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  Posted by Michael Tanczos , 01 Nov 2014
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Latest Updates
Developer Journal - 4 days, 15 hours ago
XML loading working - By mousetail
I hate these types of improvements since you can't even see them at the surface, in fact, the game has become worse since I haven't moved all the old monsters to the new system yet. I have basic fu...
Developer Journal - 5 days, 45 minutes ago
New everything. - By desdemian
My father gave me his old laptop.Since his "old" laptop was still 4 years younger than my current laptop, I took it. I needed it to record better videos since fraps+my game was too much for my curr...
Developer Journal - 1 week, 13 hours ago
Gameplay update - By Ashaman73
So, the month is almost over and no update up-to-now. There’s not much to show off. For one I was on vacation, on the other hand I play tested a lot and refined/rebalanced the game play.The gamepla...
Developer Journal - 1 week, 2 days ago
Prologue - By Orymus3
The Week of Awesome? Last year , I took part in the Week of Awesome II, explaining the reasons why I chose to join.As I've effectively just determined that I'll be joining up for the Week of Awesom...
Developer Journal - 2 weeks, 1 day ago
Rearangements and utilites - By mousetail
So, I am trying to implement the XML. In the process, like usual, I got distracted by other stuff, like building a GUI for making combat maps. This small program (195 lines of code) allows you to d...
Developer Journal - 2 weeks, 1 day ago
Game Engine Update - By SIC Games
I'm just going to make this quick entry in my journal. So far there's been a couple nice updates; the ability to play my own video format perfectly. The ability to create a spinning progress ring w...
Developer Journal - 2 weeks, 3 days ago
Meshes and Scenes - By Bacterius
In the last entry some simple rendering techniques aimed at improving the speed and quality of the renders were presented. In this short entry the ray tracer will be extended in two rather major wa...
Developer Journal - 2 weeks, 4 days ago
Ranged potion throwing - By mousetail
Now, I am 2 days behind schedule, but throwing potions works mostly. The idea was that if you threw a potion at a monster, it would explode and apply the potion effect to all monsters inside the ra...
Developer Journal - 3 weeks, 3 days ago
Armorsmith - A tool for costume development - By Dancin_Fool
Hey Everyone!I haven't posted a blog entry in a long long time. I've been so busy with work and the kids at home that it's hard to find the time these days to write up an entry.I have been busy tho...
Developer Journal - 3 weeks, 3 days ago
Less bullshit... More code! - By Migi0027 (肉コーダ)
The word "bullshit" is probably an exaggeration, although I honestly dislike it like everyone else does ( At least to my understanding ). What I'm talking about is the glorious exams, not universit...
Developer Journal - 3 weeks, 3 days ago
Ranged combat kinda working, and cheats - By mousetail
I was not looking forward to doing the re-structuralization required for making ranged combat work, so I made a cheat system first. In the process, I found some bugs in the way the game decided...
Developer Journal - 1 month, 16 hours ago
First OpenGEX-support ( alpha ) in Asset-Importer-Library - By Kimmi
in the last months I wrote an importer for the OpenGEX-asset-format in the Asset-Importer-Library. At the moment it supports:Node hierarchiesStatic meshesMaterial definitions You can find the impor...
Developer Journal - 1 month, 18 hours ago
Week of Awesome III coming up - By Endurion
In the later times I've come to write more and more games for C64 and my PC development got less and less. I do love me my little peaks in the form of competitions, like Ludum Dare, or GameDev's We...
Developer Journal - 1 month, 2 days ago
Moving from SVN to Git Part 1: Git-lfs - By doeme
For over eigth years SVN was the cornerstone of the software engineering department at the company I work and it helped us to develop high quality medical simulation software. However as our produc...
Developer Journal - 1 month, 3 days ago
Vertex Shaders and Textures for YAGSS - By fastcall22
This a continuation of the Yet Another Generic Space Shooter (YAGSS) game.Most of the graphics programming I've learned has been done through software rendering and fixed-function OpenGL, so I wasn...
Developer Journal - 1 month, 1 week ago
What came first, the chicken or the egg: Implementing the loading screen - By braindigitalis
Another week, another feature!This week heralds the addition of a loading screen. Partly due to a thread here on gamedev.net i decided that perhaps now was the time to add one, as shown below.http...
Developer Journal - 1 month, 1 week ago
Compute shader for skinned mesh animation - D3D11 - By Buckeye
Preface I was raised and educated as an engineer. Not an engineer for a locomotive (though I would've loved to have been such in the days of steam), but, by education and experience, an engineer i...
Developer Journal - 1 month, 1 week ago
Environment Simulation - By Ashaman73
It is time for an other developer log, this time in video form. In one of the previous videos I demonstrated the water simulation capabilities in Gnoblins and I have promised to talk about further...
Developer Journal - 1 month, 1 week ago
Playing with terrains - By arka80
The need I thought for a bit to a method to render tiled maps (terrains) in a way that seems less... well, less tiled actually. The brainstorming/idea First idea was to have smaller tiles and dif...
Developer Journal - 1 month, 2 weeks ago
Game Development Career Guide (PDF) - By Tutorial Doctor
Found this awesome resource on all things gamedev:http://www.cs.northwestern.edu/~hunicke/pubs/gdmag_career_guide_feature.pdf
Developer Journal - 1 month, 2 weeks ago
Three, two, one, you're out! Adding the countdown timer, and other bits - By braindigitalis
Over the past month I have busied myself adding lots of tiny bits to the game, some of which are obvious to players and others not.I have added a new menu design, with sound effects and animations;...
Developer Journal - 1 month, 2 weeks ago
PPP - Pixel Perfect Picking - Edge Selection adventures - By Buckeye
This blog entry describes the continuing adventure of coding an editor for a skinned mesh which has skeletal animation. Coding this app is intended not as a destination, but as a journey of learnin...
Developer Journal - 1 month, 2 weeks ago
Automatically Generating Sprites for a Space Shooter - By fastcall22
​I'm writing yet another generic space shooter while learning WTL, DirectX, and modern graphics programming along the way. Today was spent writing a script to build SVG fragments into a texture atl...
Developer Journal - 1 month, 2 weeks ago
BooH released, lessons learned and more - By cozzie
After about 4 months of hard work, today I've releashed my game; BooH.For the ones who read my earlier journal entries, it's been a heck of a ride http://public.gamedev5.net//public/style_emoticons...
Developer Journal - 1 month, 3 weeks ago
draak update - By jwezorek
Below is gameplay video of a prototype of the puzzle game “Draak” that I am working on. Draak will be an iPad-only iOS game; the prototype below is written to Windows in C# on top of MonoGame. ht...


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