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Introducing our GameDev Marketplace

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Latest Updates
Developer Journal - 10 hours, 43 seconds ago
Designing a high-level render-pipeline Part 2: Views & passes - By Juliean
Last entry: http://www.gamedev.net/blog/1930/entry-2262313-designing-a-high-level-render-pipeline-part-1-the-previous-state/  Thoughs about how to change things:  So despite not wor...
Developer Journal - 10 hours, 48 seconds ago
Designing a high-level render-pipeline Part 1: The Previous state - By Juliean
So I've stopped writing journal entries on my project for a while. Didn't really feel like it anymore, after I took a hiatus for multiple months. Since then I've been working on multiple things, mo...
Developer Journal - 10 hours, 1 minute ago
Designing a high-level render-pipeline Part 3: A visual interface - By Juliean
Last entry: http://www.gamedev.net/blog/1930/entry-2262314-designing-a-high-level-render-pipeline-part-2-views-passes/  To start of, let me tell you that I was basically finished with the...
Developer Journal - 19 hours, 3 minutes ago
Looking for Feedback - Kickstarter Page Preview - By Navyman
http://precursorsdawn.com/images/Teaser_Frame_small.png GameDev.net's community was an amazing help during my first Kickstarter, therefore I am hoping we have even better results this time around b...
Developer Journal - 23 hours, 45 minutes ago
Compilers articles - By Vilem Otte
It's me, bugging around again. I finally got back to work on my compilers-related series, while it is focused on people untouched by automatons, VMs and compilers in general (or more likely th...
Developer Journal - 1 day, 18 hours ago
Edge Detection in my Platformer - By Aardvajk
I've gone and ripped out all of the player controller code from my project with a view to rewriting it from scratch. The previous version was a fairly abstract state machine with each state represe...
Developer Journal - 1 day, 18 hours ago
Automatic Edge Detection/Clipping in my Platformer - By Aardvajk
I've gone and ripped out all of the player controller code from my project with a view to rewriting it from scratch. The previous version was a fairly abstract state machine with each state represe...
Developer Journal - 5 days, 18 hours ago
Back to the Platformer (again) - By Aardvajk
Well, it's official, I'm bored with the spaceship game already. Went too simple and found it dull to develop, let alone play, so am back with the 3D platform game.   It's the game I alway...
Developer Journal - 1 week, 20 hours ago
The long road to The Teaser Tailer - Precursor's Dawn - By Navyman
A minor note about this entry, it really needed to have been published a few days ago, but in the hope of getting it and the content, “right” I got some extra sleep.Game Development stories are oft...
Developer Journal - 1 week, 3 days ago
Dead... or? - By Vilem Otte
I noticed on myself that my activity on forums dropped to almost zero over the last two years, it was quite high before that (gradually dropping while I was working on my diploma), well... I finish...
Developer Journal - 1 week, 3 days ago
Video and a GiF - By ferrous
Last time someone asked for video/screenshots, so decided to try some image recording and uploading to youtube. Hadn't done the youtube thing before, but was fairly straightforward. Time to see i...
Developer Journal - 1 week, 6 days ago
Flight Modes experiments - By Aardvajk
I've been experimenting with using two different flight modes. It is quite fun zooming around in the normal flight mode, but almost impossible to actually do anything precisely such as landing on a...
Developer Journal - 2 weeks, 4 hours ago
Long launch reflections - By slayemin
So... I launched my game about a week and a half ago. Finally. I remember the day I decided I wanted to make games. I was playing Commander Keen, as I always did when I was about 14 years old,...
Developer Journal - 2 weeks, 1 day ago
Yorg's progresses - By fla
Hello everybody! Some months have passed by, and I am here again to inform you about our progresses on Yorg ... During these months we have made a lot of things: two tracks , different cars , a bet...
Developer Journal - 2 weeks, 3 days ago
Still puttering away - By ferrous
So I still poke at my games, I just forget to post here =)  Lets see if I can sum up all the things added since last time: WaterMeteorsSwinging Wrecking BallsMagnets Overheat, top and bot...
Developer Journal - 2 weeks, 4 days ago
Tweaking - By Aardvajk
Have just been making a few tweaks to the spaceship handling this morning. https://youtu.be/h788YJenhrI I've added some roll to the ship when turning. Nothing properly aerodynamic or anyt...
Developer Journal - 2 weeks, 6 days ago
Quick Spaceship Model - By Aardvajk
Happy to report I seem to be able to throw together very quick spaceship models with my 3D model editor far quicker than characters.   Just made this in about ten minutes last night, just...
Developer Journal - 3 weeks, 2 days ago
Keep It Simple Stupid - By Aardvajk
The whole spirit of this project is "Keep it simple, stupid." I want to stick to a manageable scope that will actually allow me to get past the 80% engine writing and get some pleasure from the 20%...
Developer Journal - 3 weeks, 2 days ago
Launched Spellbound on Steam - By slayemin
It's 10:15PM on Monday Night. I just launched Spellbound on Steam for the HTC Vive VR headset. This is not only the first game I've ever launched, it's a VR game. Pure craziness. I'm feeling a bit...
Developer Journal - 3 weeks, 3 days ago
3D Paint Preview Video - By lawnjelly
Finally I got around to making a preview video of my little paint app. Screenshots are ok, but a video helps show how the app works a lot better. As with many projects, getting the main functionali...
Developer Journal - 3 weeks, 5 days ago
Random Caves - By Aardvajk
Quick Saturday morning update. Only have an hour on Saturday before the meet up with non-technical friends to set the world to rights. Still very ugly, but I'm randomly generating cave structures n...
Developer Journal - 4 weeks, 13 hours ago
New direction (this week) - By Aardvajk
Just taking a quick five minute break from work to update here (honest :)). I've decided I want to take a break from all of the complicated stuff I've been doing lately, including planet generation...
Developer Journal - 4 weeks, 21 hours ago
Spellbound Launching on Steam - By slayemin
Alright. Spellbound is now up on steam . The release date is slated for September 5th, 2016. The game is being released in Early Access. I'm nervous. The worst thing that could happen is that...
Developer Journal - 1 month, 18 hours ago
WoA IV Judging Feedback - By Bacterius
WoA IV Scoresheet. ----Team: 7 day masochistsGame: namelessDownload: https://drive.google.com/folderview?id=0ByRMOIz9rEO0NFlIUkg1MDlwVkE&usp=sharing Members: IYP, newtTech: - Gameplay...
Developer Journal - 1 month, 1 day ago
WoA IV - Looking towards WoA V. - By slicer4ever
Good day to everyone, with the WoA IV wrapping up i'd like to create another yearly post-mortem from my perspective on things, and what i have learned this year for next year. First of all i'd...


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