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  Posted by Michael Tanczos , 01 Nov 2014
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Latest Updates
Developer Journal - 6 hours, 4 minutes ago
KREEP, preparing for the future. - By Spidi
Hi all!As mentioned last time, player graphics!A little history leading to the current state first: When writing my fancy game design document at the beginning of the project, I was thinking a bit...
Developer Journal - 1 day, 11 hours ago
Floating Combat Text - Asset Submitted To Unity Store - Plus how to host Unity package on Dropbox - By Eck
Development Update: I finally submitted my first asset to the Unity Asset Store... Floating Combat Text by EckTech Games is now in the Pending Review status... And holy crap did that take forever!...
Developer Journal - 1 day, 18 hours ago
Home made arms - By Aardvajk
So the problem with those wonderful detailed arms from MakeHuman is that they are impossible to rig using Charm, since it is designed as a low-polygon editor and hasn't (yet) got any support for fa...
Developer Journal - 2 days, 15 hours ago
Empyrios major milestone! - By joew
Wow getting this major build ready has been much more work than I had originally anticipated, but we're finally rounding the corner and checking off the majority of tasks for this milestone. Over t...
Developer Journal - 3 days, 5 hours ago
Beta 21 w/ skinned meshes released! - By Norman Barrows
Beta 21 w/ skinned meshes released!guys look kinda dumb, girls aren't that pretty, the guy walk ani is kinda awkward (leg bones rotated outwards too far), no action animations or drawing of equipme...
Developer Journal - 3 days, 19 hours ago
KREEP, quantum testing. - By Spidi
Hi!A small update now, but planning to do a big one by the end of the week. This is just a warm-up for the new player character graphics http://public.gamedev5.net//public/style_emoticons/default/w...
Developer Journal - 4 days, 6 hours ago
Smart enemies and AI - By braindigitalis
Hi everyone,I have had some spare time to spend on getting the AI working in my game for enemies. Moving on from simple Chickens, which don't do anything much except walk around waiting to be kille...
Developer Journal - 5 days, 8 hours ago
The Week of Awesome III: A Prenatal - By Thaumaturge
So, the competition draws nigh, less than two weeks hence! As suggested in the discussion thread, here are my thoughts, plans and feelings ahead of it...Preparations: Given that we're not to start...
Developer Journal - 5 days, 11 hours ago
Extra Credits - an online weekly video series about game design - By Norman Barrows
Extra Credits - an online weekly video series about game designhttp://extra-credits.net/shows/extra-credits/
Developer Journal - 6 days, 12 hours ago
Winner winner, chicken dinner! - By braindigitalis
Hi everyone!As the next step in my game i have decided to anger various right-wing animal rights groups by testing out virtual weapons on virtual chickens. The next step in my game was obvious in t...
Developer Journal - 6 days, 13 hours ago
Wavefront OBJ imports - By Aardvajk
Just a quick post to say that, as I'm completely fed up with trying to make a model of a hand myself, I've finally gotten around to adding an OBJ importer to Charm so I can chop bits off a MakeHum...
Developer Journal - 1 week, 1 day ago
Starting EckTech Games and Wrapping up my Floating Combat Text Asset - By Eck
Personal Update: During the early part of the week, I focused on preparing for my interview. I felt like I did really well, but they decided to go with the other candidate. Since I told them I was...
Developer Journal - 1 week, 1 day ago
KREEP, passing 40%. - By Spidi
Hi everyone!A bigger update this time. I've been working like a maniac this week, so a lot of progress ;). Based on my task tracking KREEP is close to passing the "half-finished" barrier...First an...
Developer Journal - 1 week, 3 days ago
Grapple Game - progress update - By Aardvajk
Making some progress on the grappling game, as this poor quality video hopefully shows. You can run around, jump and use the grapple to pull yourself to any point in the level.https://www.youtube....
Developer Journal - 1 week, 4 days ago
Swordplay, castles and other RPG things - By braindigitalis
Hi everyone!As another week passes it's that time again to showcase what new features i've added to the game. This week i have concentrated on animations, and using the unreal engine per bone blen...
Developer Journal - 1 week, 5 days ago
Game Engine Update - Bloom Post Process - By SIC Games
Finally today I've added bloom - I know not every object has bloom in the real world. It bugs when when I'm playing a game and I see a shirt giving off bloom effect.Originally I was rendering norma...
Developer Journal - 1 week, 6 days ago
6 Fascinating Facts About How Video Games are Good For You - By Norman Barrows
6 Fascinating Facts About How Video Games are Good For Youfrom the Intel website:https://software.intel.com/en-us/articles/success-story-happy-jump?utm_source=outbrain&utm_medium=outbrain&u...
Developer Journal - 2 weeks, 1 day ago
KREEP tiles, update. - By Spidi
Hi again!A little update about the progress on KREEP:Since the major programming tasks got out of the way in the first phase of development, last week were and the upcoming weeks will be about cont...
Developer Journal - 2 weeks, 1 day ago
Unity Combat Text, Hits, Misses, Crits, Lasers, and Cannons - By Eck
Personal Update: So last week was my phone screening for an Educational Game Development job. I haven't interviewed in over 8 years, but I passed the screen and my face-to-face is this Tuesday. Ea...
Developer Journal - 2 weeks, 3 days ago
From YAML to renderer in 50ms - By TheChubu
The idea of these couple entries will be to describe how I load my renderer's pipeline from a YAML file. In this particular entry I'll be describing the renderer architecture as it is right now. Fr...
Developer Journal - 2 weeks, 4 days ago
Work on skinned meshes continues - By Norman Barrows
Work on skinned meshes continuesI added the ability to draw weapon-in-hand to the skinned mesh test routine. It can toggle between weapon types, and uses the game's built-in matrix editor to positi...
Developer Journal - 2 weeks, 4 days ago
Give me my sword, so i might smite thee! - By braindigitalis
Hi everyone,The game is now advancing at quite some pace as i find all sorts of things here and there to add, all of which are requirements for gameplay. The main one of these this week has been we...
Developer Journal - 2 weeks, 5 days ago
KREEP, first post. - By Spidi
Hi there!This is my first time writing a devlog, so go easy on me http://public.gamedev5.net//public/style_emoticons/default/smile.png . I hope to write interesting posts about my current project a...
Developer Journal - 3 weeks, 1 day ago
Combat Text, Health Bars, and Ship Death - By Eck
Personal Update: So this was my first week of focused game development. I took a break from the laminate floors and just worked on my game. About half-way through my first full dedicated day, an o...
Developer Journal - 3 weeks, 5 days ago
Adding skinned meshes to Caveman - By Norman Barrows
Adding skinned meshes to CavemanA quick update since i haven't posted anything in a while.I'm busy adding skinned meshes to the game.When i started working on the game, i was not sure if i could dr...


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