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AngelCode

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Latest Updates
Developer Journal - 2 days, 12 hours ago
Radioactive Goop, Flashing Lights, And Lots More! - By braindigitalis
Hi all, It's been quite some time since i last posted a journal entry. This hasn't been for lack of development of the game, more lack of free time where i'm not being a Dad, working my day jo...
Developer Journal - 2 months, 4 weeks ago
It’s happening - By fastcall22
Oh boy, it’s happening. http://i.imgur.com/fy3Usda.png (665 KB) Learned how to cycles render. Basic water ‘n’ stuff-- still needs some work.
Developer Journal - 3 months, 4 hours ago
Doodle - By fastcall22
Just a doodle. http://i.imgur.com/DeyN9TZ.png (177.8KB)
Developer Journal - 3 months, 1 week ago
Block Transfers, Buffers, and Audio - By fastcall22
Waiting for Visual Studio to update, so I thought I’d write something. When working with streams such as file or audio processing, you usually run into the same problem: How to copy the most data w...
Developer Journal - 3 months, 2 weeks ago
The claw is gonna get ya! (if the explosions don't!) - By braindigitalis
Hi all, Another day, another feature! The last couple of days have kept me busy creating a "physics powered" grab arm for picking up the crates. When the player gets the crates to the exit, th...
Developer Journal - 3 months, 3 weeks ago
New World instance builder - By TheChubu
In this update I'll talk about the new interface for creating World instances, the World.Builder!  dustArtemis dustArtemis is a fork of Artemis Entity System , which is a BSD-licenced...
Developer Journal - 4 months, 12 hours ago
"It's like the difference between night and day!" - Polishing the lighting - By braindigitalis
Hi everyone! It has been a long time (nearly a year) since i last worked on this game. My usual development routine involves having multiple games in progress at any one time. Once i start fee...
Developer Journal - 5 months, 3 days ago
Maximized IPBoard Chat - By fastcall22
Hi there. It’s been a while. Spent some time today fixing up the stupid IPBoard chat. I somehow managed to monkey-patch IPBoard’s styles to maximize use of screen space: Before:http://i.imgur.com/x...
Developer Journal - 6 months, 1 day ago
Shuffling class responsibilities - By TheChubu
In this update I'll talk about the latest release of dustArtemis, which changes a bit the component handling.  dustArtemis  dustArtemis is a fork of Artemis Entity System , which...
Developer Journal - 6 months, 3 weeks ago
Quick Opaque Pointer Example - By fastcall22
Hi there. Someone on the chat today was asking about the pimpl idiom, and I thought I'd write up a quick little example. The purpose of an opaque pointer is to move the the implementation specific...
Developer Journal - 7 months, 2 days ago
One code base to rule them all! - By slicer4ever
For quite awhile i took a break, getting frustrated with my progress on my framework. recently i've decided to come back with a new plan in mind, get it to the point that it can be used to make som...
Developer Journal - 7 months, 3 weeks ago
Learning Blender - By fastcall22
Hi there! Long time no see. Been busy, but learning Blender. I figured if I knew my way around various GNU programs (GNU screen, less) and their keyboard shortcuts, how bad could Blender be? I've s...
Developer Journal - 8 months, 1 week ago
Bandit's Shark Showdown - Can Video Games Help Stroke Victims? - By Promit
It's been a long time since I've posted, but with good reason. For the last couple months, I've been busy building our newest game: Bandit's Shark Showdown! Released as a launch title for Apple TV...
Developer Journal - 8 months, 1 week ago
If an RPG falls in a forest, but the trees suck, does anyone care? - By Servant of the Lord
My game, Of Stranger Flames, takes place in a fictional French colony settled in a heavily-wooden bit of terrain.Forested areas appeal to me greatly, so it makes sense to set my game in a forest.Th...
Developer Journal - 8 months, 2 weeks ago
Adding the menu, loading screen and mini-map - By braindigitalis
Hi everyone!It has been a busy month or so in the land of game development for me. My game has moved on to now having a proper menu system, a loading screen and asynchronous streaming levels. Along...
Developer Journal - 9 months, 1 day ago
PlayFab Game Jam Postmortem - By swiftcoder
<p>A couple of weeks ago I participated in a 48-hour game jam hosted by PlayFab here in Seattle, with fellow procedural planet veteran <a href="http://alexcpeterson.com/ " target="_blan...
Developer Journal - 9 months, 3 weeks ago
Simple stuff: Creating a spawner in UE4 using C++ - By braindigitalis
Hi everyone!This weeks simple project was to create an effective enemy spawner in UE4 using C++. I already had a simplistic blueprint version of this, but it had some bugs which were causing crashe...
Developer Journal - 9 months, 4 weeks ago
Rewriting the AI Controller in C++ - By braindigitalis
Hi everyone!So it's been a while since i last posted a blog entry. It has been an extremely busy time for me, tweaking and improving the performance and design of my game. I have finally moved on f...
Developer Journal - 10 months, 10 hours ago
Trimming Eclipse's Fat - By TheChubu
Hi! In this entry I'll describe how I do my Eclipse installs, with only the stuff I need. Trimming Eclipse's Fat So the issue is the following: Eclipse is kinda fat. At least that's the general i...
Developer Journal - 10 months, 3 weeks ago
Week Of Awesome III - Postmortem - By slicer4ever
This is my postmortem for the WoA III. I have been mulling over what many of the contestants have said, what has been discussed. I tried to reflect more on how to improve things for next year. The...
Developer Journal - 11 months, 14 hours ago
Week Of Awesome III - My Results - By slicer4ever
Thank you everyone for bearing with the wait, you can find my results here, for individual ranking see the spreadsheet here: https://docs.google.com/spreadsheets/d/1mezCu1oGOe6K4RvvpuXy6QHLo7ZvpDv3...
Developer Journal - 11 months, 14 hours ago
Week of Awesome III - Servant's reviews of all games - By Servant of the Lord
====================================================================================== Congratulations on reaching the end of the Week of Awesome! My feedback is in the form of critical reviews of...
Developer Journal - 11 months, 5 days ago
Extending Java classes from JavaScript - By TheChubu
Hi! So this entry will be dealing with the Nashorn JavaScript engine found in Java 8+, specifically, how to extend a Java class from JavaScript and use the resulting JavaScript object in the Java s...
Developer Journal - 11 months, 6 days ago
Engine Update - Rendering Bounding Volumes - By SIC Games
I'll get Bounding Sphere bounding volume to render shortly. I just wanted to render a AABB. Awesome thing is it's now fit to the actual mesh. Sometimes when the mesh gets imported - it has to be sc...
Developer Journal - 11 months, 6 days ago
Forcing Consistent Console Properties in Windows - By fastcall22
This doesn't really belong as a gamedev.net article, so I'm posting this here.Introduction:If you spend most of your working day inside terminals like I do, then you might agree to having a consist...


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