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  Posted by Michael Tanczos , 01 Nov 2014
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Developer Journal - 2 days, 18 hours ago
Isometric balance - By polyfrag
Much work later, I achieved a balance that can continue indefinitely, breaking my previous record of 79+ hours, this time without any adjustments or intervention. What does this mean? This means I...
Developer Journal - 5 days, 16 hours ago
Good update on internals, new levels peace of cake - By cozzie
Hi.Just a short update after some nice improvements last 3 to 4 days.I've designed and implemented my scenemanager and gamebase classes.Meaning I've got great flexibility now and adding now levels...
Developer Journal - 6 days, 5 hours ago
Texturing experiments - By JTippetts
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Developer Journal - 1 week, 3 hours ago
The Mechanical Heart: Room Generation - By dsm1891
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Developer Journal - 1 week, 4 hours ago
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Developer Journal - 1 week, 1 day ago
Playing around with environment lighting mockups - By Servant of the Lord
I've been playing around in Paint Shop Pro to mockup different environment lightings. These are conceptual (they aren't in-game): http://puu.sh/gGSr4/c1948952f0.png This is stylistic practice for...
Developer Journal - 1 week, 4 days ago
LightWave - Phase 1 finished. - By slicer4ever
Today i'd like to talk about a new framework i've been working on. Honestly i expect myself to be the only person to ever reasonable use this framework, but it is a challenge that i one day hope wi...
Developer Journal - 1 week, 4 days ago
Finished menu's and leaderboard - By cozzie
Hi all.Just a short update on the progress;- finished the menu's including scaling, meaning that in all chosen resolutions, the menu's scale up nicely now- the user can now switch screen resolution...
Developer Journal - 1 week, 5 days ago
Screen Space Reflections ( SSR ) - CONTINUED ( Aka Improvements ) - By Migi0027 (肉コーダ)
So I've been working on my screen space reflections (SSR) and have been trying to eliminate artifacts. The next step will be the somehow make it more physically, because currently I just base the s...
Developer Journal - 1 week, 6 days ago
Screen Space Reflections ( SSR ) - We must all accept yoshi_lol as our lord and true saviour! - By Migi0027 (肉コーダ)
So I finally got a basic implementation of Screen Space Reflections ( SSR ), aside from the fact that its screen space and some artifacts it's actually ok. Now, you may wonder why the title is as f...
Developer Journal - 2 weeks, 21 hours ago
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Fluid simulation and swimming - By Ashaman73
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Threading and the ANL - By JTippetts
Some time back I wrote about how I had started an experimental branch of the Accidental Noise Library that uses a sort of virtual machine that executes a linear vector of instructions, rather than...
Developer Journal - 2 weeks, 2 days ago
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This isn't really an update, it's just me rambling about stuff.Motivation is awesome, and horrifying, at least I think so. It allows you to completely focus on something for days without thinking t...
Developer Journal - 2 weeks, 2 days ago
Loading Time - By joew
Well it was great to meet up with old friends, make new friends, and learn a lot at GDC... although now I'm paying for it trying to catch up! So not much has changed in the build since last week, b...
Developer Journal - 2 weeks, 3 days ago
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Developer Journal - 2 weeks, 6 days ago
Menu's and state management added - By cozzie
Just a short update.Last few nights I've been working on adding the (game) state manager and setting up the menu structure.Also decided on the name of the game, it'll be 'BooH' http://public.gamede...
Developer Journal - 3 weeks, 15 hours ago
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Developer Journal - 3 weeks, 1 day ago
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/cast Resurrect HeightMapEditor - By JTippetts
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Developer Journal - 3 weeks, 3 days ago
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Developer Journal - 3 weeks, 4 days ago
Entering GitHub - By Trevor Williams
Found a bit of motivation and started working again with some real intent. The result, I have some actual code - as opposed to the fun filled hilarity I was playing with last week - I plan to comm...


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