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Developer Journal - 6 hours, 16 minutes ago
Close to the finish line... - By mikeman
Man, I can't believe it's been almost 2 years since we started working on Hyperdrive. http://public.gamedev5.net//public/style_emoticons/default/smile.png I guess part of the reason for that is bec...
Developer Journal - 2 days, 15 hours ago
Getting Lost Keeping the Lights on - By Navyman
There comes a time, for some more than once, when a single developer or small team looks at their financing and the decision to continue working or increase the available funds must be answered. Th...
Developer Journal - 2 days, 20 hours ago
RADICAL HEROES Ver 1.04b + DAILY INDIE GAME - By MAD UNICORN GAMES
http://uploads.gamedev5.net/gallery/album_535/gallery_193470_535_552379.png http://button.desura.com/popularity/medium/games/28892.png http://button.desura.com/play/medium/games/288...
Developer Journal - 4 days, 7 hours ago
Simplified Example Of How To Use JPanel & JFrame With Lots Of Different Stuff - By Shippou
Below you will find a fully functional code example that shows how to do many common tasks with JPanel & JFrame. I stripped out as much useless "fluff" as I could, leaving the code as bare as...
Developer Journal - 4 days, 19 hours ago
I've diagnosed myself with having an inferiority complex - By Tutorial Doctor
I've diagnosed myself with having an inferiority complex:It never makes me feel good when I see my faults in the mirror.Now, this is a time of reflection, but all of a sudden I am thinking of how t...
Developer Journal - 4 days, 23 hours ago
Unity Windows Phone 8 In-App Purchase Integration - By Gamieon
The focus of this journal entry is on how I integrated In-App purchase capabilities into my Unity game. I'm not going to discuss strategies for earning money from players, or how I used the IAP ass...
Developer Journal - 5 days, 19 hours ago
Weekend Reading: Tales from Journal Land - By Gaiiden
Two fireworks shows down in Florida outside of Miami I did for this holiday weekend went great - Arthur was well to the north and the T-storms stayed away during the evenings. Got home last night s...
Developer Journal - 6 days, 5 hours ago
Much faster now - By polyfrag
I've not given up on 3D. The game now runs at 300-500 FPS here thanks to:- getting rid of several hundred units- getting rid of shadows and bump mapping- using VBO- frustum culling everything- simp...
Developer Journal - 1 week, 2 days ago
Pixel-perfect orthography - By polyfrag
Some open source linux enthusiast person has been helping me with my project.https://github.com/polyf/corpstatesc/commits/master Thanks to his final nudge, the RTS runs on linux now.https://dl.drop...
Developer Journal - 1 week, 2 days ago
Shadowing and lighting my RPG's walls - By Servant of the Lord
I was trying to figure out some some shadowing stuff, and so put this image together for my own benefit, and then figured I'd post it here and share it with anyone interested.Here's how I'm shading...
Developer Journal - 1 week, 3 days ago
Unity Windows Phone 8 Ad Integration - By Gamieon
In one effort to monetize Hamster Chase, I wanted to have ads appear in it. It took me a while to decide where to put the ads; the articles at https://inneractive.jira.com/wiki/display/DevWiki/Ad+P...
Developer Journal - 1 week, 4 days ago
ComponentManager and its Impact on Modern Society - By TheChubu
Hi! In this entry I'm going to describe the ComponentManager class and the changes I made to it in dustArtemis, including a few bug fixes http://public.gamedev5.net//public/style_emoticons/default/...
Developer Journal - 1 week, 4 days ago
VISUAL STUDIO IS A SELFISH WANKER - By ApochPiQ
Why in the ever living FUCK does Visual Studio 2012 insist on bringing itself to the foreground every time the debugger starts?This is fucking horseshit. I have multiple projects that I have to wo...
Developer Journal - 1 week, 5 days ago
Unity Windows Phone 8 Facebook integration - By Gamieon
I wanted to add Facebook integration to Hamster Chase for Windows Phone 8 in an effort to have players get word out of the game through social media in exchange for a reward.A search on Google led...
Developer Journal - 1 week, 6 days ago
Weekend Reading: Tales from Journal Land - By Gaiiden
Here are your Journal Land entries from the period of 6 /21 - 6/28 Say hello to new journal author BlackLodgeGames !Project Updates Pixel → Tile → World - Servant of the Lord managed to snag some...
Developer Journal - 2 weeks, 1 day ago
New Changes in dustArtemis - By TheChubu
Hi! In this entry I'm going to review the latest changes in dustArtemis and some thoughts on potentially big performance issue. dustArtemis dustArtemis is a fork of Artemis Entity System , whi...
Developer Journal - 2 weeks, 1 day ago
Grand Strategy: Space War - "Mercenaries" -- Log 1 - By Orymus3
Hi,I took a few days off this week. I had promised myself to do some devving on the side this summer, and exposed my thoughts in my previous entry. I took about 4-5 hours in the last 4 days to look...
Developer Journal - 2 weeks, 3 days ago
Porting Hamster Chase Part 2: Performance and Properties - By Gamieon
In a previous journal entry I described my experiences converting my Unity iOS/Android app to Windows Phone 8. Here I continue on about my experiences with combating app slowness as well as setting...
Developer Journal - 2 weeks, 5 days ago
Art I made today - By Servant of the Lord
I've been really busy with household projects + guests staying over, so I haven't made much progress on Of Stranger Flames .Yesterday and today, I managed to sneak a little time in and made these:W...
Developer Journal - 2 weeks, 6 days ago
Weekend Reading: Tales from Journal Land - By Gaiiden
Here are your Journal Land entries from the period of 6 /14 - 6/21 Say hello to new journal authors Eruadan and Arcana Art !Project Updates Grand Strategy: Space War - Orymus3 has scrapped the co...
Developer Journal - 2 weeks, 6 days ago
Flickering overlapping objects - Common bug - By Arthur Souza
I have recently been playing Don't starve, and have come to find a common bug that happens in many 2d games. It's something a little hard to come by when test developing.Sometimes, two objects that...
Developer Journal - 3 weeks, 23 hours ago
Cheating At ' Don't Starve ' By Modifying The Game Code - By Shippou
Don't Starve is an interesting survival & adventure game that places a player into a brutal survival environment, were one seemingly innocent mistake can cause instant death.After playing this...
Developer Journal - 3 weeks, 1 day ago
65,535 characters on one texture - By polyfrag
Among other things I did, I packed the first 65,535 unicode characters on a single 4096x4096 bitmap font texture. It took 3 hours.https://dl.dropboxusercontent.com/u/109630018/temp/corpstatesc/aaa/...
Developer Journal - 3 weeks, 2 days ago
Barfing out some thoughts - By ApochPiQ
It's an interesting time, that's for sure.Work has been consuming a monumental portion of my time and energy lately; and while I can't talk about it yet, I can say that it has definitively been a l...
Developer Journal - 3 weeks, 2 days ago
Introduction to Löve2D - By dejaime
Just made another post on game development with Lua, a brief introduction to Löve2D.It goes from rendering the basic hello world text to drawing an image at a given coordinate.Really simple stuff a...


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