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Latest Updates
Developer Journal - 21 hours, 38 minutes ago
New speed calculation system - By mousetail
As you can see on the picture, the most visible change is a way to make the log lines colored. You can choose from gray, white, red, yellow, and green right now. All you need to do is print "1}line...
Developer Journal - 3 days, 11 hours ago
Demo - By invutil
I've uploaded a time-restricted demo of Economy Planner.<br /><br /><a href='https://www.dropbox.com/s/t66clq67y0mw747/EconPlDemo.zip?dl=0 ' rel='nofollow'>https://www.dropb...
Developer Journal - 4 days, 4 hours ago
Demo - By invutil
I made a time-restricted demo of Economy Planner.<br /><br /><a href="https://dl.dropboxusercontent.com/u/109630018/EconPlDemo.zip " rel="nofollow">https://dl.dropboxusercon...
Developer Journal - 4 days, 5 hours ago
What's been up #1 - By invutil
I've found my old hard drive from 2010 in storage. Valuable historical game dev files were found. Inspiration for the zombie shooter.<br /><br />I'm noticing more patterns. I keep t...
Developer Journal - 4 days, 6 hours ago
Start of shaft mine, open pit mine - By invutil
<img src="http://ic.pics.livejournal.com/polyfrag/65498819/6254/6254_900.png " alt="opmine_fr000" title="opmine_fr000"><br /><img src="http://ic.pics.livejournal.com/polyfrag/65...
Developer Journal - 5 days, 10 hours ago
New Editor - 2 Days Progress! - By Migi0027 (肉)
So we all hate manually ajusting positions and such. "Ohh it should be 0.1 to the right, ohh well, better recompile.... Hmm no actually 0.05" and so on... So I decided I wanted to make an editor, o...
Developer Journal - 5 days, 20 hours ago
The Feature-fracturing algorithm - By eppo
Time for yet another rewrite of my CSG tool.Instead of going down the iso-surfacing road like earlier attempts, I now take a more boolean-like approach. This in the sense that I no longer convert t...
Developer Journal - 5 days, 22 hours ago
B-rep displacement mapping - By eppo
In an earlier post I was considering how to add surface detail to meshes generated by the boolean tool. Back then I ran a union operation on a base mesh and a series of smaller objects replicated...
Developer Journal - 1 week, 2 hours ago
Useful debugging tools and features - By Ashaman73
Bug finding is one of the more frustrating tasks when coding a game. Just yesterday I hopefully hunted down a very frustrating bug, thought I hoped this already 3 times before.Sometimes bugs are re...
Developer Journal - 1 week, 1 day ago
Work on oil refinery - By invutil
<img src="http://ic.pics.livejournal.com/polyfrag/65498819/5444/5444_900.png " alt="2015-01-17 21-08-18" title="2015-01-17 21-08-18"><br /><img src="http://ic.pics.livejournal.c...
Developer Journal - 1 week, 1 day ago
Work on chemical plant - By invutil
<img src="http://ic.pics.livejournal.com/polyfrag/65498819/4691/4691_900.png " alt="2015-01-17 20-31-25 sm" title="2015-01-17 20-31-25 sm"><br /><img src="http://ic.pics.livejou...
Developer Journal - 1 week, 1 day ago
Work on chemical plant - By invutil
http://ic.pics.livejournal.com/polyfrag/65498819/3648/3648_900.png http://ic.pics.livejournal.com/polyfrag/65498819/4095/4095_900.png http://ic.pics.livejournal.com/polyfrag/65498819/4330/4330_900....
Developer Journal - 1 week, 3 days ago
A use, work on chemical plant - By invutil
A useful self-purpose for this journal: to track progress, to know when I'm not working enough, and to get a sense of accomplishment. To track my thoughts. A journal entry for each waking day.<...
Developer Journal - 1 week, 3 days ago
Start of chemical plant, work on oil refinery - By invutil
<img src="http://ic.pics.livejournal.com/polyfrag/65498819/1422/1422_900.png " alt="2015-01-15 02-14-21" title="2015-01-15 02-14-21"><br /><img src="http://ic.pics.livejournal.c...
Developer Journal - 1 week, 4 days ago
Dont ever use Ez Update for BIOS, Just dont... - By Migi0027
So I was an idiot and used Asus Ez update to update a few things, and by mistake selected a new bios. Now the problem is that Ez Update isnt really good for bios updates. Right, so I didn't cancel...
Developer Journal - 2 weeks, 2 days ago
Octree Voxel Planet - By CRYP7IK
Just some fun with octrees and voxels. Basically as the observer gets closer the voxels break themselves down into more accurate pieces of the planets terrain. It's like a weird mix of octree and v...
Developer Journal - 2 weeks, 2 days ago
Full 3D Animation Course (Free) - By Tutorial Doctor
I have been digging deep to find resources to help me make better games. Here is a video course on Vimeo(downloadable) that will teach you the animation principles and apply them to 3D animations:h...
Developer Journal - 2 weeks, 2 days ago
The Problem with Color - By lask1
So I uploaded my game bounce to the Android Play Store not too long ago and everything has been good for the most part.The main complaint I had was about the controls so I have added and options s...
Developer Journal - 2 weeks, 4 days ago
Visibility Implemented! (and more stuff) - By mousetail
Now, I have a light system. You can't see a lot of the map unless you have explored. The system is pretty ugly and slow, since it just keeps a boolean grid that stores about every tile if it's visi...
Developer Journal - 2 weeks, 6 days ago
Monster spawning new and improved - By mousetail
So, I finally improved my list of monsters. Last time, I showed you I had everything in the __init__ of the world object, now I have a fancy system. All you need to do when you define a new monster...
Developer Journal - 3 weeks, 10 hours ago
Free Unity3D Alternative (Godot Engine) - By Tutorial Doctor
I have found an awesome Unity3D alternative:The Godot Engine:https://www.youtube.com/watch?v=UWB-HVFxEpU&feature=youtu.be http://www.godotengine.org/wp/wp-content/uploads/2014/08/940x396xgamesp...
Developer Journal - 3 weeks, 1 day ago
Quick update - By lask1
Just a quick update since I'm on my phone. Going to try and get momentum with writing these things. Anyone have suggestions for marketing apps? I just released my game bounce https://play.google.co...
Developer Journal - 3 weeks, 1 day ago
Sweet Snippets - Handling Input and Callbacks with Awesomium - By Washu
In our previous entry we started rendering a UI overlay on our application. We added some basic interactivity in that we can update a health bar by sending javascript commands. However, what if we...
Developer Journal - 3 weeks, 1 day ago
Some random stuff - By mousetail
As you can see, there are some changes to the graphics, since my artist finished the first drawing. Spend half my time today changing the level generator so it would choose the right wall type, but...
Developer Journal - 3 weeks, 2 days ago
Items system not really finished :-( - By mousetail
Well, I have been working on the item system today, but its pretty complicated. The trick is that every item can only be at one position at once. A lot of the time, when I dropped items, I either r...


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