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Latest Articles
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Wrapper Pattern for Silverlight and WPF
By Nicolas Dorier |
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Unity 3-0 Enter the Third Dimension
By Will Goldstone |
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Unreal Development Kit Upgrade Overview
By Epic Games |
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KJam - a new build tool for game development
By Rafael Baptista |
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Introduction to GameMonkey Script Part 1
By Oli Wilkinson |
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Direct3D 9.0 with SDL
By Michael Conway |
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Distributing Your Games
By Rob Segal |
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SQL in 60 Seconds
By Albert "thec" Sandberg |
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Creating a PAK File Format
By Raymond Wilson |
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How to Write a Simple Maya Model Exporter
By Rafael Baptista |
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Latest Updates
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| Developer Journal - 2 hours, 56 minutes ago What the @#$% is wrong with Microsoft - By Washu Have you seen the new UI for the next version of Visual Studio 11? No? Go take a look, then come back.Terrible isn’t it? Makes you wonder just what the heck they were thinking when they were design... |
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| Developer Journal - 23 hours, 28 minutes ago A C64 Game - Step 43 - By Endurion And another two new enemies, Frankenstein's monster and a slime. Frankenstein's monster behaves very much like zombies, but is a bit stronger.;----------------------------------------------... |
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| Developer Journal - 2 days, 15 hours ago Derivative Noise - By JTippetts The other day I was skimming through the forums and I stumbled across this post concerning reading material about noise functions. That subject being near and dear to my heart, and one of my proje... |
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| Developer Journal - 3 days, 3 hours ago Care for a drink, hero? - More art previews from AdventureFar - By Servant of the Lord With GameStates refactored and the input system working, things are going good on the code front on my 2D RPG game 'AdventureFar'.I have a habit of, when stuck on code or between compile ti... |
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| Status Update - 4 days, 3 hours ago Servant of the Lord My dog: "Hey, what's outside right now? Oh, hello Mr Skunk... trespassing on my territory are yah? Well, we''ll see about... Yargh! My eyes! What the crap just happened?!" |
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| Developer Journal - 4 days, 12 hours ago Moderation Team Changes and Additions - By Gaiiden Just want to make a quick official update about some of the changes and additions you may have noticed we've made to the moderation team over the past few months.New Senior Moderators Community... |
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| Developer Journal - 6 days, 4 hours ago AdventureFar - Input system - By Servant of the Lord <<< Note: This journal entry contains no pictures, just code-related talk - and not even interesting code talk. >>> <<< You probably don't want to read this... |
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| Developer Journal - 6 days, 7 hours ago Weekend Reading: Tales from Journal Land - By Gaiiden Here are your Journal Land entries from the period of 2/12 - 2/19Featured GDNet+ http://members.gamedev.net/gaiiden/logo+%20bullet.png Journal Entry One man show - ne0_kamen is back with part 2, t... |
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| Developer Journal - 6 days, 10 hours ago Raster-to-Vector plus not bitching about significant whitespace - By jwezorek So this weekend I learned Python and implemented a basic raster to vector converter in it. It converts whatever file formats the Python PIL module supports to SVG.Here’s the little guys from Joust... |
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| Developer Journal - 1 week, 23 hours ago A C64 Game - Step 42 - By Endurion So after a break last week we carry on. There were even more enemy sprites created, so here we go. New are the floating ghost and the fly. The floating ghost is homing in on the player, but current... |
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| Status Update - 1 week, 1 day ago Servant of the Lord Working on AdventureFar's input management system. I want to support gamepads and keyboards... and maybe eventually iPad, Android, or Win7 tablets. It's coming along well. |
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| Developer Journal - 1 week, 2 days ago NomenRationarium - A tool for organizing character and area names - By Servant of the Lord NomenRationarium is a tool I've made for my own usages, and the usage of my siblings. Despite us all working on different projects in different mediums (One writing a book, another writing a ma... |
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| Status Update - 1 week, 4 days ago TeamBiohazard naar bed dan maar, ben moe! |
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| Status Update - 1 week, 5 days ago TeamBiohazard Aaahhhh valentijsdag begint gewoon kut! Ik kan niet eens in slaap vallen... en het wordt al zo vroeg :( |
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| Status Update - 1 week, 5 days ago TeamBiohazard Net klaar met defered rendering, nu op weg naar werk voor een training STC. Daarna texturen door specular,- en bumpmaps te maken met mipmaps |
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| Developer Journal - 1 week, 5 days ago Weekend Reading: Tales from Journal Land - By Gaiiden Here are your Journal Land entries from the period of 2/5 - 2/12Featured GDNet+ http://members.gamedev.net/gaiiden/logo+%20bullet.png Journal Entry Pixel → Tile → World - Servant of the Lord has... |
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| Status Update - 1 week, 5 days ago TeamBiohazard Goede morgen! |
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| Status Update - 1 week, 6 days ago TeamBiohazard Already one hour rendering. It's like 5°c warmer in here than normal and the pc sound like a airplane on the runway! |
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| Status Update - 1 week, 6 days ago TeamBiohazard Creating vertex lists, ongeveer 656000 vertexes. ehh, lange lijst dan |
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| Status Update - 1 week, 6 days ago TeamBiohazard het herinstellen van 252000 verschillende foto's op een 3D object, oftewel texture'n |
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| Status Update - 1 week, 6 days ago TeamBiohazard dev :) |
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| Status Update - 2 weeks, 2 hours ago TeamBiohazard uhh, toch maar even gaan slapen ofzo. morgen weer even de tijd voor het trainen van het cognitief geheugen. truste |
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| Developer Journal - 2 weeks, 5 hours ago Playing simultaneous sounds in Win32 - By jwezorek There is a nice unscary Win32 API call for playing sounds that is unpretentiously called "PlaySound". It is extremely easy to use. Unfortunately, PlaySound(...) has one problem that makes... |
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| Status Update - 2 weeks, 5 hours ago TeamBiohazard zometeen naar neillus, en dan beetje chillen, vandaag staat de devlopment even stil. morgen weer in volle teugen! ik kan der niet tegen dat ik een kleine gap heb in een puzel stukje voor het succesvol exporteren van een model van 4096*4096^10 in grootte |
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| Developer Journal - 2 weeks, 1 day ago Double Fine success: Intrigues - By Matias Goldberg It's been a long time since a made a post. I have ton of new material; but my focus is in getting the demo ready for the Intel Level Up contest. It's a very tight schedule. My apologies on... |



















