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Awesome job so far everyone! Please give us your feedback on how our article efforts are going. We still need more finished articles for our May contest theme: Remake the Classics

APIs and Tools

Writing Articles is Good for YOU!

  Posted by Michael Tanczos
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Latest Updates
Status Update - 31 minutes, 48 seconds ago
TheChubu
Hmm... My heightmap generator is having some difficulties with rivers... Need moar simulation!
Developer Journal - 1 day, 8 hours ago
Weekend Reading: Tales from Journal Land - By Gaiiden
Here are your Journal Land entries from the period of 5 /11 - 5/18 Stop by and give a welcome to new author Plethora !Project Updates RuinValor - Birth of Talos - riuthamus shows off one of the 15...
Developer Journal - 2 days, 6 hours ago
A C64 Game - Final Step - By Endurion
And thus this create a game series ends...We fix the last few bugs (score was not properly reset on replay, music was stuck on saving the scores). Now the game is complete and can be enjoyed as it...
Status Update - 2 days, 10 hours ago
Bacterius
Space Engine looks pretty awesome. I just wish I could find Earth, but by the looks of it, that's going to take a while.
Developer Journal - 2 days, 13 hours ago
Easy bake timers - By polyfrag
are the newest addition. They tell you how long before the building's next cycle, when the next production quota starts.http://i90.photobucket.com/albums/k276/krims2006/corpstates%20misc/easybake2_...
Status Update - 3 days, 3 hours ago
Reflexus
I might write a particle system tutorial soon.
Developer Journal - 3 days, 18 hours ago
New Mixer, Dynamic Reverb - By cr88192
basically, went and threw together basically a new sound system for my 3D engine.it is based on a hacked version of my MIDI synth (extended to do 3D positional audio stuff and support arbitrary sou...
Status Update - 3 days, 23 hours ago
Reflexus
Stupid down voters are confusing me.
Developer Journal - 4 days, 35 minutes ago
Lightmapping curved CSG surfaces - By Josh Klint
I'm a big fan of constructive solid geometry because it allows people without advanced modeling skills to design a game level that looks great. In fact, I originally got my start in game developmen...
Status Update - 5 days, 22 hours ago
TheChubu
Turns out that making a final class with all sort of static constants is a bad idea
Developer Journal - 5 days, 23 hours ago
Resource transport - By polyfrag
The transport works on an auction model. Clients bid for the cheapest means of transport and source of resources, and the trucks act on the most profitable bid. Cost for transporting with your own...
Developer Journal - 6 days, 4 hours ago
NPC Portrait - By O-san
Hello!Been painting and not coding so much, I've decided to have bigger portraits of the game NPCs when in dialogue. The portrait will sit on top of the text window. I am sure you have seen such ar...
Status Update - 6 days, 17 hours ago
Krohm
Q: Is usb3 thumbdrive faster than SSD? A: what the hell are you jocking?
Developer Journal - 1 week, 18 hours ago
Weekend Reading: Tales from Journal Land - By Gaiiden
Here are your Journal Land entries from the period of 5 /5 - 5/11 Stop by and give a welcome new authors eppo , SkylearJ and Project Domini !Project Updates The Bag of Holding - ApochPiQ details...
Developer Journal - 1 week, 1 day ago
Progress - By polyfrag
Reached 32,781 lines of code.AI can now build roads, powerlines, pipelines and units. Pathfinding and framerate fixed.http://i90.photobucket.com/albums/k276/krims2006/corpstates%20misc/aibuildcarly...
Developer Journal - 1 week, 1 day ago
Alpha-to-stippling - By eppo
I recently upgraded my older Nvidia card to an AMD one and noticed some discrepancies in how alpha-to-coverage is applied by the two different cards.http://www.dynamique.nl/pst/alpha_test/220-4x.pn...
Developer Journal - 1 week, 1 day ago
A C64 Game - Step 99 - By Endurion
And of course lots of little bugs were found and fixed http://public.gamedev5.net//public/style_emoticons/default/smile.png -Live number display was off on a new level.-Beams would sometimes not be...
Developer Journal - 1 week, 3 days ago
Man - By JTippetts
Man, when I grow up I want to be like Christopher Bischoff , the guy that made this:http://www.stasisgame.com/wp-content/uploads/2013/04/STASIS-INFINITE-B.jpg Man.
Developer Journal - 1 week, 3 days ago
Progress - By polyfrag
http://www.youtube.com/watch?v=xc4nRgZ_6dg
Status Update - 1 week, 3 days ago
Krohm
Get ready for some bullshit on multithreading!
Developer Journal - 1 week, 4 days ago
Leadwerks 3 Update Brings Rendering Enhancements to Mobile - By Josh Klint
An update for Leadwerks 3 has been released, bringing new graphical enhancements to mobile games. Building on the efficient art pipeline and user-friendly tools of Leadwerks 3, the engine now supp...
Developer Journal - 1 week, 4 days ago
hacking MIDI... - By cr88192
well, I was basically left considering something:I want a new mixer with new functionality;I am kind of lazy, and have ended up starting building the mixer on top of my preexisting MIDI synthesizer...
Developer Journal - 1 week, 5 days ago
Pathfinding Fixed - By polyfrag
Turns out it was a floating point subtraction-addition precision problem.
Developer Journal - 1 week, 5 days ago
AI Placing Roads - By polyfrag
AI is now able to place roads.http://i90.photobucket.com/albums/k276/krims2006/corpstates%20misc/aiplacer_zps58d3002e.jpg Now to do the same for powerlines and pipelines.
Developer Journal - 1 week, 6 days ago
AI Placing Buildings - By polyfrag
AI is now able to place buildings.http://i90.photobucket.com/albums/k276/krims2006/corpstates%20misc/aiplaceb_zpsc89b1e0a.jpg Next I have to make AI connect its buildings by road.I also noticed a b...


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