Jump to content

  • Log In with Google      Sign In   
  • Create Account


Business and Law

  Topic Started By Stats Last Post Info

  • You cannot start a new topic


Latest Updates
Developer Journal - 1 hour, 22 minutes ago
The Meachnical Heart: Snow and My Ineptitude - By dsm1891
The Mechanical Heart Development Blog Where better to start the Dev-blog than what the player will see first when playing the game, the main menu. We wanted the main menu to really set the scene...
Developer Journal - 15 hours, 25 minutes ago
Project: The Harvest Blog 002 - By riuthamus
After a well needed vacation to Las Vegas I have arrived home and started work on the project again. For the most part I will be adding in all of the art assets that we will be using. Some of these...
Developer Journal - 1 day, 3 hours ago
Introduction - By Juliean
Hello,my name is Juli(e)an, and this is the introduction to my journal about how insane I am to develope my own game engine. Some of you might have seen me before on the forums, mainly (solely) on...
Developer Journal - 1 day, 8 hours ago
An example of making a change to Caveman... - By Norman Barrows
An example of making a change to Caveman...This is a quick description of what its like to make a change to the game.I just finished the new bandmember AI. Now it was time to make bandmember AI use...
Developer Journal - 1 day, 8 hours ago
"Judges Score", a very short entry... - By Orymus3
"Judges Score", a very short entry... Although most (if not all) of my entries will be entered from the standpoint of a participant, this one is written from the perspective of a judge. A f...
Developer Journal - 1 day, 18 hours ago
week 7-8 : simple game sequence fully implemented - By Sporniket
Hello,Last week, I could fully implement the simple game, with some animation for showing the cards at the beginning. This week I implemented the display of the time of play and the number of trial...
Developer Journal - 1 day, 23 hours ago
More raypick code! - By Norman Barrows
More raypick code!I just posted some code in my Caveman journal that includes another example of raypick code:http://www.gamedev.net/blog/1730/entry-2260114-new-orders-menu-code/ This is actual rea...
Developer Journal - 1 day, 23 hours ago
New orders menu code - By Norman Barrows
New orders menu codeHere's the new orders menu code to go with the new bandmember AInothing fancy, it shows a menu, "Issue orders to..."then a second menu "Orders..."it then sets the orders state o...
Developer Journal - 2 days, 1 hour ago
New band member AI code - By Norman Barrows
New band member AI codeHere's the new code for bandmember AI.In AI terms, this code is a crude expert system:http://en.wikipedia.org/wiki/Expert_system it is implemented primarily as a decision tre...
Developer Journal - 2 days, 4 hours ago
New bandmember AI done - By Norman Barrows
New bandmember AI doneThe new AI for bandmembers is done. The new orders menu is done as well. The new AI can deal with being in a shelter, taking fire, being cornered, etc, as well as follow order...
Developer Journal - 3 days, 3 hours ago
Prologue - By Orymus3
Given that I'll be both partaking in the event , and a judge for the competition, it is only fitting that I start blogging about this! The Week of Awesome II? While the linked thread does a good j...
Developer Journal - 3 days, 4 hours ago
Preliminaries: My tools of choice, and pre-created components - By Thaumaturge
Greetings all, and welcome to my "Week of Awesome II" blog! http://public.gamedev5.net//public/style_emoticons/default/happy.png To start with, the tools that I intend to use:(This list should be m...
Developer Journal - 4 days, 1 hour ago
The Week of Awesome II - Deployment Prep - By Eck
Well, today I have spent about 3-4 hours so far working on my deployment process. I started out going down the path of the built in click-once installer for XNA since it would make sure all the pre...
Developer Journal - 4 days, 19 hours ago
ITT: Post 3 - By zebrakiller
Hello Gamedev.net!This week we are proud to show you our first playable character, The hunter!The Hunter is a great support fighter role that is vital to the survival of your team in the early stag...
Developer Journal - 5 days, 8 hours ago
Signing up for: The Week of Awesome II - By Eck
Today, I signed up to enter The Week of Awesome II which is a week long game development jam here at www.gamedev.net starting September 22nd. Part of the judging criteria is a 10 point "Participa...
Developer Journal - 6 days, 5 hours ago
Building a SlimDX MiniTriangle sample with Direct3D11 and IronPython - By Washu
<p>I generally don't post huge code dumps, mainly because I find them more annoying and less helpful than some books/authors might. But you know, I've been playing with IronPython/SlimDX re...
Developer Journal - 6 days, 5 hours ago
Building a SlimDX MiniTriangle sample with Direct3D11 and IronPython - By Washu
I generally don't post huge code dumps, mainly because I find them more annoying and less helpful than some books/authors might. But you know, I've been playing with IronPython/SlimDX recently and...
Developer Journal - 6 days, 5 hours ago
SlimGen and You, Part ADD EAX, [EAX] of N - By Washu
So far I’ve covered how SlimGen works and the difficulties in doing what it does, including calling convention issues that one must be made aware of when writing replacement methods for use with Sl...
Developer Journal - 6 days, 5 hours ago
SlimGen and You, Part ADD EAX, [EAX] of N - By Washu
So far I’ve covered how SlimGen works and the difficulties in doing what it does, including calling convention issues that one must be made aware of when writing replacement methods for use with Sl...
Developer Journal - 6 days, 5 hours ago
The Mechanical Heart - An Introduction - By dsm1891
THE MECHANICAL HEART Development Blog Welcome all,I have decided to create a weekly development blog of my current project titled The Mechanical Heart. In this issue I will outline what you can c...
Developer Journal - 6 days, 5 hours ago
SlimGen and You, Part ADD AL, [RAX] of N - By Washu
The question does arise though, when using SlimGen and writing your SSE replacement methods, what kind of calling convention does the CLR use?The CLR uses a version of fastcall. On x86 processors t...
Developer Journal - 6 days, 5 hours ago
SlimGen and You, Part ADD AL, [RAX] of N - By Washu
The question does arise though, when using SlimGen and writing your SSE replacement methods, what kind of calling convention does the CLR use?The CLR uses a version of fastcall. On x86 processors t...
Developer Journal - 6 days, 5 hours ago
SlimGen and You, Part ADD [EAX], EAX of N - By Washu
So previously we delved into one of the nastier performance corners on the .Net framework. Today I’m going to introduce you to a tool, that is in development currently, which allows you to take tho...
Developer Journal - 6 days, 5 hours ago
SlimGen and You, Part ADD [EAX], EAX of N - By Washu
So previously we delved into one of the nastier performance corners on the .Net framework. Today I’m going to introduce you to a tool, that is in development currently, which allows you to take tho...
Developer Journal - 6 days, 5 hours ago
SlimGen and You, Part ADD [EAX], AL of N - By Washu
Imagine you could have the safety of managed code, and the speed of SIMD all in one? Sounds like one of those weird dreams Trent has, or perhaps you are already thinking of using C++/CLI to wrap S...


PARTNERS