GDNet Comments, Suggestions and Ideas
Writing Articles is Good for YOU!Posted by Michael Tanczos |
the heck?Started by SiCrane, 14 Mar 2000 |
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Forum SuggestionStarted by Ranok, 10 Mar 2000 |
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Forum SuggestionStarted by SPAR, 12 Mar 2000 |
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Reform the Help Wanted forum.Started by kill, 13 Mar 2000 |
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New forumStarted by Eck, 13 Mar 2000 |
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When will Gamedev host demos?Started by Novalis, 14 Mar 2000 |
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Button Logo BannerStarted by Delisk, 12 Mar 2000 |
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3D GP languageStarted by DarkMage139, 10 Mar 2000 |
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Forum bug??Started by vallis, 09 Mar 2000 |
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Suggested forum changeStarted by Kylotan, 09 Mar 2000 |
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Forum search errorStarted by Spiff, 09 Mar 2000 |
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Login confirmationStarted by Cloxs, 09 Mar 2000 |
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GDnet Contest PageStarted by Gecko, 07 Mar 2000 |
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RepliesStarted by Facehat, 06 Mar 2000 |
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CompetitionStarted by Lerc, 06 Mar 2000 |
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New post buttonStarted by SiCrane, 08 Feb 2000 |
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Anonymous PostingStarted by Josh, 02 Mar 2000 |
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Active topics pageStarted by SiCrane, 03 Feb 2000 |
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Gamedev.net FRAG FEST!Started by evaclear, 25 Feb 2000 |
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PasswordsStarted by Melo, 25 Feb 2000 |
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Bookmark in Active TopicsStarted by Spellbound, 25 Feb 2000 |
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Link to ClanLib ?Started by Nidhogg, 23 Feb 2000 |
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IRC statsStarted by Delisk, 23 Feb 2000 |
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New/Old Post issueStarted by joeG, 22 Feb 2000 |
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Graphic ArtistsStarted by Saint, 21 Feb 2000 |
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Mangled Code QuotesStarted by Spellbound, 20 Feb 2000 |
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Closed threadsStarted by SiCrane, 18 Feb 2000 |
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allegro forum?Started by Just6979, 09 Dec 1999 |
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proposalStarted by Gromit, 16 Feb 2000 |
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Survey...they don't change often!Started by Delisk, 18 Feb 2000 |
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Latest Articles
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Article Moderation Guidelines
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The Game Development Library (GDL) Project
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How to Upload to the Marketplace
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Reputation System Point Breakdown
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Publishing Licenses
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Contacting the staff
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Guidelines and Tips for Writing Articles
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Latest Updates
| Status Update - 5 hours, 34 seconds ago Tournicoti "La pire contribution qui ait pû être accordée à la Programmation est le typage dynamique." Flatulin Fromagefrais |
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| Developer Journal - 5 hours, 23 minutes ago Not almost done - By polyfrag I'm inspired to balance the game to the end and finish what I intended to do. Each time I test the game, I'm trying to make the gameplay last as long as possible without breaking down and to be as... |
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| Developer Journal - 2 days, 18 hours ago Almost done - By polyfrag I think it'll be done in about a week.[ ] AI buying/selling of property [ ] request to end war [ ] confirmation to start war [ ] AI starting/ending wars [ ] AI building competitors in case of m... |
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| Status Update - 2 days, 21 hours ago Crusable I am working on my first platformer, wish me luck. |
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| Developer Journal - 3 days, 22 minutes ago How It Started - By TheChubu Introduction Hi! http://public.gamedev5.net//public/style_emoticons/default/laugh.png I decided to write up what I was doing because: a. I like to write. b. Writing about I'm doing helps me to... |
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| Status Update - 3 days, 27 minutes ago TheChubu Hmm... My heightmap generator is having some difficulties with rivers... Need moar simulation! |
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| Developer Journal - 4 days, 8 hours ago Weekend Reading: Tales from Journal Land - By Gaiiden Here are your Journal Land entries from the period of 5 /11 - 5/18 Stop by and give a welcome to new author Plethora !Project Updates RuinValor - Birth of Talos - riuthamus shows off one of the 15... |
| Status Update - 4 days, 12 hours ago Tournicoti Quand un mec commence sa phrase par "Ecoutez, ..." je ne l'écoute plus |
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| Developer Journal - 5 days, 5 hours ago A C64 Game - Final Step - By Endurion And thus this create a game series ends...We fix the last few bugs (score was not properly reset on replay, music was stuck on saving the scores). Now the game is complete and can be enjoyed as it... |
| Status Update - 5 days, 7 hours ago Tournicoti SmallTalk a été conçu par et pour des abrutis |
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| Status Update - 5 days, 10 hours ago Bacterius Space Engine looks pretty awesome. I just wish I could find Earth, but by the looks of it, that's going to take a while. |
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| Developer Journal - 5 days, 13 hours ago Easy bake timers - By polyfrag are the newest addition. They tell you how long before the building's next cycle, when the next production quota starts.http://i90.photobucket.com/albums/k276/krims2006/corpstates%20misc/easybake2_... |
| Status Update - 6 days, 11 hours ago Tournicoti "In C++, memory leaks cannot be avoided" A teacher that should quit wine |
| Status Update - 6 days, 20 hours ago Tournicoti Je ne paierai plus pour entendre des fronts plats raconter des inepties verbeuses en faisant vaguement défiler un diaporama. Ces opportunistes me font gerber. Je veux des vrais professeurs pas des voleurs ! |
| Status Update - 6 days, 21 hours ago Tournicoti Je joue de l'orgue, cela ne veut pas dire que je suis curé ... Je joue du clavecin, cela ne veut pas dire que je suis royaliste ... Au lieu de nous saôuler avec vos inepties verbeuses en prétendant enseigner allez dans le privé |
| Status Update - 6 days, 22 hours ago Tournicoti Ce qui me fait bien marrer, c'est que les cons qui se vantent de ne pas aimer le clavecin n'en ont pourtant jamais entendu de leur conne de vie ... |
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| Status Update - 1 week, 20 hours ago Prinz Eugn Finally done writing... maybe I should draw something. |
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| Status Update - 1 week, 1 day ago TheChubu Turns out that making a final class with all sort of static constants is a bad idea |
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| Developer Journal - 1 week, 1 day ago Resource transport - By polyfrag The transport works on an auction model. Clients bid for the cheapest means of transport and source of resources, and the trucks act on the most profitable bid. Cost for transporting with your own... |
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| Developer Journal - 1 week, 3 days ago Weekend Reading: Tales from Journal Land - By Gaiiden Here are your Journal Land entries from the period of 5 /5 - 5/11 Stop by and give a welcome new authors eppo , SkylearJ and Project Domini !Project Updates The Bag of Holding - ApochPiQ details... |
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| Developer Journal - 1 week, 4 days ago Progress - By polyfrag Reached 32,781 lines of code.AI can now build roads, powerlines, pipelines and units. Pathfinding and framerate fixed.http://i90.photobucket.com/albums/k276/krims2006/corpstates%20misc/aibuildcarly... |
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| Developer Journal - 1 week, 4 days ago A C64 Game - Step 99 - By Endurion And of course lots of little bugs were found and fixed http://public.gamedev5.net//public/style_emoticons/default/smile.png -Live number display was off on a new level.-Beams would sometimes not be... |
| Status Update - 1 week, 6 days ago Tournicoti L'Enfer, c'est sans doute aimer quelqu'un qui vous hait. |
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| Developer Journal - 1 week, 6 days ago Man - By JTippetts Man, when I grow up I want to be like Christopher Bischoff , the guy that made this:http://www.stasisgame.com/wp-content/uploads/2013/04/STASIS-INFINITE-B.jpg Man. |
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| Developer Journal - 1 week, 6 days ago Progress - By polyfrag http://www.youtube.com/watch?v=xc4nRgZ_6dg |



