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Writing Articles is Good for YOU!

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Developer Journal - 13 hours, 27 minutes ago
Back to CharacterControllers - By Aardvajk
Dumped the 2D game. It was going okay technically but just wasn't fun to play so had to make the decision to scrap it.Back determined to write a 3D platform game again, so back to grappling with a...
Developer Journal - 4 days, 22 hours ago
Getting Back on the Horse. - By Plethora
Well, here we are. It's about 10 months since I last posted an entry in this journal, and that entry was all about sticking with it and not dropping things. Does this qualify as irony? http://pu...
Developer Journal - 5 days, 4 hours ago
Game Update #8 - By riuthamus
http://www.ruinvalor.com/wordpress/wp-content/uploads/2014/04/gorgane_post_001.jpg It has been a while since this blog has been updated and we are very sorry about that. Some of you might have hear...
Developer Journal - 6 days, 23 hours ago
Gorgane, one last time - By riuthamus
Pretty sure this is my last correction to the gorgane! I think it turned out well so far, what do you think?http://www.bhslaughter.com/forum/uploads/gallery/album_371/gallery_1_371_3526243.gif
Developer Journal - 1 week, 1 day ago
SDL_vault is now functional. - By dejaime
Hello Again,Looks like it is all done now. I just did not create that automatic build (sorry about that). I really don't need this, I am just compiling the library along with my project; it is real...
Developer Journal - 1 week, 2 days ago
Auxnet: Battlegrounds Progress - By Squared'D
I've been making a lot of progress these days. I've just finished most of a major renovation (hopefully the last until release) of the graphics engine. Before I had limited each model to one set o...
Developer Journal - 1 week, 2 days ago
Another Unity Prototype: MazeWar - By ferrous
So this is a remake of an old Atari game: http://joshv.itburns.net/MazeWar.html The basic ruleset is you can have only shot out at a time, hitting a wall causes it to explode shortly thereafter,...
Developer Journal - 1 week, 5 days ago
New Name, Updated Game, Need some help! - By RalemProductions
Hey all... busy week!We've added force shields, cover fire, and finally have the "core" mechanics down.We are also looking to hire a props artist and a 2D artist to work on our HUD map, our overwor...
Developer Journal - 1 week, 5 days ago
High Speed Gaming Network - By starbasecitadel
For various reasons (mostly relating to being unhappy with the main UI -- the basic feel of piloting starships and firing weapons was not satisfying) I stopped working on Starbase Citadel months ag...
Developer Journal - 1 week, 5 days ago
3D modelling again - By Aardvajk
Just a quick image of the kind of model it is now getting possible (dare I say, easy and fun) to create with Charm now a lot of the irritations are being ironed out. Nothing like writing a piece of...
Developer Journal - 2 weeks, 2 hours ago
Part 3 - getting a handle on directx - By Norman Barrows
The building of Caveman - Part 3 - Getting a handle on directxGetting up to speed:So i was going to be using directx and visual studio c++. All fine and good,but i hadn't written a line of code in...
< Developer Journal - 2 weeks, 3 days ago
The Building of Caveman - part 2. What to build, and tool selection - By Norman Barrows
The Building of Caveman - part 2.What to build, and how?What to build? thats the first of a million questions to be answered when building a game.Well, the answer turns out to be pretty simple:you...
Developer Journal - 2 weeks, 3 days ago
The Building of Caveman - Part 1 - By Norman Barrows
The Building of Caveman, Part 1in this series of posts i will explain the process of making the game Caveman v3.0. What was done and why.this is done in hopes that it may help others in their quest...
Developer Journal - 2 weeks, 5 days ago
Developing the AI Middleware's Interface - By Squared'D
Developing the AI Middleware's InterfaceAs I explained in my last post, I've developed a text-based sample game that I'll use to build the initial version of the AI system. Then I'll get it to work...
Developer Journal - 2 weeks, 5 days ago
SDL_vault, an asset loading helper - By dejaime
SDL_vault is a small library built on top of SDL2, SDL_image and SDL_mixer. Licensed under X11, use it as you wish and don't worry about it.It is basically composed of two vault classes , one for...
Developer Journal - 2 weeks, 5 days ago
New Abilites and Minor Tweaks - By RalemProductions
Hey all The past week has really been productive on all ends. The video was a success, we're happy with the reception we've got thus far.A lot of little details have gone into the game this week on...
Developer Journal - 2 weeks, 6 days ago
AI System Progress and Auxnet development - By Squared'D
AI - Progress Things have been going well on the AI front. I'm still hoping to have a strong enough foundation in a few weeks to be able to put my source code up on GitHub. It'll still be very...
Developer Journal - 2 weeks, 6 days ago
New Game Prototyping - By Aardvajk
Decided to ditch the 3D platformer for the time being and go back to writing a 2D platformer. I find a 2D game demands less in terms of quality of content and isn't as immediately comparable to AAA...
Developer Journal - 2 weeks, 6 days ago
Brainstorming Sessions ... what does a post apocalyptic engineer do? - By RalemProductions
Seriously.We're implementing different classes now, and to maintain the integrity of the game's setting, having medics and engineers that can simply "heal" up a character takes away from the roguel...
Developer Journal - 3 weeks, 23 hours ago
To Market or not to Market (yet) that is the Question - By RalemProductions
Should we market this game beyond a devblog and random Facebook and Twitter updates?Who knows. We've been told that Steam may be discontinuing their Greenlight Programme, but is this true, or just...
Developer Journal - 3 weeks, 1 day ago
Undead Castle Intro Video - By afliii
Just a little quick update via Video. Enjoy! http://youtu.be/Xz0zvemhnQc Please check us out at BLMdev.com and IndieDB.com Follow us on Twitter.com/blmdev and Facebook.com/BrokenLimitsMedia
Developer Journal - 3 weeks, 1 day ago
A day in the life... - By Norman Barrows
A day in the life...This will give you an idea of what its like to be an indie.Tasks to be done on the project go on the "todo list". once they're completed, they're moved to the "done list".here'...
Developer Journal - 3 weeks, 1 day ago
March 24th 2014 - By RalemProductions
This is our first posting.We've come a long way since the start in February 2014.Our team now has a producer, a programmer, a full time artist, and a part time props guy. Still looking for a musici...
Developer Journal - 3 weeks, 2 days ago
The basic game is DONE! - By Norman Barrows
that's right...after taking a break and evaluating skyrim, my motivation levels were back up. A final push, and as of 7pm eastern time, march 24th 2014, the basic game is done!and my original estim...
Developer Journal - 3 weeks, 3 days ago
Quick Update: Still Alive - By afliii
Hello followers and interested readers! I just wanted to give a real quick update to let you all know that we're still alive and that we plan on releasing our very first playable Prototype Demo wit...


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