Jump to content

  • Log In with Google      Sign In   
  • Create Account

AngelCode

Introducing our GameDev Marketplace

  Posted by
  Topic Started By Stats Last Post Info

  • You cannot start a new topic




See all related:





























Latest Updates
Developer Journal - 3 weeks, 6 days ago
WoA IV - Looking towards WoA V. - By slicer4ever
Good day to everyone, with the WoA IV wrapping up i'd like to create another yearly post-mortem from my perspective on things, and what i have learned this year for next year. First of all i'd...
Developer Journal - 4 weeks, 1 day ago
WoA IV - My Results - By slicer4ever
This is my scoresheet and feedback on each game, please note the feedback is under the scores, not above them! ----Team: 7 day masochistsGame: namelessDownload: https://drive.google.com/folder...
Developer Journal - 1 month, 4 days ago
Selective quote - By fastcall22
Oops, four months just went by in a blink. I hear it gets worse when you get older. Scary. Anyway, here’s a CSS rule to keep the new selective quote modal at the bottom right corner of the scr...
Developer Journal - 1 month, 1 week ago
WoA IV - Post mortom - By slicer4ever
Ah, it's done, 1 hour to spare i might add! The level editor proved to come through, and i was able to build 4 levels, the 4th being my most massive. It was a pretty intense week, going from "this...
Developer Journal - 1 month, 1 week ago
WoA 2016 - End Of Day 7 - By Servant of the Lord
Here's my final release: [Sepulchre - Grey Army ]  http://puu.sh/qBKQR/510daaf177.png  (coded from scratch using C++ and SFML)  Well, this was an exhausting end-march to the fi...
Developer Journal - 1 month, 1 week ago
WoA 2016 - End Of Day 6 - By Servant of the Lord
I wasn't able to do any work on my entry until about 9pm last night, so I went straight through the night. Combat is now almost entirely implemented. \o/ The quality of my code is also shot to...
Developer Journal - 1 month, 1 week ago
WOA IV - Day 6 - By slicer4ever
Today has been productive as all hell. having the level editor done has freed up so much time in designing things, i was a bit worried about how the shadow system would play out, but now with a rea...
Developer Journal - 1 month, 1 week ago
WoA 2016 - End Of Day 5 - By Servant of the Lord
Time is getting very tight. Combat still isn't implemented. Very little progress made. Must type in short sentences to conserve remaining time. I've visually beautified the world significantly...
Developer Journal - 1 month, 1 week ago
WoA - Day 5 - By slicer4ever
Damn it's been a long day, the map editor took way to long, but alas it is done, and i quite like her i might say. she could find use in the future. wiring up so many ui elements, was a damn chore,...
Developer Journal - 1 month, 2 weeks ago
WoA IV - Day 4 - By slicer4ever
Well today i spent most all day working on my level editor. i've made decent progress with the...UI. lol, i spent way to much time making the ui fairly useful, in fact i wasted 3 hours writing in b...
Developer Journal - 1 month, 2 weeks ago
Day 3 - Light system done - By slicer4ever
Today was the last day of the week i had to work, and unfortuantly i didn't get much sleep the night before so for the most part i was half tired the entire day. Eventually i just called it a nigh...
Developer Journal - 1 month, 2 weeks ago
WoA 2016 - End Of Day 3 - By Servant of the Lord
Well. I've made alot of progress, but the combat still isn't implemented. I've done a little UI work, but ran into a minor problem that I'm too sleepy to resolve, so I'll deal with it tomorrow...
Developer Journal - 1 month, 2 weeks ago
Woa 2016 - End Of Day 2 - By Servant of the Lord
Well, this wraps up the end of day 2 for me (more like the beginning of Day 3, since it's 5AM. :wink:) I felt like I've made some very significant progress, though I'm still nervous because I...
Developer Journal - 1 month, 2 weeks ago
Woa Iv - Day 2 - By slicer4ever
In year's past the with work, and staying on top of all entry's and organizing things has kept me from being able to attempt throwing something together. but this year i have half the week off afte...
Developer Journal - 1 month, 2 weeks ago
Woa 2016 - End Of Day 1 - By Servant of the Lord
Hi guys. I'm off to a slow start, but here's my first daily wrap-up post.(Warning: the 'Daily' wrap up post may not actually occur every day. Take only as prescribed by your doctor ) Team: G...
Developer Journal - 2 months, 6 days ago
Radioactive Goop, Flashing Lights, And Lots More! - By braindigitalis
Hi all, It's been quite some time since i last posted a journal entry. This hasn't been for lack of development of the game, more lack of free time where i'm not being a Dad, working my day jo...
Developer Journal - 5 months, 2 days ago
It’s happening - By fastcall22
Oh boy, it’s happening. http://i.imgur.com/fy3Usda.png (665 KB) Learned how to cycles render. Basic water ‘n’ stuff-- still needs some work.
Developer Journal - 5 months, 3 days ago
Doodle - By fastcall22
Just a doodle. http://i.imgur.com/DeyN9TZ.png (177.8KB)
Developer Journal - 5 months, 1 week ago
Block Transfers, Buffers, and Audio - By fastcall22
Waiting for Visual Studio to update, so I thought I’d write something. When working with streams such as file or audio processing, you usually run into the same problem: How to copy the most data w...
Developer Journal - 5 months, 3 weeks ago
The claw is gonna get ya! (if the explosions don't!) - By braindigitalis
Hi all, Another day, another feature! The last couple of days have kept me busy creating a "physics powered" grab arm for picking up the crates. When the player gets the crates to the exit, th...
Developer Journal - 5 months, 3 weeks ago
New World instance builder - By TheChubu
In this update I'll talk about the new interface for creating World instances, the World.Builder!  dustArtemis dustArtemis is a fork of Artemis Entity System , which is a BSD-licenced...
Developer Journal - 6 months, 4 days ago
"It's like the difference between night and day!" - Polishing the lighting - By braindigitalis
Hi everyone! It has been a long time (nearly a year) since i last worked on this game. My usual development routine involves having multiple games in progress at any one time. Once i start fee...
Developer Journal - 7 months, 1 week ago
Maximized IPBoard Chat - By fastcall22
Hi there. It’s been a while. Spent some time today fixing up the stupid IPBoard chat. I somehow managed to monkey-patch IPBoard’s styles to maximize use of screen space: Before:http://i.imgur.com/x...
Developer Journal - 8 months, 5 days ago
Shuffling class responsibilities - By TheChubu
In this update I'll talk about the latest release of dustArtemis, which changes a bit the component handling.  dustArtemis  dustArtemis is a fork of Artemis Entity System , which...
Developer Journal - 8 months, 4 weeks ago
Quick Opaque Pointer Example - By fastcall22
Hi there. Someone on the chat today was asking about the pimpl idiom, and I thought I'd write up a quick little example. The purpose of an opaque pointer is to move the the implementation specific...


PARTNERS