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Latest Updates
Developer Journal - 2 days, 16 hours ago
Turn based Tanks, an update - By ferrous
So with limited time, I decided to laser focus on just one thing, and that was optimizing my radial pathfinding. Honestly, probably didn't need to be the focus, but when you don't have a boss, or a...
Developer Journal - 4 days, 15 hours ago
Long time no post - By ferrous
I got sidetracked by life for a while. Then I tried to integrate google play services for the leaderboard and somehow broke my Unity project. (Fun times) That kind of killed my drive. That and...
Developer Journal - 1 week, 1 day ago
Some new artwork - By Ed Welch
I had to put the game on hold for the last 6 months, because I've been too busy working, but now I'm back on the game full time.Last week I started on the 2D artwork. These are some dialogs for the...
Developer Journal - 1 week, 6 days ago
3D Painting App - By lawnjelly
Frustrated with the clunky support for 3d painting in blender, I've been looking for alternatives. I couldn't get Mari and some others to even run on my lowly PC (intel HD graphics 3000! :lol: ). S...
Developer Journal - 1 week, 6 days ago
Liquify and Image warping - By lawnjelly
As a first go at a journal entry, just a simple topic: For a feature for my little 3d painting app, I wanted to be able to warp source images to make them fit better onto 3d models. Never having d...
Developer Journal - 2 weeks, 3 days ago
KREEP, birthday. - By Spidi
Hello there! Small update but big announcement this time :)!Operation KREEP is one years old and it is available on Steam! Here it is, its Steam store page in its full glory:http://store....
Developer Journal - 3 weeks, 3 days ago
Losing the Training Wheels: Some thoughts on moving from D3D11 to D3D12 – Part 1 - By Radikalizm
Note: This article was originally posted on my blog , go check it out! Also, the article editor might have eaten some of my formatting, my apologies for that. LOSING THE TRAINING WHEELS: SOME...
Developer Journal - 3 weeks, 4 days ago
KREEP, 1.1. - By Spidi
Hi all! Small update (~announcement) this time. Operation KREEP 1.1 is available: https://magicitemtech.files.wordpress.com/2015/11/2015_11_20_itchio.png?w=630 https://magicitemtech.files.wo...
Developer Journal - 1 month, 6 days ago
Highlighting - By JTippetts
In between work, sleep, family, home and yard projects, and being sick (all the usual bull-shit cop-out excuses you have all come to expect from me over the years) I have been getting in some work...
Developer Journal - 1 month, 1 week ago
Let's make a Survival RPG - By arka80
So I’m coding a survival rpg (uh, seriously? pretty original…). Well, at the beginning I didn’t know of the survival element, only pretty focused on the rpg thing. But then I started to think to t...
Developer Journal - 1 month, 1 week ago
Banding and Dithering - By Josh Klint
I came across a very interesting presentation that talks about how to avoid "banding" artifacts in game graphics. The author uses dithering to add noise to an image and break up the visible line...
Developer Journal - 1 month, 2 weeks ago
KREEP, input is king! - By Spidi
Hi there! I’m not going to go into a big yakking this time about the obvious again. Summarizing: still not advancing as planned and my online presence is still far from adequate, but the updat...
Developer Journal - 1 month, 2 weeks ago
Installing - By JTippetts
Finally got a day off, with the leisure time to install Linux. Been booting off the USB for days now. During the 'trial' period, I tried out a number of different distros, just to refresh my head o...
Developer Journal - 1 month, 3 weeks ago
Mint - By JTippetts
To whom it may concern, I am writing this missive while booted into Linux Mint from an ancient USB stick. How I came to this sad, low, lonely state is a tale of hubris and pride. You see, I am...
Developer Journal - 1 month, 4 weeks ago
"Quad"-planar projection - By JTippetts
HA! It never fails. As soon as I resolve to work on much-needed logic and AI refactoring, I let myself get distracted with a visual thing again. But this fix was relatively easy, and is something I...
Developer Journal - 2 months, 9 hours ago
Creature AI - By JTippetts
http://i.imgur.com/ulaF0Wy.jpg http://i.imgur.com/CMGEDS9.jpg I'm in a creature AI phase right now. It's actually a bunch of code that I haven't really touched in awhile, and as with all such code...
Developer Journal - 2 months, 3 days ago
It’s happening - By fastcall22
Oh boy, it’s happening. http://i.imgur.com/fy3Usda.png (665 KB) Learned how to cycles render. Basic water ‘n’ stuff-- still needs some work.
Developer Journal - 2 months, 4 days ago
Doodle - By fastcall22
Just a doodle. http://i.imgur.com/DeyN9TZ.png (177.8KB)
Developer Journal - 2 months, 4 days ago
Bringing back the mountains - By JTippetts
I spent some time recently working out some bugs with the tri-planar shader. I believe the bugs are fixed now (and it required some fixes in the Urho3D library to do it), but I don't really underst...
Developer Journal - 2 months, 1 week ago
Block Transfers, Buffers, and Audio - By fastcall22
Waiting for Visual Studio to update, so I thought I’d write something. When working with streams such as file or audio processing, you usually run into the same problem: How to copy the most data w...
Developer Journal - 2 months, 2 weeks ago
Translucency maps - By eppo
Hello, A while ago I fiddled a bit with an offline translucency technique as discussed here: http://www.gamedev.net/topic/653094-baking-a-local-thickness-map/ . Never officially made it part o...
Developer Journal - 2 months, 2 weeks ago
The No-OOP back to basics experiment - By Mussi
I'm about to embark on a journey where I let go of the typical way I program and try something radically different as an experiment. I've been programming for a little over 15 years now and I have...
Developer Journal - 2 months, 3 weeks ago
Is there a hexagonal analog of Conway's Game of Life? - By jwezorek
The short answer is that in the hexagonal case the best analog of Conway's Game of Life -- in my opinion as someone who has been a CA hobbyist for 30 years or so -- is an original creation which I...
Developer Journal - 2 months, 3 weeks ago
New textures with the tri-planar shader - By JTippetts
http://i.imgur.com/232ILDK.jpg http://i.imgur.com/u8d0uzA.jpg  SoTL and MarkS talked me back into using the tri-planar shader I've been using so far. Above are a couple shots of some of the te...
Developer Journal - 2 months, 3 weeks ago
Textures - By JTippetts
http://i.imgur.com/qUltO72.jpg  Did a quick little test to see how well some of the textures I made in making the previous journal entry "read" in Goblinson Crusoe. Looks pretty good, if you a...


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