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  Posted by Michael Tanczos , 01 Nov 2014
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Developer Journal - 1 day, 19 minutes ago
"Quad"-planar projection - By JTippetts
HA! It never fails. As soon as I resolve to work on much-needed logic and AI refactoring, I let myself get distracted with a visual thing again. But this fix was relatively easy, and is something I...
Developer Journal - 1 day, 15 hours ago
Creature AI - By JTippetts
http://i.imgur.com/ulaF0Wy.jpg http://i.imgur.com/CMGEDS9.jpg I'm in a creature AI phase right now. It's actually a bunch of code that I haven't really touched in awhile, and as with all such code...
Developer Journal - 4 days, 10 hours ago
It’s happening - By fastcall22
Oh boy, it’s happening. http://i.imgur.com/fy3Usda.png (665 KB) Learned how to cycles render. Basic water ‘n’ stuff-- still needs some work.
Developer Journal - 5 days, 10 hours ago
Doodle - By fastcall22
Just a doodle. http://i.imgur.com/DeyN9TZ.png (177.8KB)
Developer Journal - 6 days, 6 minutes ago
Bringing back the mountains - By JTippetts
I spent some time recently working out some bugs with the tri-planar shader. I believe the bugs are fixed now (and it required some fixes in the Urho3D library to do it), but I don't really underst...
Developer Journal - 2 weeks, 12 hours ago
Block Transfers, Buffers, and Audio - By fastcall22
Waiting for Visual Studio to update, so I thought I’d write something. When working with streams such as file or audio processing, you usually run into the same problem: How to copy the most data w...
Developer Journal - 2 weeks, 1 day ago
Translucency maps - By Mopli
Hello, A while ago I fiddled a bit with an offline translucency technique as discussed here: http://www.gamedev.net/topic/653094-baking-a-local-thickness-map/ . Never officially made it part o...
Developer Journal - 2 weeks, 3 days ago
The No-OOP back to basics experiment - By Mussi
I'm about to embark on a journey where I let go of the typical way I program and try something radically different as an experiment. I've been programming for a little over 15 years now and I have...
Developer Journal - 3 weeks, 1 day ago
Is there a hexagonal analog of Conway's Game of Life? - By jwezorek
The short answer is that in the hexagonal case the best analog of Conway's Game of Life -- in my opinion as someone who has been a CA hobbyist for 30 years or so -- is an original creation which I...
Developer Journal - 3 weeks, 3 days ago
New textures with the tri-planar shader - By JTippetts
http://i.imgur.com/232ILDK.jpg http://i.imgur.com/u8d0uzA.jpg  SoTL and MarkS talked me back into using the tri-planar shader I've been using so far. Above are a couple shots of some of the te...
Developer Journal - 3 weeks, 4 days ago
Textures - By JTippetts
http://i.imgur.com/qUltO72.jpg  Did a quick little test to see how well some of the textures I made in making the previous journal entry "read" in Goblinson Crusoe. Looks pretty good, if you a...
Developer Journal - 3 weeks, 4 days ago
The claw is gonna get ya! (if the explosions don't!) - By braindigitalis
Hi all, Another day, another feature! The last couple of days have kept me busy creating a "physics powered" grab arm for picking up the crates. When the player gets the crates to the exit, th...
Developer Journal - 3 weeks, 5 days ago
New World instance builder - By TheChubu
In this update I'll talk about the new interface for creating World instances, the World.Builder!  dustArtemis dustArtemis is a fork of Artemis Entity System , which is a BSD-licenced...
Developer Journal - 3 weeks, 6 days ago
April update: the new procedural dungeon generator - By Ashaman73
I'm back with a new progression video. I had skipped the last month update due to not having something useful to show off. I had optimized the engine and went from 20-25 fps to a stable 60 fps in m...
Developer Journal - 4 weeks, 3 hours ago
Unity Editor Data Entry 2.0 - By dsm1891
Unity Data Entry  So, unity has a problem. Well, ok lots of problems, but I want to talk about a specific one. Data entry and how things can quickly get out of hand. For those who are unawar...
Developer Journal - 4 weeks, 1 day ago
The project from insanity - By blewisjr
Wow has it really been this long since I posted a journal entry. Man time really flies right by it is just insane. Over the last few months I have been going through the motions of designing...
Developer Journal - 1 month, 1 hour ago
Renderer bells and whistles - By Mopli
Hello again, Updated my lightmapper to bake full indirect diffuse as opposed to only an ambient occlusion term. It now also captures a viewport dependent occlusion mask that lets the environme...
Developer Journal - 1 month, 9 hours ago
Personal Update - By Aardvajk
Just a quick personal update to explain my total lack of posting here for a while. Had some kind of problem with my stomach and kidneys which led me to be admitted to hospital a couple of week...
Developer Journal - 1 month, 1 day ago
Dirt and Rock Textures Using Blender Particle Systems - By JTippetts
Reading alfith's entry on rocks reminded me of a technique I often use for creating dirt, stone, and pebble textures in Blender using particle systems. Since alfith's rocks are fresh in my mind (a...
Developer Journal - 1 month, 3 days ago
Instant Meshes Retopo - By JTippetts
I'm terrible at art. Let me back up. There are some aspects of art, at least video game art creation, that I have achieved an "acceptable" level of skill. And there are others that I have achi...
Developer Journal - 1 month, 5 days ago
"It's like the difference between night and day!" - Polishing the lighting - By braindigitalis
Hi everyone! It has been a long time (nearly a year) since i last worked on this game. My usual development routine involves having multiple games in progress at any one time. Once i start fee...
Developer Journal - 1 month, 2 weeks ago
Bokeh to the Future - By Mopli
Hi! Wasted an entire week trying to salvage this plan I had for a new depth of field shader. To up the performance, I came up with this really awkward mipmapping scheme, because for some reaso...
Developer Journal - 1 month, 3 weeks ago
One week of optimizing: doubling your frame rate - By Ashaman73
So, I have finally took the time to optimize my game. One week later and the following test scene went from ~30 fps(35-40ms) to ~60fps (16-17ms). http://www.gnoblins.net/wp-content/gallery/int...
Developer Journal - 1 month, 3 weeks ago
Adding a companion. - By desdemian
There are three heroes in my game. They all move the same. Move the limbs -> thus the torso moves. Enter the robotic companion . The Robot idea came from the observation that sometimes you need...
Developer Journal - 1 month, 3 weeks ago
Writing a robust function tester using templates. - By irreversible
My motivation was to write a test framework that I could run on functions to check whether they properly handle bad input. The below code sort of assumes the tested function does not throw, because...


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