Jump to content

  • Log In with Google      Sign In   
  • Create Account

Business and Law

  Topic Started By Stats Last Post Info

  • You cannot start a new topic


Latest Updates
Developer Journal - 3 hours, 18 minutes ago
The Right to Bear Arms - By Aardvajk
The player object now has arms that the grapples visually attach to. They smoothly move from the rest position to the correct position when grappling and rotate towards the correct point.I've had...
Developer Journal - 1 day, 11 hours ago
Unity Tile Map Editor - By CRYP7IK
Recently I started a game with a friend which required a tile map, the following is a series of the editor progress.So first I got a basic layout of the UI: Then a pluggable menu bar (Inherit from...
Developer Journal - 2 days, 20 hours ago
Project Update - By Aardvajk
Just wanted to post since the obligatory eight to ten weeks since last entry have passed :) The Grappling Hook project is alive and well and continuing apace. I've got the level editor at the point...
Developer Journal - 4 days, 5 hours ago
Gui III: Widget configuration - By Juliean
Last entry: http://www.gamedev.net/blog/1930/entry-2260413-gui-ii-widget-class-design/ Now that I've talked about how Widgets can be used, its time to discuss how they can be configured.Positioning...
Developer Journal - 6 days, 22 hours ago
Over-architecting is a form of premature optimization. - By slayemin
Something I learned today: Over-architecting is a form of premature optimization."Uh, what exactly do you mean by that?"If you've got a fixed use case to build something, you don't need to make a g...
Developer Journal - 1 week, 2 days ago
Gui II: Widget class design - By Juliean
Last entry: http://www.gamedev.net/blog/1930/entry-2260396-gui-i-learning-about-signalsslots/ So this time around, I'm going to talk about the engines GUIs main class, called "Widget". I took an ap...
Developer Journal - 1 week, 3 days ago
Week 4 - By Misantes
Hey everyone,This week I didn't get a whole lot done. I agreed to work on a little side project with a friend, so spent much of the week learning javascript and the phaser engine syntax. However, I...
Developer Journal - 1 week, 4 days ago
Entity pooling and EntityObservers - By TheChubu
In this update: Entity pooling and refactoring EntityObservers.dustArtemis dustArtemis is a fork of Artemis Entity System , which is a BSD-licenced small Java framework for setting up Entities...
Developer Journal - 1 week, 5 days ago
What I am working on… - By jwezorek
I’m working on a puzzle game for iPads that takes the mechanics of a somewhat obscure game from the 1990s(*) and puts them on a double logarithmic spiral. The final app will be styled similar to...
Developer Journal - 1 week, 6 days ago
Gui I: Learning about Signals/Slots - By Juliean
In order to make it easier for the reader, I decided to split the different modules up into multiple posts. This should also make it easier for me to write them when I got a few minutes to spare, t...
Developer Journal - 2 weeks, 3 days ago
Unity, here we come! - By Orymus3
Some of you may already be aware that I was part of the Week of Awesome II jam a few weeks back (and finished 4th! yay!).I've already explained my reasons to participate in this event, and one of t...
Developer Journal - 2 weeks, 3 days ago
Week 3: - By Misantes
Hey all,I was still unpleasantly sick for most of the week (this is like the flu from hell). But, managed to still get quite a bit done, mostly in the bug-fixing-realm.I fixed many of the things th...
Developer Journal - 2 weeks, 4 days ago
The judge's post-mortem - By slicer4ever
So with the Week of Awesome II coming to a close, some folks have asked me to also write up a post mortem on the entire event. I'm not the best at writing up these sort of things, but i'll see what...
Developer Journal - 2 weeks, 5 days ago
Darkholm: An Exhumation - By Thaumaturge
(Why an "exhumation"? Well, a post-mortem has already been done: this is me digging up the corpse to re-examine it in light of new evidence.)So, what went so wrong? Having read the reports given by...
Developer Journal - 2 weeks, 5 days ago
V2.00! (Easy Mode) - By Orymus3
Just thought I'd give everybody a rest and fix the controls.You can now play the 'Easy ' mode!Notable changes:- Increased the mass of the car- Reduced angular drag of the car- Drastically increased...
Developer Journal - 2 weeks, 5 days ago
Week Of Awesome II - My Scores - By slicer4ever
here you will find all my reviews/scores for the week of awesome II contestants: http://www.gamedev.net/topic/661418-the-week-of-awesome-ii-the-judge-thread/ ---Team: Orymus3:Game Link: http://orym...
Developer Journal - 2 weeks, 6 days ago
I Am Dolphin - Kinect Prototype - By Promit
I'd hoped to write up a nice post for this, but unfortunately I haven't had much time lately. Releasing a game, it turns out, is not at all relaxing. Work doesn't end when you hit that submit butto...
Developer Journal - 3 weeks, 19 hours ago
The LEAN Business Model - By liquiddark
I'm doing a pre-incubator business class/program at the Genesis Centr e here in St. John's, and I'm actually learning a fair bit along the way. At the moment my big challenge is proving the working...
Developer Journal - 3 weeks, 1 day ago
Our New Game: I Am Dolphin - By Promit
After an incredibly long time of quiet development, our new game, I Am Dolphin, will be available this Thursday, October 9th, on the Apple/iOS App Store. This post will be discussing the background...
Developer Journal - 3 weeks, 3 days ago
Week 2 - By Misantes
Hey all,Technically, this is more like week 3 or 4, but it's my second journal entry so I'm going to run with it http://public.gamedev5.net//public/style_emoticons/default/tongue.png I've been sick...
Developer Journal - 3 weeks, 5 days ago
The Week of Awesome II - Sifting through the aftermath. - By Eck
Previous Entry: http://www.gamedev.net/blog/1922/entry-2260300-the-week-of-awesome-ii-and-so-it-ends-post-mortem/ I already wrote a post-mortem , so I guess this is a post-post-mortem? Panning for...
Developer Journal - 3 weeks, 6 days ago
Discretely Distributed Random Numbers in C# - By jwezorek
Random numbers generated from a discrete distribution are commonly needed in game development.By "discrete distibution" we just mean the roll you get from something like an unfair die, e.g. you wan...
Developer Journal - 4 weeks, 1 hour ago
Shelves - Post Mortem - By EyalD
Let me start with the traditional yet truly deserved THANK YOU. Thank You for every body who put this thing together and made it happened, to the judges, the organizers, the contenders, everyone.Th...
Developer Journal - 4 weeks, 22 hours ago
Month 4: Resisting Temptation - By slayemin
I've titled this post "Resisting Temptation" because it seems to be something I really need to remind myself to do more often. When you're building a prototype, as I should be trying to do, you do...
Developer Journal - 4 weeks, 1 day ago
The building of Caveman - part 6 - data structures - By Norman Barrows
The building of Caveman - part 6 - data structuresWhen i first got into programming as my major, my biggest fear was that I'd end up as a database programmer. Turns out I became a gamedev. But i s...


PARTNERS