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  Posted by Michael Tanczos , 01 Nov 2014
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Developer Journal - 11 hours, 57 seconds ago
Adventurous Adventure - By Endurion
I'm currently attending yet another C64 game creation competition: Forum64.de's Adventure Competition 2015.I always wondered how the guys/gals at Lucasfilm Games managed to cram Maniac Mansion and...
Developer Journal - 14 hours, 6 minutes ago
Winner winner, chicken dinner! - By braindigitalis
Hi everyone!As the next step in my game i have decided to anger various right-wing animal rights groups by testing out virtual weapons on virtual chickens. The next step in my game was obvious in t...
Developer Journal - 2 days, 9 hours ago
Advances in LPV, Volumetric Lighting and a new Engine Architecture - By Migi0027 (肉コーダ)
Welcome once again, and thanks for clickin on my journal! http://public.gamedev5.net//public/style_emoticons/default/happy.png When we think of light propagation volumes we think of awesomeness...
Developer Journal - 3 days, 12 hours ago
Advances in LPV, Volumetric Lighting and a new Engine Architecture - By Migi0027 (肉コーダ)
Welcome once again, and thanks for clickin on my journal! http://public.gamedev5.net//public/style_emoticons/default/happy.png When we think of light propagation volumes we think of awesomeness...
Developer Journal - 5 days, 8 hours ago
Swordplay, castles and other RPG things - By braindigitalis
Hi everyone!As another week passes it's that time again to showcase what new features i've added to the game. This week i have concentrated on animations, and using the unreal engine per bone blen...
Developer Journal - 6 days, 8 hours ago
On Embedding General-Purpose Scripting Languages - By ApochPiQ
I spend a lot of time thinking about programming languages. Most often it's from the perspective of a consumer, i.e. a programmer using Language X. Sometimes it's from the viewpoint of someone who...
Developer Journal - 6 days, 12 hours ago
Game Engine Update - Bloom Post Process - By SIC Games
Finally today I've added bloom - I know not every object has bloom in the real world. It bugs when when I'm playing a game and I see a shirt giving off bloom effect.Originally I was rendering norma...
Developer Journal - 1 week, 4 days ago
From YAML to renderer in 50ms - By TheChubu
The idea of these couple entries will be to describe how I load my renderer's pipeline from a YAML file. In this particular entry I'll be describing the renderer architecture as it is right now. Fr...
Developer Journal - 1 week, 5 days ago
Give me my sword, so i might smite thee! - By braindigitalis
Hi everyone,The game is now advancing at quite some pace as i find all sorts of things here and there to add, all of which are requirements for gameplay. The main one of these this week has been we...
Developer Journal - 2 weeks, 5 days ago
Philosophy on finishing projects - By mousetail
Let me start with the boring stuff: I implemented a system where items show the "Fake name" until they are identified using a identifier or by being used. The new name is only used in the inventory...
Developer Journal - 3 weeks, 1 day ago
Seven Spells of... wha? What's all this rammel? - By braindigitalis
Hi everyone!This post earmarks the start of my new journal here on gamedev,net. I tend to start multiple projects at once, so that once i start feeling burnout bite on one, i can change to another...
Developer Journal - 3 weeks, 1 day ago
Cascaded Light Propagation Volumes, VS RC 2015, Retarded Calculators + More stuff - By Migi0027 (肉コーダ)
Well, let's begin shall we! http://public.gamedev5.net//public/style_emoticons/default/happy.png ( This article isn't very focused, it's just small notes and such )====== For a while I've been th...
Developer Journal - 4 weeks, 19 hours ago
XML loading working - By mousetail
I hate these types of improvements since you can't even see them at the surface, in fact, the game has become worse since I haven't moved all the old monsters to the new system yet. I have basic fu...
Developer Journal - 4 weeks, 1 day ago
New everything. - By desdemian
My father gave me his old laptop.Since his "old" laptop was still 4 years younger than my current laptop, I took it. I needed it to record better videos since fraps+my game was too much for my curr...
Developer Journal - 1 month, 1 day ago
Gameplay update - By Ashaman73
So, the month is almost over and no update up-to-now. There’s not much to show off. For one I was on vacation, on the other hand I play tested a lot and refined/rebalanced the game play.The gamepla...
Developer Journal - 1 month, 3 days ago
Prologue - By Orymus3
The Week of Awesome? Last year , I took part in the Week of Awesome II, explaining the reasons why I chose to join.As I've effectively just determined that I'll be joining up for the Week of Awesom...
Developer Journal - 1 month, 1 week ago
Rearangements and utilites - By mousetail
So, I am trying to implement the XML. In the process, like usual, I got distracted by other stuff, like building a GUI for making combat maps. This small program (195 lines of code) allows you to d...
Developer Journal - 1 month, 1 week ago
Game Engine Update - By SIC Games
I'm just going to make this quick entry in my journal. So far there's been a couple nice updates; the ability to play my own video format perfectly. The ability to create a spinning progress ring w...
Developer Journal - 1 month, 1 week ago
Meshes and Scenes - By Bacterius
In the last entry some simple rendering techniques aimed at improving the speed and quality of the renders were presented. In this short entry the ray tracer will be extended in two rather major wa...
Developer Journal - 1 month, 1 week ago
Ranged potion throwing - By mousetail
Now, I am 2 days behind schedule, but throwing potions works mostly. The idea was that if you threw a potion at a monster, it would explode and apply the potion effect to all monsters inside the ra...
Developer Journal - 1 month, 2 weeks ago
Armorsmith - A tool for costume development - By Dancin_Fool
Hey Everyone!I haven't posted a blog entry in a long long time. I've been so busy with work and the kids at home that it's hard to find the time these days to write up an entry.I have been busy tho...
Developer Journal - 1 month, 2 weeks ago
Less bullshit... More code! - By Migi0027 (肉コーダ)
The word "bullshit" is probably an exaggeration, although I honestly dislike it like everyone else does ( At least to my understanding ). What I'm talking about is the glorious exams, not universit...
Developer Journal - 1 month, 2 weeks ago
Ranged combat kinda working, and cheats - By mousetail
I was not looking forward to doing the re-structuralization required for making ranged combat work, so I made a cheat system first. In the process, I found some bugs in the way the game decided...
Developer Journal - 1 month, 3 weeks ago
First OpenGEX-support ( alpha ) in Asset-Importer-Library - By Kimmi
in the last months I wrote an importer for the OpenGEX-asset-format in the Asset-Importer-Library. At the moment it supports:Node hierarchiesStatic meshesMaterial definitions You can find the impor...
Developer Journal - 1 month, 3 weeks ago
Week of Awesome III coming up - By Endurion
In the later times I've come to write more and more games for C64 and my PC development got less and less. I do love me my little peaks in the form of competitions, like Ludum Dare, or GameDev's We...


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