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  Posted by Michael Tanczos , 01 Nov 2014
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Latest Updates
Developer Journal - 2 days, 6 hours ago
Seamless models - harder than it looks - By Aardvajk
Finally got finished on all of the pipeline work needed to start to use static meshes as part of the level design. Turns out it is far harder than it looks to make seamless models http://public.gam...
Developer Journal - 6 days, 4 hours ago
The GameObject Pooler - By ferrous
So another fellow was doing a journal and was a little nervous about posting code for review. It got me thinking that I should post some code up as well. (I do have a game update that I could do...
Developer Journal - 6 days, 5 hours ago
Strip back the game - By Aardvajk
 I decided the other day to completely strip my game back to basics. Well, I actually started a new project and gradually moved the code I wanted over because I'm obsessive like that and want...
Developer Journal - 6 days, 16 hours ago
Closed test session, could need some helping hands ! - By Ashaman73
I want to start a new closed test only available to a small, dedicated group of testers. If someone has interest in helping me out, send me a PM and I will give you the download link http://public....
Developer Journal - 1 week, 3 days ago
Rendering Tree Sprites - By JTippetts
It's been awhile since I did anything 2D-related, and I'm a little bit worried that some of those particular hard-earned skills are starting to fade from my weak brain. Last night, I was talking wi...
Developer Journal - 2 weeks, 1 day ago
Even more changes to first 6 levels. - By desdemian
I made several small changes to all levels, trying to smooth any rough edges the testers find. One problem with this approach: The games are going to be painted (as in, no tiles or reusable p...
Developer Journal - 2 weeks, 2 days ago
Preparing my engine for Vulkan API - By Ashaman73
Looking at the vulkan api so far, it could solve many of my rendering performance issues in my engine. My engine was based on OpenGL 1.2, followed by a transition to OGL 2.0 and lot of extension la...
Developer Journal - 2 weeks, 5 days ago
Shuffling class responsibilities - By TheChubu
In this update I'll talk about the latest release of dustArtemis, which changes a bit the component handling.  dustArtemis  dustArtemis is a fork of Artemis Entity System , which...
Developer Journal - 2 weeks, 5 days ago
Modules in the Om scripting language - By Aardvajk
Modules in Om  I never wanted to add include statements to Om. I was always very keen to ensure that each script file could be compiled in isolation without having to do any kind of old-fashio...
Developer Journal - 2 weeks, 6 days ago
January update: large creatures, polishing and preparing a closed test - By Ashaman73
Welcome to the January update.The focus of the last two month was the transition of the game from a developer version to something you should give someone for testing. That is polishing the art, th...
Developer Journal - 3 weeks, 1 day ago
Going Mobile - By ferrous
Oh, updated the webgl one, that link is here : Seems to work in Chrome now, yay. But oddly, it errored for me in FireFox at first. So lets see, since last time, I have: Added a local sc...
Developer Journal - 3 weeks, 6 days ago
Om: Varadic Functions and Reference Types - By Aardvajk
Varadic Functions and Reference Types  I've finished up adding varadic script functions to Om now, and have just got the basics of reference types working, although that needs a lot more testi...
Developer Journal - 1 month, 12 hours ago
ANL Expression Parsing - By JTippetts
Over the last several years, my noise library (ANL ) has been a sort of sink for whatever miscellaneous time I get in between work, kids, the house, game development, game playing, etc... It has ev...
Developer Journal - 1 month, 1 day ago
Smoothing out level 2 and 3. - By desdemian
Today there was some level design progress!  Based on some feedback, I've been working on the levels to solve details that players are striggling with. The second level had a few problems:...
Developer Journal - 1 month, 1 day ago
The 10 Suggestions. - By Alpheus
I think for anyone beginning to learn to game dev, you should heed the following Suggestions.I don't care how you do it; just do it.Your language doesn't matter. Your platform doesn't matter.Nothin...
Developer Journal - 1 month, 2 days ago
Okay, so its been a while... - By ferrous
Okay, so I fell off the coding wagon, and found it a bit intimidating to jump back to the big TBS game. I decided I'd ease myself into it by playing around with a quickie simple game, and learn mor...
Developer Journal - 1 month, 5 days ago
New Demo out. - By desdemian
It's been a long time since I posted. I've been making significant changes based on some feedback received. There's a new alpha demo out in case you want to try it: www.themostposerheroes.com (...
Developer Journal - 1 month, 6 days ago
The yearly update! - By O-san
Be warned, this might not be your ordinary game development post.  The New Year has just settled in so I thought I would keep my record straight and at least post one journal update per year....
Developer Journal - 1 month, 1 week ago
Some template snippets - By Aardvajk
Hey. Been working on a couple of containers for use in my scripting engine. Thought I'd just share them here. First up, pod_vector<T> is similar to std::vector but designed for us...
Developer Journal - 1 month, 1 week ago
Quick Opaque Pointer Example - By fastcall22
Hi there. Someone on the chat today was asking about the pimpl idiom, and I thought I'd write up a quick little example. The purpose of an opaque pointer is to move the the implementation specific...
Developer Journal - 1 month, 2 weeks ago
Writing a custom allocator that maintains smart pointers for STL containers (or at least std::vector) - By irreversible
I bumped into this problem when I decided to switch from my own lightweight vector container to std::vector, but wanted to have my usual amount of control over memory. My memory manager is a fairl...
Developer Journal - 1 month, 2 weeks ago
One code base to rule them all! - By slicer4ever
For quite awhile i took a break, getting frustrated with my progress on my framework. recently i've decided to come back with a new plan in mind, get it to the point that it can be used to make som...
Developer Journal - 1 month, 3 weeks ago
Dungeon levels using threading - By mousetail
Phew, this was probably the most difficult feature to implement ever. Now it works though. A lot of you probably forgot about what project I was working on, so let me remind you: I am trying to mak...
Developer Journal - 2 months, 2 weeks ago
My New Book: Learning D - By Aldacron
From late February up until about two weeks ago, I've had my head down over my keyboard working on a book about the D programming language for PACKT called 'Learning D'. The electronic version is c...
Developer Journal - 2 months, 2 weeks ago
Learning Blender - By fastcall22
Hi there! Long time no see. Been busy, but learning Blender. I figured if I knew my way around various GNU programs (GNU screen, less) and their keyboard shortcuts, how bad could Blender be? I've s...


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