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  Posted by Michael Tanczos , 01 Nov 2014
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Developer Journal - 1 week, 1 day ago
Entities can be a plain integer too! - By TheChubu
In this update I'll talk about the latest features of dustArtemis, int based entities and component pooling. dustArtemis dustArtemis is a fork of Artemis Entity System , which is a BSD-licenc...
Developer Journal - 3 weeks, 4 days ago
Making my own SpriteFont implementation - By braindigitalis
Hi everyone.So it's been a little while since my last journal entry. Various things about the internals of Firework Factory were annoying me so in true programmer fashion i had to spend some time r...
Developer Journal - 4 weeks, 18 hours ago
Acclimate shading language - By Juliean
Last entry:http://www.gamedev.net/blog/1930/entry-2260721-a-custom-variant-class/ Now for something completely different. Since I'm currently working on the graphics module, I thought I'll talk abo...
Developer Journal - 1 month, 1 week ago
Adding a skybox, collision detection and software cursor - By braindigitalis
Hi everyone!I've found some time today to make further progress on Firework Factory, adding three things as mentioned in the title:Added AABB collision detection of boxes and particles, so that the...
Developer Journal - 1 month, 1 week ago
Firework Factory - Junctions, Crates and Exits all playing nicely together - By braindigitalis
Hi everyone,Another day, another journal entry!Today I have integrated a bunch of disparate parts of the game together, and we are finally reaching the point where all the unconnected parts start t...
Developer Journal - 1 month, 1 week ago
Adding machines to the level - By braindigitalis
Hi all,Today I have managed to add machines to the level layout. The machines are the producers of the crates in the level, as seen in the video of the 2D version with cute smiley faces on top and...
Developer Journal - 1 month, 1 week ago
Firework Factory - Level Loading - By braindigitalis
Over the past few days i have been working on two things within the game as shown in the YouTube video:https://www.youtube.com/watch?v=SP4j8kdIV7AThe first thing i have been working on is the input...
Developer Journal - 1 month, 2 weeks ago
A custom variant class - By Juliean
Last entry: http://www.gamedev.net/blog/1930/entry-2260689-generic-execution-routine-for-type-based-code/ So this time, as promised, I'm going to describe how the heart of the type-system, the vari...
Developer Journal - 1 month, 3 weeks ago
Generic execution routine for type-based code - By Juliean
Last entry:http://www.gamedev.net/blog/1930/entry-2260667-a-simple-and-fast-dynamic-type-system/ Last time, I've introduced my runtime type system. So this time around, I'll talk about how one can...
Developer Journal - 1 month, 4 weeks ago
Sweet Snippets - Handling Input and Callbacks with Awesomium - By Washu
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Developer Journal - 1 month, 4 weeks ago
A simple and fast dynamic type system - By Juliean
Last article:http://www.gamedev.net/blog/1930/entry-2260651-ecs-iii-queries-and-horrible-component-serialization/ The type system: As I've been briefly talking about last time, the need for handlin...
Developer Journal - 2 months, 7 hours ago
Sweet Snippets - More Using Awesomium and Direct3D - By Washu
In the previous entry we built up a basic sample that loads a web page and uploads it to a texture, which we then rendered to a full screen triangle. In this entry we're going to work on optimizin...
Developer Journal - 2 months, 1 day ago
ECS III: Queries, and (horrible) component serialization - By Juliean
Last article:http://www.gamedev.net/blog/1930/entry-2260620-ecs-ii-messaging/ Queries: Last time I mentioned that as a special case of the messaging in my ECS, I implemented queries. The queries sy...
Developer Journal - 2 months, 3 days ago
Sweet Snippets - Rendering Web Pages to Texture using Awesomium and Direct3D - By Washu
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Developer Journal - 2 months, 6 days ago
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Previously we built ourselves a short little application that displayed some text over a triangle. Rendered using Direct3D11, DirectWrite and Direct2D. There were a few problems with the sample th...
Developer Journal - 2 months, 1 week ago
Sweet Snippets - Rendering Text with DirectWrite/Direct2D and Direct3D11. - By Washu
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Developer Journal - 2 months, 1 week ago
ECS II: Messaging - By Juliean
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Developer Journal - 2 months, 2 weeks ago
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Developer Journal - 2 months, 4 weeks ago
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Developer Journal - 3 months, 3 days ago
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Developer Journal - 3 months, 1 week ago
Back to gamedev after a long hiatus... - By braindigitalis
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Developer Journal - 3 months, 2 weeks ago
C++ Quiz #4 - By Washu
<p>This is a test of your knowledge of C++, not of your compiler's knowledge of C++. Using a compiler during this test will likely give you the wrong answers, or at least incomplete ones....
Developer Journal - 3 months, 2 weeks ago
C++ Quiz #4 - By Washu
<p>This is a test of your knowledge of C++, not of your compiler's knowledge of C++. Using a compiler during this test will likely give you the wrong answers, or at least incomplete ones....
Developer Journal - 3 months, 2 weeks ago
C++ Quiz #3 - By Washu
<p>This is a test of your knowledge of C++, not of your compiler’s knowledge of C++. Using a compiler during this test will likely give you the wrong answers, or at least incomplete ones....
Developer Journal - 3 months, 2 weeks ago
C++ Quiz #3 - By Washu
<p>This is a test of your knowledge of C++, not of your compiler’s knowledge of C++. Using a compiler during this test will likely give you the wrong answers, or at least incomplete ones....


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