entry "read" in Goblinson Crusoe. Looks pretty good, if you a...
Developer Journal - 3 weeks, 5 days ago
The claw is gonna get ya! (if the explosions don't!) - By braindigitalis
Hi all, Another day, another feature! The last couple of days have kept me busy creating a "physics powered" grab arm for picking up the crates. When the player gets the crates to the exit, th...
Developer Journal - 3 weeks, 6 days ago
New World instance builder - By TheChubu
In this update I'll talk about the new interface for creating World instances, the World.Builder!  dustArtemis dustArtemis is a fork of Artemis Entity System , which is a BSD-licenced...
Developer Journal - 3 weeks, 6 days ago
April update: the new procedural dungeon generator - By Ashaman73
I'm back with a new progression video. I had skipped the last month update due to not having something useful to show off. I had optimized the engine and went from 20-25 fps to a stable 60 fps in m...
Developer Journal - 4 weeks, 15 hours ago
Unity Editor Data Entry 2.0 - By dsm1891
Unity Data Entry  So, unity has a problem. Well, ok lots of problems, but I want to talk about a specific one. Data entry and how things can quickly get out of hand. For those who are unawar...


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