Jump to content

  • Log In with Google      Sign In   
  • Create Account

Banner advertising on our site currently available from just $5!


1. Learn about the promo. 2. Sign up for GDNet+. 3. Set up your advert!


Business and Law

Banner advertising from just $5!

  Posted by Michael Tanczos , 01 Nov 2014
  Topic Started By Stats Last Post Info

  • You cannot start a new topic


Latest Updates
Developer Journal - 17 hours, 34 minutes ago
Game Production Update: Jan - Mar 2015 - By slayemin
A lot has been happening in the last few months and I've been procrastinating on writing this journal entry.Game Summary: The currently untitled PC game is a 4X turn based fantasy strategy game whe...
Developer Journal - 2 days, 23 hours ago
Enemys are a headache - By Gooey
First off I haven't had much time recently due to rl commitments but have been trying to do bits and bobs to this as much as possible.So I have added an enemy and they have given me nothing but a h...
Developer Journal - 4 days, 19 hours ago
Good update on internals, new levels peace of cake - By cozzie
Hi.Just a short update after some nice improvements last 3 to 4 days.I've designed and implemented my scenemanager and gamebase classes.Meaning I've got great flexibility now and adding now levels...
Developer Journal - 5 days, 7 hours ago
Texturing experiments - By JTippetts
So, lately I've been getting back into working on Goblinson Crusoe. I've got the core working again (except for particle systems), but I've allowed myself to be sidetracked. In my previous journal...
Developer Journal - 6 days, 6 hours ago
The Mechanical Heart: Room Generation - By dsm1891
http://uploads.gamedev5.net/gallery/album_894/gallery_209611_894_263612.png The Mechanical Heart Development Blog Sorry for the laps in journals lately I have recently (by recently I mean 4 mon...
Developer Journal - 6 days, 6 hours ago
The Harvest: Farm System v1 - By riuthamus
It has been a busy month for us due to the conversion to Unity 5.0. Finally, we have some progress worth showing. Goss has been hard at work adding in the old systems and ensuring they are clean/ti...
Developer Journal - 6 days, 21 hours ago
Bummerman source code released, still an ongoing project - By CC Ricers
I have released my first open source game code to GitHub for my Bomberman clone, Bummerman. Here is the project link:Bummerman This game uses MonoGame 3.2 for the build, and the Lidgren network lib...
Developer Journal - 1 week, 1 day ago
Playing around with environment lighting mockups - By Servant of the Lord
I've been playing around in Paint Shop Pro to mockup different environment lightings. These are conceptual (they aren't in-game): http://puu.sh/gGSr4/c1948952f0.png This is stylistic practice for...
Developer Journal - 1 week, 1 day ago
A quick update. march 19th 2015 - By Norman Barrows
While I wait for a build, I thought I'd do a quick update. Its been too long since I posted a progress report.I've been play testing the game a lot recently. About one game year so far with the sa...
Developer Journal - 1 week, 2 days ago
Om - By Aardvajk
Thought rather than posting random stream of conciousness updates about the Om scripting language, I'd try and post a bit more of a structured introduction to the syntax today. Will write some stuf...
Developer Journal - 1 week, 2 days ago
Bomberman running on the updated ECS framework - By CC Ricers
I've been going back to work on my Entity-Component-System framework. Aside from being a side project, I will also plan to use it for my voxel platform game. I've already created a Minimum Viable P...
Developer Journal - 1 week, 3 days ago
LightWave - Phase 1 finished. - By slicer4ever
Today i'd like to talk about a new framework i've been working on. Honestly i expect myself to be the only person to ever reasonable use this framework, but it is a challenge that i one day hope wi...
Developer Journal - 1 week, 3 days ago
Finished menu's and leaderboard - By cozzie
Hi all.Just a short update on the progress;- finished the menu's including scaling, meaning that in all chosen resolutions, the menu's scale up nicely now- the user can now switch screen resolution...
Developer Journal - 1 week, 4 days ago
ASL: Geometry & Tessellation-Shader - By Juliean
Last entry:http://www.gamedev.net/blog/1930/entry-2260794-acclimate-shading-language/ After a long time of not being productive again, I've finally come around to fully implement the current-gen AP...
Developer Journal - 1 week, 5 days ago
Om scripting progress - By Aardvajk
Flying along with the scripting language. Have implemented Array types as well as Object types now. Example of some of the things you can do:var o ={ var x = [ 10, 20, "hello" ]; var f =...
Developer Journal - 2 weeks, 8 minutes ago
Data permanence (or a lack thereof) - By swiftcoder
When Google VP Vint Cerf warned that increased dependence on technology could lead to a ‘digital dark age’ , he merely echoed the concern of everyone involved in the preservation of information in...
Developer Journal - 2 weeks, 10 hours ago
Fluid simulation and swimming - By Ashaman73
Time to show something off http://public.gamedev5.net//public/style_emoticons/default/smile.png Recently I worked on the fluid simulation in Gnoblins. Until now fluids in Gnoblins were merely a vis...
Developer Journal - 2 weeks, 23 hours ago
Added exits and straightened up a few things - By Gooey
So the last couple of weeks I haven't achieved as much as I hoped as I had real life stuff to do :(. I have had time to add in exits and get them working! One of the biggest struggles was the itera...
Developer Journal - 2 weeks, 1 day ago
Threading and the ANL - By JTippetts
Some time back I wrote about how I had started an experimental branch of the Accidental Noise Library that uses a sort of virtual machine that executes a linear vector of instructions, rather than...
Developer Journal - 2 weeks, 1 day ago
Loading Time - By joew
Well it was great to meet up with old friends, make new friends, and learn a lot at GDC... although now I'm paying for it trying to catch up! So not much has changed in the build since last week, b...
Developer Journal - 2 weeks, 2 days ago
More fun with shaders, and a new direction for SeedWorld - By CC Ricers
Here's what I have been working on for the past week:https://pbs.twimg.com/media/B_hHLRdU8AALdOI.png Just a 3D scene of space. But all programmed in HLSL! I have been inspired by Iñigo Quílez's w...
Developer Journal - 2 weeks, 3 days ago
Level completion animation - By braindigitalis
Hi everyone!Another week has passed, and more features have been added into my game. Today, I have found some time to create the end of level animation.I have drawn my inspiration heavily from casu...
Developer Journal - 2 weeks, 4 days ago
Detroit - "We Don't Want New Business" - By Code Fox
A few months ago I had a great idea for a business in Detroit - a specialized reclamation company that would provide a low cost method for cleaning up run down Detroit buildings.http://www.davejord...
Developer Journal - 2 weeks, 5 days ago
Side Project - Om Script - By Aardvajk
I'm working on a side project alongside my game, a dynamically typed scripting language for execution on a virtual machine. It will become part of the game eventually but its a fun project in its o...
Developer Journal - 2 weeks, 5 days ago
Menu's and state management added - By cozzie
Just a short update.Last few nights I've been working on adding the (game) state manager and setting up the menu structure.Also decided on the name of the game, it'll be 'BooH' http://public.gamede...


PARTNERS