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Middleware, Libraries, and Tools

Introducing our GameDev Marketplace

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Latest Updates
Developer Journal - 1 day, 2 hours ago
Back to the Platformer (again) - By Aardvajk
Well, it's official, I'm bored with the spaceship game already. Went too simple and found it dull to develop, let alone play, so am back with the 3D platform game.   It's the game I alway...
Developer Journal - 5 days, 14 hours ago
Video and a GiF - By ferrous
Last time someone asked for video/screenshots, so decided to try some image recording and uploading to youtube. Hadn't done the youtube thing before, but was fairly straightforward. Time to see i...
Developer Journal - 1 week, 2 days ago
Flight Modes experiments - By Aardvajk
I've been experimenting with using two different flight modes. It is quite fun zooming around in the normal flight mode, but almost impossible to actually do anything precisely such as landing on a...
Developer Journal - 1 week, 5 days ago
Still puttering away - By ferrous
So I still poke at my games, I just forget to post here =)  Lets see if I can sum up all the things added since last time: WaterMeteorsSwinging Wrecking BallsMagnets Overheat, top and bot...
Developer Journal - 2 weeks, 1 hour ago
Tweaking - By Aardvajk
Have just been making a few tweaks to the spaceship handling this morning. https://youtu.be/h788YJenhrI I've added some roll to the ship when turning. Nothing properly aerodynamic or anyt...
Developer Journal - 2 weeks, 1 day ago
Quick Spaceship Model - By Aardvajk
Happy to report I seem to be able to throw together very quick spaceship models with my 3D model editor far quicker than characters.   Just made this in about ten minutes last night, just...
Developer Journal - 2 weeks, 4 days ago
Keep It Simple Stupid - By Aardvajk
The whole spirit of this project is "Keep it simple, stupid." I want to stick to a manageable scope that will actually allow me to get past the 80% engine writing and get some pleasure from the 20%...
Developer Journal - 2 weeks, 5 days ago
3D Paint Preview Video - By lawnjelly
Finally I got around to making a preview video of my little paint app. Screenshots are ok, but a video helps show how the app works a lot better. As with many projects, getting the main functionali...
Developer Journal - 3 weeks, 1 day ago
Random Caves - By Aardvajk
Quick Saturday morning update. Only have an hour on Saturday before the meet up with non-technical friends to set the world to rights. Still very ugly, but I'm randomly generating cave structures n...
Developer Journal - 3 weeks, 2 days ago
New direction (this week) - By Aardvajk
Just taking a quick five minute break from work to update here (honest :)). I've decided I want to take a break from all of the complicated stuff I've been doing lately, including planet generation...
Developer Journal - 3 weeks, 5 days ago
WoA IV Judging Feedback - By Bacterius
WoA IV Scoresheet. ----Team: 7 day masochistsGame: namelessDownload: https://drive.google.com/folderview?id=0ByRMOIz9rEO0NFlIUkg1MDlwVkE&usp=sharing Members: IYP, newtTech: - Gameplay...
Developer Journal - 3 weeks, 5 days ago
WoA IV - Looking towards WoA V. - By slicer4ever
Good day to everyone, with the WoA IV wrapping up i'd like to create another yearly post-mortem from my perspective on things, and what i have learned this year for next year. First of all i'd...
Developer Journal - 4 weeks, 8 hours ago
Post-Mortem - By Orymus3
At last, time to reflect on WoA IV. 2 weeks have gone by since completion of the project, and I was on Holidays.For the most part, I didn't give much thought to WoA except on a few occasions w...
Developer Journal - 4 weeks, 18 hours ago
WoA IV - My Results - By slicer4ever
This is my scoresheet and feedback on each game, please note the feedback is under the scores, not above them! ----Team: 7 day masochistsGame: namelessDownload: https://drive.google.com/folder...
Developer Journal - 1 month, 2 days ago
If I were to make Golem now... - By JTippetts
If I were to go back and remake Golem today, what would I do? Where would I start? As I have mentioned in previous entries, I would almost certainly use an engine now instead of rolling my own. (Al...
Developer Journal - 1 month, 2 days ago
Planet Engine - Frustrum Culling and Horizon Culling - By Aardvajk
I decided to take a step back from the noise and terrain generation and move back towards the actual generation of the mesh at varying levels of detail. Something that needs work anyway and might h...
Developer Journal - 1 month, 3 days ago
C++ IDEs - a rant - By lawnjelly
As regularly happens, I found myself with wrestling to shoehorn SSE code into a codebase compiled with visual c++ 6 (from circa 1998), and realised I should be checking out the more modern IDEs....
Developer Journal - 1 month, 4 days ago
Epilogue - By Orymus3
I've taken the time to reflect on the competition now and decided to do a short pre-post-mortem (as I do intend on revisiting after seeing comments from the judges). Why did I join? Bluntly pu...
Developer Journal - 1 month, 4 days ago
Selective quote - By fastcall22
Oops, four months just went by in a blink. I hear it gets worse when you get older. Scary. Anyway, here’s a CSS rule to keep the new selective quote modal at the bottom right corner of the scr...
Developer Journal - 1 month, 5 days ago
No idea what I'm doing - By Aardvajk
This entry will probably get edited as I go along this morning. No idea what the hell I'm doing here. I modified my offline generator to output a range of colours instead of just heights. QRgb c...
Developer Journal - 1 month, 6 days ago
Yet another Planet entry - By Aardvajk
Okay, so following on from last time's success at creating a wrap-around seamless cube texture from the noise functions:   Here is the same texture just applied as a diffuse map to my pla...
Developer Journal - 1 month, 6 days ago
Week of Awesome I V - Overdue Post Mortem - By Endurion
So now a week has gone by and the dust has settled. I had quite a bit feedback, some good, some bad, but one thing stood out: The spike collision. The collision box is too big. And t...
Developer Journal - 1 month, 1 week ago
Planet Generation - continued - By Aardvajk
So I've been making some slow progress with my planet rendering. Hit a bit of a brick wall at the moment so thought it was time to post a quick update on where I have gotten so far. I was play...
Developer Journal - 1 month, 1 week ago
Day 7 - Learning to 'Man Up' - By Orymus3
So I'm done whining about the day I may have lost to a thunderstorm/tornado combo attack. Instead, I chose to actually get stuff done today. My original list for the day was quite extensive, a...
Developer Journal - 1 month, 1 week ago
WoA IV - Post mortom - By slicer4ever
Ah, it's done, 1 hour to spare i might add! The level editor proved to come through, and i was able to build 4 levels, the 4th being my most massive. It was a pretty intense week, going from "this...


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