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  Posted by Michael Tanczos , 01 Nov 2014
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Developer Journal - 4 days, 1 hour ago
Handling a rigid actor carried by the player in PhysX - By irreversible
This took me a bunch of time for a number of reasons - I'm still very new to PhysX, there were a number of issues that sidetracked me and coming up with a reproducible test scenario is actually a l...
Developer Journal - 1 week, 23 hours ago
Bandit's Shark Showdown - Can Video Games Help Stroke Victims? - By Promit
It's been a long time since I've posted, but with good reason. For the last couple months, I've been busy building our newest game: Bandit's Shark Showdown! Released as a launch title for Apple TV...
Developer Journal - 1 week, 6 days ago
If an RPG falls in a forest, but the trees suck, does anyone care? - By Servant of the Lord
My game, Of Stranger Flames, takes place in a fictional French colony settled in a heavily-wooden bit of terrain.Forested areas appeal to me greatly, so it makes sense to set my game in a forest.Th...
Developer Journal - 2 weeks, 2 days ago
Adding the menu, loading screen and mini-map - By braindigitalis
Hi everyone!It has been a busy month or so in the land of game development for me. My game has moved on to now having a proper menu system, a loading screen and asynchronous streaming levels. Along...
Developer Journal - 2 weeks, 3 days ago
On E-Sport: Pro-Gaming the most Engaging JOB in the world? - By Orymus3
Whether you like it or not, E-Sport has been rising steadily for the past 5+ years and has shown no sign of decline. Experts have studied long and hard the sources and effects of this phenomenon an...
Developer Journal - 3 weeks, 2 days ago
Infinitely high, inelastic demand curve - By polyfrag
The problem with the economic model right now is that the workers spend all their available money on food, which leads to an infinitely high, inelastic demand cruve, making sense for the firms to c...
Developer Journal - 4 weeks, 3 hours ago
New beta version - By Ed Welch
I released a new version of Merc Tactics.It can be found here: http://astronautz.com/MercTactics/MercTacticsSetup.exe Instructions on how to play here: http://astronautz.com/MercTactics/help.html T...
Developer Journal - 1 month, 21 hours ago
PlayFab Game Jam Postmortem - By swiftcoder
<p>A couple of weeks ago I participated in a 48-hour game jam hosted by PlayFab here in Seattle, with fellow procedural planet veteran <a href="http://alexcpeterson.com/ " target="_blan...
Developer Journal - 1 month, 3 days ago
Cloud.gen - By eppo
'alloSomething I've vowed several times I'd never do again: hand-paint a skybox .The outdoor cloud-ish type specifically:http://www.dynamique.nl/grow/pst/cloudmap.png Painting clouds is all fun and...
Developer Journal - 1 month, 1 week ago
Scan tool - By polyfrag
Thinking of how to scan the 3D world, I thought of a way to do it straight from video...https://dl.dropboxusercontent.com/u/109630018/temp/scantool/shiftvecs0.jpg https://dl.dropboxusercontent.com/...
Developer Journal - 1 month, 1 week ago
Lifelike, or the Joy of Killing Time via Breeding Little Squiggles - By jwezorek
A couple of weeks ago I got interested in this project but wanted full control of the code, wanted to know exactly what it is doing, wanted a bunch of features like the ability to import and expor...
Developer Journal - 1 month, 2 weeks ago
GUI/Tools programming vs Game programming - By desdemian
Dear diary...I've been doing a lot of GUI/tool programming for the last two months (mainly building a level/character/campaing editor).And I have noticed a huge difference in my mental state while...
Developer Journal - 1 month, 3 weeks ago
Simple stuff: Creating a spawner in UE4 using C++ - By braindigitalis
Hi everyone!This weeks simple project was to create an effective enemy spawner in UE4 using C++. I already had a simplistic blueprint version of this, but it had some bugs which were causing crashe...
Developer Journal - 1 month, 4 weeks ago
Rewriting the AI Controller in C++ - By braindigitalis
Hi everyone!So it's been a while since i last posted a blog entry. It has been an extremely busy time for me, tweaking and improving the performance and design of my game. I have finally moved on f...
Developer Journal - 2 months, 1 hour ago
Trimming Eclipse's Fat - By TheChubu
Hi! In this entry I'll describe how I do my Eclipse installs, with only the stuff I need. Trimming Eclipse's Fat So the issue is the following: Eclipse is kinda fat. At least that's the general i...
Developer Journal - 2 months, 15 hours ago
Multithreading! - By mousetail
Been a bit buizy with school, but found enough time to make a system where the level is generated in a separate process. The idea is that I can use that later to pregenerate the next level while st...
Developer Journal - 2 months, 18 hours ago
September update: the new mining interface - By Ashaman73
Here is the September developer log. This time I'm showing off the development of the mining interface over several versions. Even if the current interface version seems to be a logical way to appr...
Developer Journal - 2 months, 1 day ago
Pongout 0.83 WIP - By fastcall22
Well, it's about time I posted some progress pics of the game I've been working on the past month or so. http://public.gamedev5.net//public/style_emoticons/default/smile.png Pongout is a crossover...
Developer Journal - 2 months, 1 day ago
Character Editor is done - By desdemian
It was very simple to create since I had all the screens ready.I just separated three screens form the Level Editor (Image Editor, Part Editor and Object Editor) and packed them into a Character Ed...
Developer Journal - 2 months, 3 days ago
Working on the Quest Map - By JTippetts
Lately I've been working on the quest map. The quest map will be accessible from a special kind of workbench, the Map Table, that you can construct as part of your base. Using the Map Table will br...
Developer Journal - 2 months, 4 days ago
Level Editor done. - By desdemian
The level editor is done.It took me a lot longer that I estimated, but I have everything in place now so hopefully I can start focusing on level design.It is divided in several "screens". The Image...
Developer Journal - 2 months, 6 days ago
Merc Tactics: Early beta demo - By Ed Welch
As promised in my last post, I am releasing an early beta version of Merc Tactics.Merc tactics is a squad based game similiar to Jagged Alliance. It is set in a lawless country plagued by tribal wa...
Developer Journal - 2 months, 1 week ago
Low hanging fruit - By ferrous
I updated the web player here , though Chrome I think disables plugins always now (works in IE, dunno about FireFox or Edge). But the last time I tried the webgl exporter, things were kind of funk...
Developer Journal - 2 months, 2 weeks ago
evo's Game Jam and thoughts on organization - By JTippetts
So, evolutional recently challenged himself with his own personal game jam . In the process he created a simple clone of an existing game, 2048. He used the opportunity to work the rust out of some...
Developer Journal - 2 months, 2 weeks ago
Merc Tactics: video preview - By Ed Welch
I am starting this blog by posting a video preview of my new game, Merc Tactics. I hope you like it:http://youtu.be/FEhxp8XjF9U Merc Tactics is a squad-based game, inspired by the likes of Jagg...