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Latest Updates
Developer Journal - 4 hours, 16 minutes ago
End of day 1 - TWoA - By Servant of the Lord
I didn't get too much done, but I did get scrolling, zooming, and picking of isometric tiles.Also display the controls and gameplay tips.https://pbs.twimg.com/media/ByMl-FPCIAEnnJp.png I made the...
Developer Journal - 5 hours, 49 minutes ago
Chapter 1 - Addendum! - By Orymus3
Chapter 1 - Addendum! As the light died out, I was afraid I would have nothing to show for. So many ideas, and yet... But in the end, I triumphed with a... rather limited exposé of my talent! BEHO...
Developer Journal - 6 hours, 31 minutes ago
Playing with colors! - By ApochPiQ
Been playing around with a dark theme for Era: Syntax highlighting still needs some love, but it's getting there.Note that the IDE now highlights structure type names and function names. This is cu...
Developer Journal - 8 hours, 52 minutes ago
Week of Awesome II - Day 1 - By stu_pidd_cow
The Toys Are Alive.The Toys Are Alive? The Toys Are Alive!!! At first I thought "I can't pull a game out of this theme!!" but it turns out that just 5 minutes of brainpower is enough to churn out a...
Developer Journal - 10 hours, 29 minutes ago
New land animal AI implemented - By Norman Barrows
New land animal AI implementedThe new land animal AI has been implemented and plugged into the game.The new land animal AI actually consists of 8 different types of AI:1. AI for NPC allies of the p...
Developer Journal - 18 hours, 50 minutes ago
Chapter 1 - Theme... theme... theme... - By Orymus3
Chapter 1 - Theme... theme... theme... The toys are alive! So early in the competition, it's all about inception: securing the RIGHT idea from a sea of incomplete thoughts.The possibilities ar...
Developer Journal - 19 hours, 11 minutes ago
Apparently murdering babies is off the table - WoA2 contest - By Servant of the Lord
So the week of awesome contest has just began, with the theme being "The toys are alive!".My artist friend and myself came up with an idea last night, so I'm about ready to get started coding it....
Developer Journal - 19 hours, 30 minutes ago
The Week of Awesome II - So it Begins - By Eck
I stayed up late last night to get the theme in my brain. This morning, my wife and I brainstormed some ideas on our game table. She's getting started on the artwork, while I'm setting up the proje...
Developer Journal - 21 hours, 51 minutes ago
Week of Awesome 2 - The Toys are Alive - #1 - By Sean T. McBeth
So Week of Awesome 2 starts on the day I have a half-day of job interviews and a demo of a product I'm working on. From 10:30am to about midnight tonight, I'm either driving somewhere or trying to...
Developer Journal - 23 hours, 6 minutes ago
Day 1 - By mousetail
started by typing in my basic pygame skeleton. Then I decided I would use a actual sprites instead of the normal objects I usually use.Then I tried drawing some toys but they turned out ugly, but I...
Developer Journal - 2 days, 1 hour ago
Grappling away... - By Aardvajk
Still grappling away in my spare time. Been focusing on making the rope behave correctly with moving objects, which has proven to be a bit more complicated than I expected, but seems to be working...
Developer Journal - 2 days, 10 hours ago
Updates! Puppies! - By TheChubu
It's been a while since I updated this journal, not because I didn't had anything to write about though. So, recap on updates it is. dustArtemis dustArtemis is a fork of Artemis Entity System...
Developer Journal - 2 days, 11 hours ago
The Meachnical Heart: Snow and My Ineptitude - By dsm1891
The Mechanical Heart Development Blog Where better to start the Dev-blog than what the player will see first when playing the game, the main menu. We wanted the main menu to really set the scene...
Developer Journal - 2 days, 14 hours ago
Weekend Reading: Tales from Journal Land - By Gaiiden
And we're back to just the boring old title as I realize that the journal listing page cuts the date off. Oh well, just keep an eye on the update date, people. Here are your entries from 9 /13 - 9/...
Developer Journal - 3 days, 7 hours ago
Screenshot Saturday 190 - By et1337
Well friends, I am still mired in contract work. I also have only a few slides done for my shader presentation next week. This whole month is crazy. But I thought I'd hijack this dev blog to show y...
Developer Journal - 3 days, 18 hours ago
An example of making a change to Caveman... - By Norman Barrows
An example of making a change to Caveman...This is a quick description of what its like to make a change to the game.I just finished the new bandmember AI. Now it was time to make bandmember AI use...
Developer Journal - 3 days, 19 hours ago
"Judges Score", a very short entry... - By Orymus3
"Judges Score", a very short entry... Although most (if not all) of my entries will be entered from the standpoint of a participant, this one is written from the perspective of a judge. A f...
Developer Journal - 4 days, 4 hours ago
Argh, bitrot. - By ApochPiQ
Turns out that leaving a project alone for six months is a great way to discover that it's full of mysterious bugs you don't remember having.I noticed some weird behavior with Era, the Epoch IDE, e...
Developer Journal - 4 days, 9 hours ago
More raypick code! - By Norman Barrows
More raypick code!I just posted some code in my Caveman journal that includes another example of raypick code:http://www.gamedev.net/blog/1730/entry-2260114-new-orders-menu-code/ This is actual rea...
Developer Journal - 4 days, 10 hours ago
New orders menu code - By Norman Barrows
New orders menu codeHere's the new orders menu code to go with the new bandmember AInothing fancy, it shows a menu, "Issue orders to..."then a second menu "Orders..."it then sets the orders state o...
Developer Journal - 4 days, 11 hours ago
New band member AI code - By Norman Barrows
New band member AI codeHere's the new code for bandmember AI.In AI terms, this code is a crude expert system:http://en.wikipedia.org/wiki/Expert_system it is implemented primarily as a decision tre...
Developer Journal - 4 days, 14 hours ago
New bandmember AI done - By Norman Barrows
New bandmember AI doneThe new AI for bandmembers is done. The new orders menu is done as well. The new AI can deal with being in a shelter, taking fire, being cornered, etc, as well as follow order...
Developer Journal - 5 days, 10 hours ago
A Quick Introduction to Sampler-Based Profiling - By ApochPiQ
Sampler-Based Profiling: The Quick Version So you're happily working on some code, and suddenly it happens: everything is just too damn slow ! Something is eating up all your performance, but it's...
Developer Journal - 5 days, 13 hours ago
Prologue - By Orymus3
Given that I'll be both partaking in the event , and a judge for the competition, it is only fitting that I start blogging about this! The Week of Awesome II? While the linked thread does a good j...
Developer Journal - 6 days, 11 hours ago
The Week of Awesome II - Deployment Prep - By Eck
Well, today I have spent about 3-4 hours so far working on my deployment process. I started out going down the path of the built in click-once installer for XNA since it would make sure all the pre...


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