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Developer Journal - 4 hours, 36 minutes ago
The building of Caveman - part 6 - data structures - By Norman Barrows
The building of Caveman - part 6 - data structuresWhen i first got into programming as my major, my biggest fear was that I'd end up as a database programmer. Turns out I became a gamedev. But i s...
Developer Journal - 5 hours, 54 minutes ago
Week 9-10 : Time to reschedule again - By Sporniket
Dear log,After finishing implementing the game sequence, there are still some boring points to do, like saving and presenting the highest score.To understand, I have to explain the logic of my fram...
Developer Journal - 6 hours, 12 minutes ago
WOA2: Final thoughts - By riuthamus
Quick Thoughts: I saw the rest of the people posting these things called postmortem and I thought to myself, "Why? Did somebody die?" I realized shortly after what they were saying so I went to di...
Developer Journal - 19 hours, 48 minutes ago
Epilogue - A Post-Mortem on "The Life of Phillip Morris" - By Orymus3
Epilogue - A Post-Mortem "That chilling moment when I have learned the truth, and suddenly, my car became nothing more than a toy. I had lost innocence on that day, and I fought tooth and na...
Developer Journal - 1 day, 13 seconds ago
The Week of Awesome II - And So it Ends... (post mortem) - By Eck
What went right? What went wrong? What did you learn?What went right? Planning - Before the competition started, I took some time to get my affairs in order. I cleaned up some of my framework co...
Developer Journal - 1 day, 28 minutes ago
The building of Caveman - Part 5 - General code organization - By Norman Barrows
The building of Caveman - Part 5 - General code organizationThis is the general code organization used in Caveman:void main:----------------initprogrunprogendproginitprog------------------init z3d...
Developer Journal - 1 day, 3 hours ago
Week of Awesome II post mortem - By Erik Rufelt
Download link: http://www.rufelt.se/Timmys_Toys.zip Finished my Week of Awesome II entry yesterday (or actually this morning), called Timmy's Toys.Main game-play is a tower-defense, where the playe...
Developer Journal - 1 day, 8 hours ago
The past lingers. - By Thaumaturge
A post-mortem for Darkholm, as best I recall. Only one week in which to make a game. Not much time at all: a short dash, top speed all the way, exhausting and exciting. It can be a competition conc...
Developer Journal - 1 day, 17 hours ago
WoA II Submission - Maybe its a game, maybe not ... you be the judge - By Xai
While this is nowhere near the game I envisioned (at any level). I have however had fun making it, and even a little fun and a few laughs playing it. Hopefully you will enjoy it at least a little...
Developer Journal - 1 day, 17 hours ago
WOA2: Submission - By riuthamus
DOWNLOAD LINK: Dropbox Riuthamus.com CONTROLS: E - [Use to enter buildings]F - [Use to pickup and throw]1 - 4 [Sets the tool you wish to use]I - [Opens Inventory]Spacebar - [Press for action]**Pr...
Developer Journal - 1 day, 17 hours ago
WOA2: Submission - By riuthamus
DOWNLOAD LINK: Dropbox Riuthamus.com INSTRUCTIONS: http://www.bhslaughter.com/forum/uploads/gallery/album_2/gallery_1_2_8780.png http://www.bhslaughter.com/forum/uploads/gallery/album_2/gallery_1...
Developer Journal - 1 day, 18 hours ago
End of day seven - TWoA - By Servant of the Lord
Alrighty, here's my entry: [Download .zip file from Dropbox] https://pbs.twimg.com/media/Byq6HBvCUAAlEgo.png Man, this was really tiring. I had to vastly shift the gameplay mechanics earlier toda...
Developer Journal - 1 day, 18 hours ago
Moved to GitHub! - By TheChubu
Small update, moved the repo to GitHub, and config files. dustArtemis dustArtemis is a fork of Artemis Entity System , which is a BSD-licenced small Java framework for setting up Entities, Com...
Developer Journal - 1 day, 21 hours ago
Last Day - "Shelves" Completed - By EyalD
Shelves HEY GUYS!! I really can't believe that I made it, after the most stressful and busy days I managed to put a working playable version together, though it is not all i hoped for, it is sti...
Developer Journal - 1 day, 21 hours ago
WOA2: Down to the Wire - By riuthamus
We are merging all of our files now and making the final changes to the scene. With only a few hours left this is really cutting it close. We have something already in place but we are simply tryin...
Developer Journal - 2 days, 4 hours ago
The Week of Awesome II - Day 7 - Crossing the finish line... - By Eck
A fallout style family portrait of the team, drawn by Laurie.Previous Entry: http://www.gamedev.net/blog/1922/entry-2260271-the-week-of-awesome-ii-day-6-no-7-ship-it/ This has been a ton of work,...
Developer Journal - 2 days, 5 hours ago
The Week of Awesome II - Day 6... No... 7? - Ship it! - By Eck
Sorry for not blogging yesterday. Here's what happened....Started around 7:30am, just messing around with light work. Played some Hearthstone with the kiddo, and read Day 5's entries. Someone said...
Developer Journal - 2 days, 7 hours ago
Chapter 7 - Delivery! - By Orymus3
Chapter 7 Here we are, the competition is finally over!Here is my Build .(I've hosted in for convenience, so I can easily issue new builds as the day progresses until the Final countdown elapses.)...
Developer Journal - 2 days, 11 hours ago
WOA2: Day 7 (The Last Leg) - By riuthamus
Previous Posts: Day 01: Theme Day 02: Gameplay Day 03: Polish + More Gameplay Day 04: Random Day 05: Unofficial Fun Day 05.5: Bad Day Day 6: Cause it just dont stop! DAY 7: (The Last Leg) Polish...
Developer Journal - 2 days, 13 hours ago
Darkholm awaits. - By Thaumaturge
And at last, it's done! It lacks both elements of polish and features that I'd hoped to include, and a few bugs and issues remain yet (the options menu is a bit of a mess, for one, and I left the f...
Developer Journal - 2 days, 18 hours ago
End of day 6 - TWoA - By Servant of the Lord
Well, we're coming down to it. Not sure I'll be able to make it (though I'll submit whatever I do have by the deadline). I'mma gonna havta pull an all-nighter to make sure I actually submit somethi...
Developer Journal - 2 days, 19 hours ago
Chapter 6 - By Orymus3
Chapter 6 There we are, tomorrow is the final day, therefore day 6 was critical: whatever I did not complete today simply won't be in the final game.So what DID I get in? - Sounds: That was my prim...
Developer Journal - 2 days, 19 hours ago
WoA II - Well, its not a game yet .. but it is silly - By Xai
So the further I get into this the more I am convinced that you can make a game with a dedicated week of work. However I am becoming less and less convinced that 3-4 days is sufficient - which is a...
Developer Journal - 2 days, 22 hours ago
The end is Nigh - By TechnoGoth
http://neonjesterdesigns.azurewebsites.net/Images/lasttoy/dark_hall.png I didn't do much in the way of dev today. A couple of minor bug fixes and a small tweak. But the contest is nearly over and...
Developer Journal - 2 days, 23 hours ago
The Mechanical Heart: Map Generation - By dsm1891
The Mechanical Heart Development Blog In this issue I would like to talk about the map generation in TMH, if you're unaware of the storyline I would recommend catching up and read the first devel...


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