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Developer Journal - 3 days, 6 hours ago
If I were to make Golem now... - By JTippetts
If I were to go back and remake Golem today, what would I do? Where would I start? As I have mentioned in previous entries, I would almost certainly use an engine now instead of rolling my own. (Al...
Developer Journal - 3 days, 14 hours ago
Planet Engine - Frustrum Culling and Horizon Culling - By Aardvajk
I decided to take a step back from the noise and terrain generation and move back towards the actual generation of the mesh at varying levels of detail. Something that needs work anyway and might h...
Developer Journal - 4 days, 19 hours ago
C++ IDEs - a rant - By lawnjelly
As regularly happens, I found myself with wrestling to shoehorn SSE code into a codebase compiled with visual c++ 6 (from circa 1998), and realised I should be checking out the more modern IDEs....
Developer Journal - 5 days, 2 hours ago
Epilogue - By Orymus3
I've taken the time to reflect on the competition now and decided to do a short pre-post-mortem (as I do intend on revisiting after seeing comments from the judges). Why did I join? Bluntly pu...
Developer Journal - 5 days, 5 hours ago
Selective quote - By fastcall22
Oops, four months just went by in a blink. I hear it gets worse when you get older. Scary. Anyway, here’s a CSS rule to keep the new selective quote modal at the bottom right corner of the scr...
Developer Journal - 6 days, 1 hour ago
No idea what I'm doing - By Aardvajk
This entry will probably get edited as I go along this morning. No idea what the hell I'm doing here. I modified my offline generator to output a range of colours instead of just heights. QRgb c...
Developer Journal - 1 week, 1 hour ago
Yet another Planet entry - By Aardvajk
Okay, so following on from last time's success at creating a wrap-around seamless cube texture from the noise functions:   Here is the same texture just applied as a diffuse map to my pla...
Developer Journal - 1 week, 13 hours ago
Week of Awesome I V - Overdue Post Mortem - By Endurion
So now a week has gone by and the dust has settled. I had quite a bit feedback, some good, some bad, but one thing stood out: The spike collision. The collision box is too big. And t...
Developer Journal - 1 week, 2 days ago
Planet Generation - continued - By Aardvajk
So I've been making some slow progress with my planet rendering. Hit a bit of a brick wall at the moment so thought it was time to post a quick update on where I have gotten so far. I was play...
Developer Journal - 1 week, 5 days ago
Day 7 - Learning to 'Man Up' - By Orymus3
So I'm done whining about the day I may have lost to a thunderstorm/tornado combo attack. Instead, I chose to actually get stuff done today. My original list for the day was quite extensive, a...
Developer Journal - 1 week, 5 days ago
WoA IV - Post mortom - By slicer4ever
Ah, it's done, 1 hour to spare i might add! The level editor proved to come through, and i was able to build 4 levels, the 4th being my most massive. It was a pretty intense week, going from "this...
Developer Journal - 1 week, 5 days ago
Build Instructions - By Orymus3
Orymus' Prometheus (a 'The Week of Awesome IV' gamejam entry)  Build Location https://drive.google.com/file/d/0B1nSU4JSGSWiNWo0SHBtcWh2eHM/view?usp=sharing  Recommended specs Resolution...
Developer Journal - 1 week, 5 days ago
WoA 2016 - End Of Day 7 - By Servant of the Lord
Here's my final release: [Sepulchre - Grey Army ]  http://puu.sh/qBKQR/510daaf177.png  (coded from scratch using C++ and SFML)  Well, this was an exhausting end-march to the fi...
Developer Journal - 1 week, 5 days ago
Week of Awesome I V - Day 7 - By Endurion
And here's the final journal entry (final before the next). The game is more or less finished! A few last minute points:* Having the editor worked out nicely as I could build the last two...
Developer Journal - 1 week, 5 days ago
Day 7 - Final - By mousetail
Well, a friend my cousin nearly got addicted to my game, so I guess that is a good sign. It was a bit hard to get him away from the computer so I could load in the music. There are only a few minor...
Developer Journal - 1 week, 5 days ago
WoA 2016 - End Of Day 6 - By Servant of the Lord
I wasn't able to do any work on my entry until about 9pm last night, so I went straight through the night. Combat is now almost entirely implemented. \o/ The quality of my code is also shot to...
Developer Journal - 1 week, 6 days ago
WOA IV - Day 6 - By slicer4ever
Today has been productive as all hell. having the level editor done has freed up so much time in designing things, i was a bit worried about how the shadow system would play out, but now with a rea...
Developer Journal - 1 week, 6 days ago
Day 6 - Where grown men break... - By Orymus3
We're running to the finish line here, and there's still so much to do...I've managed to put together a version for anyone generous enough to give it a spin!Game Demo  Known issues:- Always ru...
Developer Journal - 1 week, 6 days ago
Week of Awesome I V - Day 6 - By Endurion
Due to other real life events I'm out for today, so here's a hurried journal entry. I added one more stage and made a preview. Having a preview possible was a good exercise as I discovered two...
Developer Journal - 1 week, 6 days ago
Day 6 - Second beta - By mousetail
Apparently, there where a few game-breaking crashes in the last demo. All of them where in code I changed, like, right before the build. I just hope I don't get those types of problems for my final...
Developer Journal - 2 weeks, 36 minutes ago
Perlin Noise Day (week) - By Aardvajk
Just a quick entry today. Running out of morning time. Decided I needed to take a break from level of detail on a sphere stuff so have decleared today to be Perlin Noise Day. Will need to be able t...
Developer Journal - 2 weeks, 1 hour ago
Day 5 - Sleep, where art thou? - By Orymus3
Day 5 just ended for me. Progress Report: - Main Menu -- I have something, not sure if you'd call this a main menu, but it's there!   - Victory and Defeat screens or dialogue -- I hav...
Developer Journal - 2 weeks, 2 hours ago
WoA 2016 - End Of Day 5 - By Servant of the Lord
Time is getting very tight. Combat still isn't implemented. Very little progress made. Must type in short sentences to conserve remaining time. I've visually beautified the world significantly...
Developer Journal - 2 weeks, 4 hours ago
WoA - Day 5 - By slicer4ever
Damn it's been a long day, the map editor took way to long, but alas it is done, and i quite like her i might say. she could find use in the future. wiring up so many ui elements, was a damn chore,...
Developer Journal - 2 weeks, 13 hours ago
Week of Awesome I V - Day 5 - By Endurion
Finally it starts to feel like a game. It's not particularely challenging, but a little bit of puzzly goodness is hidden inside. Anyhow, today I chose some music (incompetech.com has some real...


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