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Latest Updates
Developer Journal - 2 hours, 37 minutes ago
Global Illumination - Emmision - With Gifs! - By Migi0027 =A=
So after a long battle with an invisible enemy, I defeated the evil bug, with some awesome help from the forums! ( kudos to bact and the gd chat! ):So below theres a gif that shows a mantis ( thats...
Developer Journal - 2 days, 11 hours ago
Age of Rogues WIP: Day 8 - Prototype completed! - By arka80
Mission accomplished! http://public.gamedev5.net//public/style_emoticons/default/ph34r.png Prototype of this game is finished, and this is yet a very great success for me.As last feature I introduc...
Developer Journal - 2 days, 12 hours ago
Interleaved Voxel Data - Party time activated! - By Migi0027
So I'm working on interleaved voxels, but something went horribly wrong. Instead the voxels started shifted between multiple dimensions at the same time...Le Result:http://i.imgur.com/shrHKjf.gif U...
Developer Journal - 4 days, 21 hours ago
C++ Quiz #4 - By Washu
<p>This is a test of your knowledge of C++, not of your compiler's knowledge of C++. Using a compiler during this test will likely give you the wrong answers, or at least incomplete ones....
Developer Journal - 4 days, 21 hours ago
C++ Quiz #4 - By Washu
<p>This is a test of your knowledge of C++, not of your compiler's knowledge of C++. Using a compiler during this test will likely give you the wrong answers, or at least incomplete ones....
Developer Journal - 4 days, 21 hours ago
C++ Quiz #3 - By Washu
<p>This is a test of your knowledge of C++, not of your compiler’s knowledge of C++. Using a compiler during this test will likely give you the wrong answers, or at least incomplete ones....
Developer Journal - 4 days, 21 hours ago
C++ Quiz #3 - By Washu
<p>This is a test of your knowledge of C++, not of your compiler’s knowledge of C++. Using a compiler during this test will likely give you the wrong answers, or at least incomplete ones....
Developer Journal - 4 days, 21 hours ago
C++ Quiz #2 - By Washu
<p>This is a test of your knowledge of C++, not of your compiler’s knowledge of C++. Using a compiler during this test will likely give you the wrong answers, or at least incomplete ones....
Developer Journal - 5 days, 23 minutes ago
Artwork, I guess. =) - By Servant of the Lord
I haven't posted in awhile (as usual), most of my updates just occur on twitter , where I usually post an average of 6 or so tweets a week (usually two or three tweets on a single day, then silence...
< Developer Journal - 6 days, 7 hours ago
An Application for Creating Novel Escher-like Tessellations of the Plane - By jwezorek
Over the past several weeks I have been investigating desktop applications for creating novel Escher-like tilings of the plane. Basically I’ve determined that none of what is publicly available is...
Developer Journal - 1 week, 11 hours ago
The Meachnical Heart: Solo+ Development - By dsm1891
The Mechanical Heart Development Blog I had planned on writing about screen shake this week, but unfortunately the screen shake I came up with didn't look as good as I wanted. So (hopefully) I wi...
Developer Journal - 1 week, 1 day ago
"Here's some code. It doesn't work. What's wrong?" - By Buckeye
Beginner programmers may be unaware that, with the proper approach, debugging problems on their own can save time, and result in valuable self-education. An approach to debugging I call "Follow The...
Developer Journal - 1 week, 2 days ago
Age of Rogues WIP: Day 7 - By arka80
Another update, with several improvements, new contents and a couple of things with heavy impact on gameplay. Let's proceed with order:Content milestone reached The prototype's goal for content cre...
Developer Journal - 2 weeks, 15 hours ago
The Meachnical Heart: Engine Upgrade - By dsm1891
The Mechanical Heart Development Blog This week marks the final(ish) turning point for TMH's Engine. If you have read previous additions you ay know the engine was originally written in C++ and u...
Developer Journal - 2 weeks, 1 day ago
First try at DOF, its something! - By Migi0027 =A=
So, I never actually went into depth of field, but its an important part that I always wanted to integrate, but was way to lazy to do it. So I maned up, and did it whilst failing a couple of times....
Developer Journal - 2 weeks, 2 days ago
Age of Rogues WIP: Day 6 - By arka80
It took me almost a week to put together 8 hours of coding, but I ended up with the core mechanic done: obelisks!While coding obelisks, I had in my mind Sean Bean's Boromir whispering "one does not...
Developer Journal - 2 weeks, 2 days ago
Stupid bit rot - By ApochPiQ
After a couple of days of preoccupation with other things, I sat down tonight to start hacking on Epoch. I was unprepared for the bizarre puzzle that unfolded immediately after.I had been mucking a...
Developer Journal - 3 weeks, 1 day ago
Better Light Propagation Volumes - By 肉Mode
In my last entry I described how the interpolation was poor, so I decided to "smoothe" them out. I used the compute shader to "propagate" over the neighbouring cells. This progress was done 10 pass...
Developer Journal - 3 weeks, 1 day ago
LPV: Really, after all that time, thats it!? - By Migi0027 =A=
For a long while I've known theres been a problem when testing for shadow visibility with my voxels during my injection of voxel lighting. But as usual I got too lazy and left it. So I got along wi...
Developer Journal - 3 weeks, 1 day ago
More hacking on native executables - By ApochPiQ
I've started the long and tedious process of slowly but surely hooking up every single Epoch language feature to the new LLVM bindings, so that the compiler can emit 100% native binaries instead of...
Developer Journal - 3 weeks, 3 days ago
Unity Tile Map Editor - By CRYP7IK
Recently I started a game with a friend which required a tile map, the following is a series of the editor progress.So first I got a basic layout of the UI: Then a pluggable menu bar (Inherit from...
Developer Journal - 3 weeks, 4 days ago
Age of Rogues WIP: Day 5 - By arka80
Some updates here: you can now grab things from the ground. Currently, you can grab mushrooms (if you have the ability "gather plants") and pieces of meat (if you have the ability "hunt for meat" a...
Developer Journal - 3 weeks, 5 days ago
Native Binary Project: Day Whatever - By ApochPiQ
I continue to hack on the Epoch compiler, slowly shaping it into a powerhouse of executable binary generation. So far I've gotten the program string table and DLL import table built in a flexible a...
Developer Journal - 4 weeks, 1 day ago
Age of Rogues WIP: Day 4 - By arka80
I could name this entry "Monsters & Items" and stop writing. But I will not. I like to explain. I found that keep these records is a really useful mental help, since it gives me close milestone...
Developer Journal - 1 month, 17 minutes ago
Rewrite ALL the things! - By ApochPiQ
OK so I'm not really rewriting everything ... just... a lot of it.The current runtime infrastructure for Epoch is precarious at best, and desperately needs some improvements. There are a number of...


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