APIs and Tools
Writing Articles is Good for YOU!Posted by Michael Tanczos |
Latest Articles
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Spring RTS Engineering Internals
By Issam Lahlali |
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Wrapper Pattern for Silverlight and WPF
By Nicolas Dorier |
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Unity 3-0 Enter the Third Dimension
By Will Goldstone |
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Unreal Development Kit Upgrade Overview
By Epic Games |
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SDL Collision Events
By Tim Jones |
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KJam - a new build tool for game development
By Rafael Baptista |
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Introduction to GameMonkey Script Part 1
By Oli Wilkinson |
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Direct3D 9.0 with SDL
By Michael Conway |
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Distributing Your Games
By Rob Segal |
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SQL in 60 Seconds
By Albert "thec" Sandberg |
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Latest Updates
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| Status Update - 18 hours, 45 minutes ago Reflexus I'm paying up |
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| Developer Journal - 2 days, 6 hours ago Not almost done - By polyfrag I'm inspired to balance the game to the end and finish what I intended to do. Each time I test the game, I'm trying to make the gameplay last as long as possible without breaking down and to be as... |
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| Developer Journal - 2 days, 8 hours ago Leadwerks 3: Editor features and workflow enhancements - By Josh Klint This update to Leadwerks 3 brings the addition of lightmapping across curved surfaces with smooth groups. The image below is a set of lightmapped CSG brushes, not mesh lighting. You can read a det... |
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| Developer Journal - 4 days, 19 hours ago Almost done - By polyfrag I think it'll be done in about a week.[ ] AI buying/selling of property [ ] request to end war [ ] confirmation to start war [ ] AI starting/ending wars [ ] AI building competitors in case of m... |
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| Developer Journal - 5 days, 1 hour ago How It Started - By TheChubu Introduction Hi! http://public.gamedev5.net//public/style_emoticons/default/laugh.png I decided to write up what I was doing because: a. I like to write. b. Writing about I'm doing helps me to... |
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| Status Update - 5 days, 1 hour ago TheChubu Hmm... My heightmap generator is having some difficulties with rivers... Need moar simulation! |
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| Developer Journal - 6 days, 9 hours ago Weekend Reading: Tales from Journal Land - By Gaiiden Here are your Journal Land entries from the period of 5 /11 - 5/18 Stop by and give a welcome to new author Plethora !Project Updates RuinValor - Birth of Talos - riuthamus shows off one of the 15... |
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| Developer Journal - 1 week, 6 hours ago A C64 Game - Final Step - By Endurion And thus this create a game series ends...We fix the last few bugs (score was not properly reset on replay, music was stuck on saving the scores). Now the game is complete and can be enjoyed as it... |
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| Status Update - 1 week, 11 hours ago Bacterius Space Engine looks pretty awesome. I just wish I could find Earth, but by the looks of it, that's going to take a while. |
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| Developer Journal - 1 week, 14 hours ago Easy bake timers - By polyfrag are the newest addition. They tell you how long before the building's next cycle, when the next production quota starts.http://i90.photobucket.com/albums/k276/krims2006/corpstates%20misc/easybake2_... |
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| Status Update - 1 week, 1 day ago Reflexus I might write a particle system tutorial soon. |
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| Developer Journal - 1 week, 1 day ago New Mixer, Dynamic Reverb - By cr88192 basically, went and threw together basically a new sound system for my 3D engine.it is based on a hacked version of my MIDI synth (extended to do 3D positional audio stuff and support arbitrary sou... |
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| Status Update - 1 week, 2 days ago Reflexus Stupid down voters are confusing me. |
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| Developer Journal - 1 week, 2 days ago Lightmapping curved CSG surfaces - By Josh Klint I'm a big fan of constructive solid geometry because it allows people without advanced modeling skills to design a game level that looks great. In fact, I originally got my start in game developmen... |
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| Status Update - 1 week, 3 days ago TheChubu Turns out that making a final class with all sort of static constants is a bad idea |
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| Developer Journal - 1 week, 3 days ago Resource transport - By polyfrag The transport works on an auction model. Clients bid for the cheapest means of transport and source of resources, and the trucks act on the most profitable bid. Cost for transporting with your own... |
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| Developer Journal - 1 week, 4 days ago NPC Portrait - By O-san Hello!Been painting and not coding so much, I've decided to have bigger portraits of the game NPCs when in dialogue. The portrait will sit on top of the text window. I am sure you have seen such ar... |
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| Status Update - 1 week, 4 days ago Krohm Q: Is usb3 thumbdrive faster than SSD? A: what the hell are you jocking? |
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| Developer Journal - 1 week, 5 days ago Weekend Reading: Tales from Journal Land - By Gaiiden Here are your Journal Land entries from the period of 5 /5 - 5/11 Stop by and give a welcome new authors eppo , SkylearJ and Project Domini !Project Updates The Bag of Holding - ApochPiQ details... |
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| Developer Journal - 1 week, 6 days ago Progress - By polyfrag Reached 32,781 lines of code.AI can now build roads, powerlines, pipelines and units. Pathfinding and framerate fixed.http://i90.photobucket.com/albums/k276/krims2006/corpstates%20misc/aibuildcarly... |
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| Developer Journal - 1 week, 6 days ago Alpha-to-stippling - By eppo I recently upgraded my older Nvidia card to an AMD one and noticed some discrepancies in how alpha-to-coverage is applied by the two different cards.http://www.dynamique.nl/pst/alpha_test/220-4x.pn... |
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| Developer Journal - 1 week, 6 days ago A C64 Game - Step 99 - By Endurion And of course lots of little bugs were found and fixed http://public.gamedev5.net//public/style_emoticons/default/smile.png -Live number display was off on a new level.-Beams would sometimes not be... |
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| Developer Journal - 2 weeks, 1 day ago Man - By JTippetts Man, when I grow up I want to be like Christopher Bischoff , the guy that made this:http://www.stasisgame.com/wp-content/uploads/2013/04/STASIS-INFINITE-B.jpg Man. |
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| Developer Journal - 2 weeks, 1 day ago Progress - By polyfrag http://www.youtube.com/watch?v=xc4nRgZ_6dg |
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| Status Update - 2 weeks, 1 day ago Krohm Get ready for some bullshit on multithreading! |




