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Developer Journal - 3 hours, 56 minutes ago
The Feature-fracturing algorithm - By eppo
Time for yet another rewrite of my CSG tool. Yup.Instead of going down the iso-surfacing road like earlier attempts, I now take a more boolean-like approach. This in the sense that I no longer conv...
Developer Journal - 6 hours, 46 minutes ago
Day 2 - By mousetail
First, I updated my art. My mom volunteered to draw some sprites for me, so that made it easier. Then I added more types on enemies.First the Bear, that takes 3 hits to kill and is a lot bigger and...
Developer Journal - 7 hours, 6 minutes ago
The Week of Awesome.... - By JTippetts
... unfortunately happens to coincide with "The Week of Five Consecutive 12 Hour Night Shifts", so I'm afraid that my game idea of "Santa Claus is murdered by the hell-born toys from his sack, and...
Developer Journal - 7 hours, 40 minutes ago
Week of Awesome II #2 - By AzureBlaze
Did some arts today, but lack enough time for more toys.https://www.youtube.com/watch?v=k9SfCxeByaE There seems to be a lot of teddy bears entering this contest. After all, who don't like teddy...
Developer Journal - 14 hours, 33 minutes ago
End of day 1 - TWoA - By Servant of the Lord
I didn't get too much done, but I did get scrolling, zooming, and picking of isometric tiles.Also display the controls and gameplay tips.https://pbs.twimg.com/media/ByMl-FPCIAEnnJp.png I made the...
Developer Journal - 15 hours, 57 minutes ago
Teddystein! - By shadowisadog
The entry that I plan to make for the week of awesome II is a game called "Teddystein". You will be a teddy bear brought to life by a robot and you fight toy aliens.
Developer Journal - 16 hours, 7 minutes ago
Chapter 1 - Addendum! - By Orymus3
Chapter 1 - Addendum! As the light died out, I was afraid I would have nothing to show for. So many ideas, and yet... But in the end, I triumphed with a... rather limited exposé of my talent! BEHO...
Developer Journal - 16 hours, 48 minutes ago
Playing with colors! - By ApochPiQ
Been playing around with a dark theme for Era: Syntax highlighting still needs some love, but it's getting there.Note that the IDE now highlights structure type names and function names. This is cu...
Developer Journal - 19 hours, 9 minutes ago
Week of Awesome II - Day 1 - By stu_pidd_cow
The Toys Are Alive.The Toys Are Alive? The Toys Are Alive!!! At first I thought "I can't pull a game out of this theme!!" but it turns out that just 5 minutes of brainpower is enough to churn out a...
Developer Journal - 1 day, 5 hours ago
Chapter 1 - Theme... theme... theme... - By Orymus3
Chapter 1 - Theme... theme... theme... The toys are alive! So early in the competition, it's all about inception: securing the RIGHT idea from a sea of incomplete thoughts.The possibilities ar...
Developer Journal - 1 day, 5 hours ago
Apparently murdering babies is off the table - WoA2 contest - By Servant of the Lord
So the week of awesome contest has just began, with the theme being "The toys are alive!".My artist friend and myself came up with an idea last night, so I'm about ready to get started coding it....
Developer Journal - 1 day, 6 hours ago
Week of Awesome II #1 - By AzureBlaze
Experimented some concepts and I think I've got a grasp of what I will be doing.The level will be covered by colored foam mats. Standing on it will bring toys of corresponding color alive.https...
Developer Journal - 1 day, 9 hours ago
Day 1 - By mousetail
started by typing in my basic pygame skeleton. Then I decided I would use a actual sprites instead of the normal objects I usually use.Then I tried drawing some toys but they turned out ugly, but I...
Developer Journal - 1 day, 15 hours ago
Doodles - By shadowisadog
So the theme is "The toys are alive". I decided to start doodling before bed and here is what I have come up with so far for my "brainstorming":
Developer Journal - 2 days, 1 hour ago
Tool overview - By shadowisadog
The week of awesome II starts tomorrow, so today I will talk about the tools that I plan to use for my competition entry.Game Engine The main tool that I will be using is Game Maker Studio . Game...
Developer Journal - 2 days, 20 hours ago
Updates! Puppies! - By TheChubu
It's been a while since I updated this journal, not because I didn't had anything to write about though. So, recap on updates it is. dustArtemis dustArtemis is a fork of Artemis Entity System...
Developer Journal - 2 days, 21 hours ago
The Meachnical Heart: Snow and My Ineptitude - By dsm1891
The Mechanical Heart Development Blog Where better to start the Dev-blog than what the player will see first when playing the game, the main menu. We wanted the main menu to really set the scene...
Developer Journal - 3 days, 32 minutes ago
Weekend Reading: Tales from Journal Land - By Gaiiden
And we're back to just the boring old title as I realize that the journal listing page cuts the date off. Oh well, just keep an eye on the update date, people. Here are your entries from 9 /13 - 9/...
Developer Journal - 4 days, 5 hours ago
"Judges Score", a very short entry... - By Orymus3
"Judges Score", a very short entry... Although most (if not all) of my entries will be entered from the standpoint of a participant, this one is written from the perspective of a judge. A f...
Developer Journal - 4 days, 14 hours ago
Argh, bitrot. - By ApochPiQ
Turns out that leaving a project alone for six months is a great way to discover that it's full of mysterious bugs you don't remember having.I noticed some weird behavior with Era, the Epoch IDE, e...
Developer Journal - 5 days, 18 hours ago
Welcome! - By shadowisadog
I will be using this journal to keep you all updated on my progress on the week of awesome II competition,I will be using Game Maker Studio for this contest and generating my graphics using a combi...
Developer Journal - 5 days, 20 hours ago
A Quick Introduction to Sampler-Based Profiling - By ApochPiQ
Sampler-Based Profiling: The Quick Version So you're happily working on some code, and suddenly it happens: everything is just too damn slow ! Something is eating up all your performance, but it's...
Developer Journal - 5 days, 23 hours ago
Prologue - By Orymus3
Given that I'll be both partaking in the event , and a judge for the competition, it is only fitting that I start blogging about this! The Week of Awesome II? While the linked thread does a good j...
Developer Journal - 1 week, 2 days ago
Building a SlimDX MiniTriangle sample with Direct3D11 and IronPython - By Washu
<p>I generally don't post huge code dumps, mainly because I find them more annoying and less helpful than some books/authors might. But you know, I've been playing with IronPython/SlimDX re...
Developer Journal - 1 week, 2 days ago
Building a SlimDX MiniTriangle sample with Direct3D11 and IronPython - By Washu
I generally don't post huge code dumps, mainly because I find them more annoying and less helpful than some books/authors might. But you know, I've been playing with IronPython/SlimDX recently and...


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