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  Posted by Michael Tanczos , 01 Nov 2014
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Developer Journal - 2 days, 4 hours ago
Hi - By JTippetts
http://i.imgur.com/z1i13WE.jpg Creepers gonna creep. http://i.imgur.com/qybfbwV.jpg The swordsmen, I can probably take, but the three shaman are probably going to mess me up. If they don't murder e...
Developer Journal - 3 days, 7 hours ago
WebGL Port - By Orymus3
The thought of preserving my participation to this year's Week of Awesome (III) led me to investigate the new Unity 5 exporter to WebGL. My goal here is to try to port the game to WebGL and upload...
Developer Journal - 3 days, 22 hours ago
Extending Java classes from JavaScript - By TheChubu
Hi! So this entry will be dealing with the Nashorn JavaScript engine found in Java 8+, specifically, how to extend a Java class from JavaScript and use the resulting JavaScript object in the Java s...
Developer Journal - 4 days, 13 hours ago
Engine Update - Rendering Bounding Volumes - By SIC Games
I'll get Bounding Sphere bounding volume to render shortly. I just wanted to render a AABB. Awesome thing is it's now fit to the actual mesh. Sometimes when the mesh gets imported - it has to be sc...
Developer Journal - 4 days, 19 hours ago
Forcing Consistent Console Properties in Windows - By fastcall22
This doesn't really belong as a gamedev.net article, so I'm posting this here.Introduction:If you spend most of your working day inside terminals like I do, then you might agree to having a consist...
Developer Journal - 6 days, 14 hours ago
Week of Awesome III - Post Mortem - By Endurion
Now after all the dust is settled a Post Mortem to my entry Bunny Hop.What went right Even before the competition started I was pondering on what to do. In a previous Ludum Dare I had used a nifty...
Developer Journal - 1 week, 2 hours ago
Windows 10 is awesome, Windows 10 upgrade DRM is horrible! - By joew
I figured I'd write a quick post about the incredibly painful upgrade to Windows 10, mainly due to their brutal DRM/key system... now that I finally have the dev systems running again.Originally I...
Developer Journal - 1 week, 15 hours ago
Tank Tactics -- getting distracted by bells and whistles - By ferrous
Okay, so I have to admit, I dig the WarThunder Ground forces kill cam. And I'm attempting a rough duplication of it here. I'm learning a lot about shaders, rendering things always on top, and abo...
Developer Journal - 1 week, 1 day ago
Post-Mortem on "Death is Useful" - By Orymus3
About the game"Death is Useful by Orymus" is a game developed exclusively for "the Week of Awesome III" gamejam event (#gdnjam).The player is prompted to play as a nameless protagonist (sphere) and...
Developer Journal - 1 week, 2 days ago
Week of Awesome III - Post Mortem - By Mussi
The week of awesome is over, although it was more like day of awesome for me due to an extremely busy period of my life. If you haven't checked my game out yet, you can download it here , will prob...
Developer Journal - 1 week, 4 days ago
Week of Awesome III - Input and States - By Mussi
So I've gotten around to implementing input and a sort of state machine, For input I've implemented the Levenshtein distance algorithm to allow for typos or misspellings or even conjugations. It'l...
Developer Journal - 1 week, 4 days ago
Day 7: Finished? - By mousetail
In addition to fixing a few bugs Eck mentioned, I thought I might need to re-balance the game for death to be more "Useful" However, I didn't want to make death usefull enough that you would try to...
Developer Journal - 1 week, 4 days ago
Week of Awesome III Final Entry? - By Endurion
Here's my hopefully final entry, unless I find bugs or manage to get more stages done :)All in all there's 21 stages, try to master them! (Mastering means use as few lives as possible)Download it h...
Developer Journal - 1 week, 4 days ago
Week of Awesome III - Initial ground work - By Mussi
So, I've set up some initial ground work for my text based game. As I mentioned previously, I'm using the ImGui library. At the time of this posting there's no support for multi-line colored text,...
Developer Journal - 1 week, 5 days ago
Day 6: Working build and sound effects - By mousetail
Sound effects! Coins bleep, spaceships explode, transitions sis. Most of the effects are kinda lame, but the coin one is nice. I found this cool program that would generate sound effects called SFX...
Developer Journal - 1 week, 5 days ago
Day 5 - The End - By Orymus3
Day 5 Goals [s]- Find a simple [s]solution to avoid Purple overcrowding [s]- Package the build and test it under various conditions to insure judges are able to play it! I ended up findin...
Developer Journal - 1 week, 6 days ago
Week of Awesome III Part #5 - By Endurion
More features, and ironed out a few bugs with switches. It's a good time to get the gameplay bug free now :)And creating the preview forced me to wrap the package up once, which is a good test by i...
Developer Journal - 1 week, 6 days ago
Week of Awesome III - Preliminary - By Mussi
I wasn't planning on joining this year due to time constraints, but seeing everyone getting their game on got me so excited, I just had to get into the fray! Considering my limited time, I've decid...
Developer Journal - 1 week, 6 days ago
Day 4 - Final? - By Orymus3
My plan for Day 4 was this:[s]- Rework the Result Screen visual. - Add two mob variations - Find a simple solution to avoid Purple overcrowding - Package the build and test it under various...
Developer Journal - 1 week, 6 days ago
Engine Update - Frustum Culling, multiple subsets - By SIC Games
Today I got around to adding loading multiple sub meshes and frustum culling. I'll be looking more in depth of occlusion culling and other culling techniques as in Octree Culling. As for the Pillar...
Developer Journal - 2 weeks, 24 minutes ago
Day 3 - Ugh Agh Gheeee! - By Orymus3
Roadmap DAY 3 (Wednesday) - [s]Art - [s]Sound - [s]Tweaks to the mobs - Setting the spawn order to a fixed order (to circumvent situations where I could have to deal with more than 1 purple at any...
Developer Journal - 2 weeks, 3 hours ago
IPBoard Extensions v1.5 - By fastcall22
Changelog:Added new emotes.Fixed literal backslash escaping.Changed users command to link users to their profiles.And various other things since version 1.0 that I've forgotten. // ==UserScript==//...
Developer Journal - 2 weeks, 4 hours ago
Day 4: Ugly screeching teckno music - By mousetail
I have a highscore system. It filled up the space in the main menu nicely with 13 scores, with names. They are saved in a CSV file, and can be loaded again.I also fixed a lot of random bugs. Earlie...
Developer Journal - 2 weeks, 6 hours ago
Week of Awesome III - Part #4 - By Endurion
And got the most boring stuff out of the way. Start menu, options screen, key mapping. Phew. There's no end screen, and I'm thinking about a level selection screen. However the latter requires a ce...
Developer Journal - 2 weeks, 1 day ago
Day 3: Fancy transitions - By mousetail
I implemented the death stage, and it turned out really badly, its way to easy if you survive the first few seconds, and thats before the time I have realized I am in a special stage. The crazy num...


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