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  Posted by Michael Tanczos , 01 Nov 2014
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Latest Updates
Developer Journal - 1 day, 10 hours ago
Week of Awesome III - Afterthoughts - By Endurion
The competition is over, you got judged, what now?For one, a main goal at any competition is to get feedback. Especially critics on the things that were not good. A competition like this usually ne...
Developer Journal - 2 days, 3 hours ago
August Update (Version 0.2.40) - By Ashaman73
Here's the august update. This month I worked on improving the accessibility of the user interface. A lot of the more complex features have been moved on the main screen, especially the mining map...
Developer Journal - 2 days, 12 hours ago
2D Port - By Orymus3
So, I was really looking forward to export to WebGL, but it appears they call it a Beta for a reason!Turns out Unity's WebGL exporter is not where it needs to be just yet, so I'll give this one a p...
Developer Journal - 2 days, 19 hours ago
Week Of Awesome III - My Results - By slicer4ever
Thank you everyone for bearing with the wait, you can find my results here, for individual ranking see the spreadsheet here: https://docs.google.com/spreadsheets/d/1mezCu1oGOe6K4RvvpuXy6QHLo7ZvpDv3...
Developer Journal - 2 days, 19 hours ago
Week of Awesome III - Servant's reviews of all games - By Servant of the Lord
====================================================================================== Congratulations on reaching the end of the Week of Awesome! My feedback is in the form of critical reviews of...
Developer Journal - 3 days, 8 hours ago
Urho3D and Pyrotechnics - By JTippetts
Urho3D's architecture is based on a component system. You may have heard the term. Essentially, Urho3D provides a hierarchy of Nodes, where each Node comprises a set of transforms (position, rotati...
Developer Journal - 3 days, 19 hours ago
Flame Shotgun - By JTippetts
In honor of Washu, I present to you the flame shotgun. http://i.imgur.com/E2iet5w.jpg And a shitty, low-res video of it in action:https://www.youtube.com/watch?v=9UB3PGKkhe8&feature=youtu.be
Developer Journal - 6 days, 33 minutes ago
Hi - By JTippetts
http://i.imgur.com/z1i13WE.jpg Creepers gonna creep. http://i.imgur.com/qybfbwV.jpg The swordsmen, I can probably take, but the three shaman are probably going to mess me up. If they don't murder e...
Developer Journal - 1 week, 2 hours ago
WebGL Port - By Orymus3
The thought of preserving my participation to this year's Week of Awesome (III) led me to investigate the new Unity 5 exporter to WebGL. My goal here is to try to port the game to WebGL and upload...
Developer Journal - 1 week, 18 hours ago
Extending Java classes from JavaScript - By TheChubu
Hi! So this entry will be dealing with the Nashorn JavaScript engine found in Java 8+, specifically, how to extend a Java class from JavaScript and use the resulting JavaScript object in the Java s...
Developer Journal - 1 week, 1 day ago
Engine Update - Rendering Bounding Volumes - By SIC Games
I'll get Bounding Sphere bounding volume to render shortly. I just wanted to render a AABB. Awesome thing is it's now fit to the actual mesh. Sometimes when the mesh gets imported - it has to be sc...
Developer Journal - 1 week, 1 day ago
Forcing Consistent Console Properties in Windows - By fastcall22
This doesn't really belong as a gamedev.net article, so I'm posting this here.Introduction:If you spend most of your working day inside terminals like I do, then you might agree to having a consist...
Developer Journal - 1 week, 3 days ago
Week of Awesome III - Post Mortem - By Endurion
Now after all the dust is settled a Post Mortem to my entry Bunny Hop.What went right Even before the competition started I was pondering on what to do. In a previous Ludum Dare I had used a nifty...
Developer Journal - 1 week, 3 days ago
Windows 10 is awesome, Windows 10 upgrade DRM is horrible! - By joew
I figured I'd write a quick post about the incredibly painful upgrade to Windows 10, mainly due to their brutal DRM/key system... now that I finally have the dev systems running again.Originally I...
Developer Journal - 1 week, 4 days ago
Tank Tactics -- getting distracted by bells and whistles - By ferrous
Okay, so I have to admit, I dig the WarThunder Ground forces kill cam. And I'm attempting a rough duplication of it here. I'm learning a lot about shaders, rendering things always on top, and abo...
Developer Journal - 1 week, 5 days ago
Post-Mortem on "Death is Useful" - By Orymus3
About the game"Death is Useful by Orymus" is a game developed exclusively for "the Week of Awesome III" gamejam event (#gdnjam).The player is prompted to play as a nameless protagonist (sphere) and...
Developer Journal - 1 week, 6 days ago
Week of Awesome III - Post Mortem - By Mussi
The week of awesome is over, although it was more like day of awesome for me due to an extremely busy period of my life. If you haven't checked my game out yet, you can download it here , will prob...
Developer Journal - 2 weeks, 1 day ago
Week of Awesome III - Input and States - By Mussi
So I've gotten around to implementing input and a sort of state machine, For input I've implemented the Levenshtein distance algorithm to allow for typos or misspellings or even conjugations. It'l...
Developer Journal - 2 weeks, 1 day ago
Day 7: Finished? - By mousetail
In addition to fixing a few bugs Eck mentioned, I thought I might need to re-balance the game for death to be more "Useful" However, I didn't want to make death usefull enough that you would try to...
Developer Journal - 2 weeks, 1 day ago
Week of Awesome III Final Entry? - By Endurion
Here's my hopefully final entry, unless I find bugs or manage to get more stages done :)All in all there's 21 stages, try to master them! (Mastering means use as few lives as possible)Download it h...
Developer Journal - 2 weeks, 1 day ago
Week of Awesome III - Initial ground work - By Mussi
So, I've set up some initial ground work for my text based game. As I mentioned previously, I'm using the ImGui library. At the time of this posting there's no support for multi-line colored text,...
Developer Journal - 2 weeks, 2 days ago
Day 6: Working build and sound effects - By mousetail
Sound effects! Coins bleep, spaceships explode, transitions sis. Most of the effects are kinda lame, but the coin one is nice. I found this cool program that would generate sound effects called SFX...
Developer Journal - 2 weeks, 2 days ago
Day 5 - The End - By Orymus3
Day 5 Goals [s]- Find a simple [s]solution to avoid Purple overcrowding [s]- Package the build and test it under various conditions to insure judges are able to play it! I ended up findin...
Developer Journal - 2 weeks, 2 days ago
Week of Awesome III Part #5 - By Endurion
More features, and ironed out a few bugs with switches. It's a good time to get the gameplay bug free now :)And creating the preview forced me to wrap the package up once, which is a good test by i...
Developer Journal - 2 weeks, 3 days ago
Week of Awesome III - Preliminary - By Mussi
I wasn't planning on joining this year due to time constraints, but seeing everyone getting their game on got me so excited, I just had to get into the fray! Considering my limited time, I've decid...


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