Jump to content

  • Log In with Google      Sign In   
  • Create Account

Business and Law

5 bucks gets your project advert at the top of our site

  Posted by Michael Tanczos , 01 Nov 2014
  Topic Started By Stats Last Post Info

  • You cannot start a new topic


Latest Updates
Developer Journal - 19 hours, 57 minutes ago
The Meachnical Heart: Art Update - By dsm1891
The Mechanical Heart Development Blog This Week I would like to share some of the art and the process we have gone through from the concept.Enemies Here are some concepts for the enemies in The M...
Developer Journal - 1 day, 10 hours ago
Sweet Snippets - More Text Rendering with DirectWrite/Direct2D and Direct3D11. - By Washu
Previously we built ourselves a short little application that displayed some text over a triangle. Rendered using Direct3D11, DirectWrite and Direct2D. There were a few problems with the sample th...
Developer Journal - 1 day, 16 hours ago
Caveman 3.0 beta 13 released! - By Norman Barrows
Caveman 3.0 beta 13 released!PLAY NOW! http://rocklandsoftware.net/beta.php Game info: http://rocklandsoftware.net/Caveman.php New for beta 13: ___________________________________________...
Developer Journal - 3 days, 11 hours ago
Sweet Snippets - Rendering Text with DirectWrite/Direct2D and Direct3D11. - By Washu
At one point there was a series called Sweet Snippets. I don't remember where, but I think it was in the C++ Magazine (when such a thing still existed). Anyways, this is not an attempt to resurrect...
Developer Journal - 3 days, 12 hours ago
Untitled Escher Game Update - By jwezorek
I’ve decided my “ untitled Escher game “, i.e. Zoop on a double logarithmic spiral, is going to be named “Draak”, which is the Dutch word for dragon. The title bears no relation to the game bey...
Developer Journal - 4 days, 12 hours ago
Voxel world engine - Proceduralize all of the things! - By CC Ricers
Here's some more progress on the SeedWorld voxel engine. Last week has been mostly occupied with tweaking stuff- tweaking noise outputs, heightmap parameters, and color gradients. It's been a ton o...
Developer Journal - 5 days, 1 hour ago
Starting my Journal - By lask1
I'm restarting my journal...not like I had anything before restarting,I have released a game, I am continuing to work on a few other projects and I am searching for a job. Other than that I think t...
Developer Journal - 6 days, 20 hours ago
ECS II: Messaging - By Juliean
Last article:http://www.gamedev.net/blog/1930/entry-2260476-ecs-i-entities-components-and-systems-basic-design/ Its been a while since I had time for programming, the new addon of WoW kept me busy...
Developer Journal - 1 week, 3 days ago
Magic Game Update - December 2014 - By slayemin
The source of my stress stems from money issues. I had this idea that I would invest all of my savings in the stock market and then operate my business off of the interest of the investments. Great...
Developer Journal - 1 week, 3 days ago
Implementing the particle fountain effect - By braindigitalis
So, over the past week i have been busy implementing the first of many different particle effects for the game.A video of the particle effect can be found here on my YouTube channel .The whole of t...
Developer Journal - 1 week, 3 days ago
Caveman 3.0 Beta 12 released! - By Norman Barrows
Caveman 3.0 Beta 12 released!PLAY NOW!http://rocklandsoftware.net/beta.php Game info:http://rocklandsoftware.net/Caveman.php New for beta 12:---------------------------------------------* refactore...
Developer Journal - 1 week, 5 days ago
SeedWorld (voxel world engine) update 2 - By CC Ricers
One week later into my voxel engine, which I now call the SeedWorld engine, I am still facing a lot of technical issues but still made a lot of progress. I finally have a octave noise function that...
Developer Journal - 2 weeks, 4 days ago
Winding things up - By Aardvajk
Started experimenting with having the grapple rope wind around objects in the world, and got a bit carried away :)I think it is working okay, although hard to be sure. At the moment there is no wa...
Developer Journal - 2 weeks, 4 days ago
Jumping into the voxel world - By CC Ricers
I'm decided to go back XNA for my shooter game on Windows 7. Two reason why: Using custom effects is unwieldy with Monogame in Windows 7, and I'm wasting my time trying to figure out why they are n...
Developer Journal - 3 weeks, 2 days ago
3D animation, ray picking, and junction handling - By braindigitalis
So, after a week of development here are the videos of the progress so far in the 3D version of Firework Factory!A youtube version of this video can be found here .As you can see there is now an an...
Developer Journal - 3 weeks, 2 days ago
Kriophobia goes live on Kickstarter and Greenlight! - By dejaime
Hello again,It's been a long time of inactivity since I have gotten this job ( /o/ ) at Fira Soft. Lots of things happened, some really good and some awfully bad, I have little time left for most o...
Developer Journal - 3 weeks, 4 days ago
Breaking your engine/game... - By Ashaman73
It is a very long time since I last posted about gnoblins (almost 2 years). After a major shift in the game design and some major refactoring actions, I'm stablilzing the gameplay at the moment. I...
Developer Journal - 3 weeks, 4 days ago
Wrap 2.3 (Awesome topology tool) - By Tutorial Doctor
I was browsing on make human and came across a video of this tool that lets you wrap topology of a model around a 3d scan.http://vimeo.com/101497043
Developer Journal - 3 weeks, 4 days ago
Iterate, Iterate, Iterate - By gorogorosama
Iterate, iterate, iterate.Here is a Super Meat Boy replay that composites the player’s 100 attempts to get through the level, all of them dying somewhere along the way except the final attempt whe...
Developer Journal - 3 weeks, 5 days ago
The Meachnical Heart: Good Vibrations - By dsm1891
The Mechanical Heart Development Blog One of the biggest problems with creating 2D games is adding weight to the players actions, if you are not careful the controls can feel 'floaty' or light. G...
Developer Journal - 4 weeks, 5 hours ago
Entities and tracking their components - By TheChubu
In this update I'll talk about the latest feature of dustArtemis, fixed length bit sets for component tracking! dustArtemis dustArtemis is a fork of Artemis Entity System , which is a BSD-lice...
Developer Journal - 4 weeks, 12 hours ago
Swinging on a Spring - By Aardvajk
I've got the basics of a spring mass working as a rope now. It needs a fair bit of tweaking but it works okay, as evidenced by this poor quality video:https://www.youtube.com/watch?v=qxwk66hEFWw...
Developer Journal - 1 month, 1 day ago
Month 5: Radical refocusing in game design scope - By slayemin
Alright, I have some bad news.In light of last weeks realization about what a "prototype" should look like and what my existing "prototype" was (a pretty tech demo with game elements), I decided to...
Developer Journal - 1 month, 2 days ago
Bret Victor on the Future of Programming - By Tutorial Doctor
Bret Victor seems to think that the future of programming will be more node-based too. This guy is awesome by the way.http://vimeo.com/71278954
Developer Journal - 1 month, 2 days ago
Computer Programming: Disorganized Complexity - By Tutorial Doctor
The one thing that has plagued me is the disorganized complexity of the whole computer programming situation. Gist, Gits, Stack Overflow, Gamedev.net, IRC freenode, branches, forks, etc. There are...


PARTNERS