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Latest Updates
Developer Journal - 1 day, 4 hours ago
Greenlight! - By O-san
Hello! Great news! Medieval Story has been greenlit! Since I don’t update this journal as often as I should there might be readers wondering what Medieval Story is about. Well, here’s a short summ...
Developer Journal - 3 days, 15 hours ago
New speed calculation system - By mousetail
As you can see on the picture, the most visible change is a way to make the log lines colored. You can choose from gray, white, red, yellow, and green right now. All you need to do is print "1}line...
Developer Journal - 4 days, 1 hour ago
Adding a skybox, collision detection and software cursor - By braindigitalis
Hi everyone!I've found some time today to make further progress on Firework Factory, adding three things as mentioned in the title:Added AABB collision detection of boxes and particles, so that the...
Developer Journal - 6 days, 5 hours ago
Demo - By invutil
I've uploaded a time-restricted demo of Economy Planner.<br /><br /><a href='https://www.dropbox.com/s/t66clq67y0mw747/EconPlDemo.zip?dl=0 ' rel='nofollow'>https://www.dropb...
Developer Journal - 6 days, 15 hours ago
Firework Factory - Junctions, Crates and Exits all playing nicely together - By braindigitalis
Hi everyone,Another day, another journal entry!Today I have integrated a bunch of disparate parts of the game together, and we are finally reaching the point where all the unconnected parts start t...
Developer Journal - 6 days, 22 hours ago
Demo - By invutil
I made a time-restricted demo of Economy Planner.<br /><br /><a href="https://dl.dropboxusercontent.com/u/109630018/EconPlDemo.zip " rel="nofollow">https://dl.dropboxusercon...
Developer Journal - 6 days, 23 hours ago
What's been up #1 - By invutil
I've found my old hard drive from 2010 in storage. Valuable historical game dev files were found. Inspiration for the zombie shooter.<br /><br />I'm noticing more patterns. I keep t...
Developer Journal - 1 week, 4 minutes ago
Start of shaft mine, open pit mine - By invutil
<img src="http://ic.pics.livejournal.com/polyfrag/65498819/6254/6254_900.png " alt="opmine_fr000" title="opmine_fr000"><br /><img src="http://ic.pics.livejournal.com/polyfrag/65...
Developer Journal - 1 week, 1 day ago
New Editor - 2 Days Progress! - By Migi0027 (肉)
So we all hate manually ajusting positions and such. "Ohh it should be 0.1 to the right, ohh well, better recompile.... Hmm no actually 0.05" and so on... So I decided I wanted to make an editor, o...
Developer Journal - 1 week, 1 day ago
Firework Factory - Level Loading - By braindigitalis
Over the past few days i have been working on two things within the game as shown in the YouTube video:https://www.youtube.com/watch?v=SP4j8kdIV7AThe first thing i have been working on is the input...
Developer Journal - 1 week, 1 day ago
The Feature-fracturing algorithm - By eppo
Time for yet another rewrite of my CSG tool.Instead of going down the iso-surfacing road like earlier attempts, I now take a more boolean-like approach. This in the sense that I no longer convert t...
Developer Journal - 1 week, 1 day ago
B-rep displacement mapping - By eppo
In an earlier post I was considering how to add surface detail to meshes generated by the boolean tool. Back then I ran a union operation on a base mesh and a series of smaller objects replicated...
Developer Journal - 1 week, 2 days ago
Useful debugging tools and features - By Ashaman73
Bug finding is one of the more frustrating tasks when coding a game. Just yesterday I hopefully hunted down a very frustrating bug, thought I hoped this already 3 times before.Sometimes bugs are re...
Developer Journal - 1 week, 3 days ago
Work on oil refinery - By invutil
<img src="http://ic.pics.livejournal.com/polyfrag/65498819/5444/5444_900.png " alt="2015-01-17 21-08-18" title="2015-01-17 21-08-18"><br /><img src="http://ic.pics.livejournal.c...
Developer Journal - 1 week, 3 days ago
Work on chemical plant - By invutil
<img src="http://ic.pics.livejournal.com/polyfrag/65498819/4691/4691_900.png " alt="2015-01-17 20-31-25 sm" title="2015-01-17 20-31-25 sm"><br /><img src="http://ic.pics.livejou...
Developer Journal - 1 week, 4 days ago
Work on chemical plant - By invutil
http://ic.pics.livejournal.com/polyfrag/65498819/3648/3648_900.png http://ic.pics.livejournal.com/polyfrag/65498819/4095/4095_900.png http://ic.pics.livejournal.com/polyfrag/65498819/4330/4330_900....
Developer Journal - 1 week, 6 days ago
A use, work on chemical plant - By invutil
A useful self-purpose for this journal: to track progress, to know when I'm not working enough, and to get a sense of accomplishment. To track my thoughts. A journal entry for each waking day.<...
Developer Journal - 1 week, 6 days ago
Start of chemical plant, work on oil refinery - By invutil
<img src="http://ic.pics.livejournal.com/polyfrag/65498819/1422/1422_900.png " alt="2015-01-15 02-14-21" title="2015-01-15 02-14-21"><br /><img src="http://ic.pics.livejournal.c...
Developer Journal - 2 weeks, 14 hours ago
Dont ever use Ez Update for BIOS, Just dont... - By Migi0027
So I was an idiot and used Asus Ez update to update a few things, and by mistake selected a new bios. Now the problem is that Ez Update isnt really good for bios updates. Right, so I didn't cancel...
Developer Journal - 2 weeks, 5 days ago
Octree Voxel Planet - By CRYP7IK
Just some fun with octrees and voxels. Basically as the observer gets closer the voxels break themselves down into more accurate pieces of the planets terrain. It's like a weird mix of octree and v...
Developer Journal - 2 weeks, 5 days ago
Full 3D Animation Course (Free) - By Tutorial Doctor
I have been digging deep to find resources to help me make better games. Here is a video course on Vimeo(downloadable) that will teach you the animation principles and apply them to 3D animations:h...
Developer Journal - 2 weeks, 5 days ago
The Problem with Color - By lask1
So I uploaded my game bounce to the Android Play Store not too long ago and everything has been good for the most part.The main complaint I had was about the controls so I have added and options s...
Developer Journal - 3 weeks, 14 hours ago
Visibility Implemented! (and more stuff) - By mousetail
Now, I have a light system. You can't see a lot of the map unless you have explored. The system is pretty ugly and slow, since it just keeps a boolean grid that stores about every tile if it's visi...
Developer Journal - 3 weeks, 2 days ago
Monster spawning new and improved - By mousetail
So, I finally improved my list of monsters. Last time, I showed you I had everything in the __init__ of the world object, now I have a fancy system. All you need to do when you define a new monster...
Developer Journal - 3 weeks, 3 days ago
Free Unity3D Alternative (Godot Engine) - By Tutorial Doctor
I have found an awesome Unity3D alternative:The Godot Engine:https://www.youtube.com/watch?v=UWB-HVFxEpU&feature=youtu.be http://www.godotengine.org/wp/wp-content/uploads/2014/08/940x396xgamesp...


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