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Writing Articles is Good for YOU!

  Posted by Michael Tanczos
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Latest Updates
Developer Journal - 5 hours, 6 minutes ago
Further CharacterController developments - By Aardvajk
Still driving myself mad with character controllers. Hopefully a bit of progress this morning though.Part of the issue is locking the character to the floor, so that we only need to apply gravity w...
Developer Journal - 15 hours, 25 minutes ago
My Study on Fuzzy Logic - By Tutorial Doctor
So, someone recently (perhaps accidentally) introduced me to the term "fuzzy logic," and this is what I have been looking for! I am having a sort of hard time wrapping my head around how it works e...
Developer Journal - 17 hours, 26 minutes ago
April Update--- Major Updates - By RalemProductions
Hey guys, sorry for taking so long to come back to you!Major changes on the horizon.AudioDriver's songs are passing the Demo phase and we're getting some pretty rock solid sound tracks.Shaun's prog...
Developer Journal - 23 hours, 16 minutes ago
RuinValor on Greenlight - By riuthamus
http://steamcommunity.com/sharedfiles/filedetails/?id=248222520 RuinValor is role playing game with skill based combat system and powerful customization options. The primary platform will be PC (an...
Developer Journal - 2 days, 6 hours ago
Lines with rounded corners - By slayemin
My girlfriend asked me today if I'm behind schedule on my game. I didn't really want to answer her, but she pointed out that I was planning on hiring an artist to work with me in December. It's lon...
Developer Journal - 3 days, 4 hours ago
Back to CharacterControllers - By Aardvajk
Dumped the 2D game. It was going okay technically but just wasn't fun to play so had to make the decision to scrap it.Back determined to write a 3D platform game again, so back to grappling with a...
Developer Journal - 1 week, 12 hours ago
Getting Back on the Horse. - By Plethora
Well, here we are. It's about 10 months since I last posted an entry in this journal, and that entry was all about sticking with it and not dropping things. Does this qualify as irony? http://pu...
Developer Journal - 1 week, 19 hours ago
Game Update #8 - By riuthamus
http://www.ruinvalor.com/wordpress/wp-content/uploads/2014/04/gorgane_post_001.jpg It has been a while since this blog has been updated and we are very sorry about that. Some of you might have hear...
Developer Journal - 1 week, 2 days ago
Gorgane, one last time - By riuthamus
Pretty sure this is my last correction to the gorgane! I think it turned out well so far, what do you think?http://www.bhslaughter.com/forum/uploads/gallery/album_371/gallery_1_371_3526243.gif
Developer Journal - 1 week, 3 days ago
SDL_vault is now functional. - By dejaime
Hello Again,Looks like it is all done now. I just did not create that automatic build (sorry about that). I really don't need this, I am just compiling the library along with my project; it is real...
Developer Journal - 1 week, 5 days ago
Auxnet: Battlegrounds Progress - By Squared'D
I've been making a lot of progress these days. I've just finished most of a major renovation (hopefully the last until release) of the graphics engine. Before I had limited each model to one set o...
Developer Journal - 1 week, 5 days ago
Another Unity Prototype: MazeWar - By ferrous
So this is a remake of an old Atari game: http://joshv.itburns.net/MazeWar.html The basic ruleset is you can have only shot out at a time, hitting a wall causes it to explode shortly thereafter,...
Developer Journal - 2 weeks, 20 hours ago
New Name, Updated Game, Need some help! - By RalemProductions
Hey all... busy week!We've added force shields, cover fire, and finally have the "core" mechanics down.We are also looking to hire a props artist and a 2D artist to work on our HUD map, our overwor...
Developer Journal - 2 weeks, 1 day ago
High Speed Gaming Network - By starbasecitadel
For various reasons (mostly relating to being unhappy with the main UI -- the basic feel of piloting starships and firing weapons was not satisfying) I stopped working on Starbase Citadel months ag...
Developer Journal - 2 weeks, 1 day ago
3D modelling again - By Aardvajk
Just a quick image of the kind of model it is now getting possible (dare I say, easy and fun) to create with Charm now a lot of the irritations are being ironed out. Nothing like writing a piece of...
Developer Journal - 2 weeks, 2 days ago
Part 3 - getting a handle on directx - By Norman Barrows
The building of Caveman - Part 3 - Getting a handle on directxGetting up to speed:So i was going to be using directx and visual studio c++. All fine and good,but i hadn't written a line of code in...
< Developer Journal - 2 weeks, 6 days ago
The Building of Caveman - part 2. What to build, and tool selection - By Norman Barrows
The Building of Caveman - part 2.What to build, and how?What to build? thats the first of a million questions to be answered when building a game.Well, the answer turns out to be pretty simple:you...
Developer Journal - 2 weeks, 6 days ago
The Building of Caveman - Part 1 - By Norman Barrows
The Building of Caveman, Part 1in this series of posts i will explain the process of making the game Caveman v3.0. What was done and why.this is done in hopes that it may help others in their quest...
Developer Journal - 3 weeks, 16 hours ago
Developing the AI Middleware's Interface - By Squared'D
Developing the AI Middleware's InterfaceAs I explained in my last post, I've developed a text-based sample game that I'll use to build the initial version of the AI system. Then I'll get it to work...
Developer Journal - 3 weeks, 17 hours ago
SDL_vault, an asset loading helper - By dejaime
SDL_vault is a small library built on top of SDL2, SDL_image and SDL_mixer. Licensed under X11, use it as you wish and don't worry about it.It is basically composed of two vault classes , one for...
Developer Journal - 3 weeks, 22 hours ago
New Abilites and Minor Tweaks - By RalemProductions
Hey all The past week has really been productive on all ends. The video was a success, we're happy with the reception we've got thus far.A lot of little details have gone into the game this week on...
Developer Journal - 3 weeks, 1 day ago
AI System Progress and Auxnet development - By Squared'D
AI - Progress Things have been going well on the AI front. I'm still hoping to have a strong enough foundation in a few weeks to be able to put my source code up on GitHub. It'll still be very...
Developer Journal - 3 weeks, 2 days ago
New Game Prototyping - By Aardvajk
Decided to ditch the 3D platformer for the time being and go back to writing a 2D platformer. I find a 2D game demands less in terms of quality of content and isn't as immediately comparable to AAA...
Developer Journal - 3 weeks, 2 days ago
Brainstorming Sessions ... what does a post apocalyptic engineer do? - By RalemProductions
Seriously.We're implementing different classes now, and to maintain the integrity of the game's setting, having medics and engineers that can simply "heal" up a character takes away from the roguel...
Developer Journal - 3 weeks, 3 days ago
To Market or not to Market (yet) that is the Question - By RalemProductions
Should we market this game beyond a devblog and random Facebook and Twitter updates?Who knows. We've been told that Steam may be discontinuing their Greenlight Programme, but is this true, or just...


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