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Developer Journal - 3 days, 3 hours ago
Spellbound: November Update - By slayemin
The month of November has been another hard month to get through. December will be harder and I can't afford presents this year. I have been making mediocre progress on integrating Oculus Rift...
Developer Journal - 1 week, 3 days ago
New GameDev.net Skin - By Khawk
You may have noticed things look... different. It all started so innocent. We needed to update a couple things, and we did. But while we were doing that we thought, "oh, why not address this part t...
Developer Journal - 1 week, 5 days ago
Towards The Pantheon Devlog #13: Crops & Lore - By ConnorORT
It’s time for Towards The Pantheon’s 13th devlog! You can find previous ones at http://www.towardsthepantheon.com/index.php/development-history/ .Let's start the devlog off with some of Leandro's r...
Developer Journal - 1 week, 6 days ago
Why Make This Game? Part 2 - By Aggroblakh
Continuing on from last week, this is the second part of a series in which I describe why I decided to remake an existing game instead of making a new one. Training  The Problem  T...
Developer Journal - 2 weeks, 1 day ago
Armies in my Civilizations Builder - By GeneralVimes
New version of Civilizations Builder, out turn-based strategy available for Mobile, PC and Web is ready! http://3.bp.blogspot.com/-qJIyNDqLX8E/WC9DPpe77dI/AAAAAAAAF5A/kq0rZEIJ_VUQjPfV0RINTZCvq...
Developer Journal - 2 weeks, 5 days ago
Why Make This Game? Part 1 - By Aggroblakh
Why I Made This Game  As I mentioned before, World Boxing Manager is a heavily upgraded re-imagining of a game I made years ago called Kickboxing Manager.So why revisit a five-year-old game r...
Developer Journal - 2 weeks, 5 days ago
KREEP, designing an update. - By Spidi
Hello everyone. As I mentioned last time, I decided to do a small update for Operation KREEP and to change the "scenery" a little, last week I took a little more than two days off from the de...
Developer Journal - 2 weeks, 6 days ago
Introduction - By Aggroblakh
Hi all, Some of you may be familiar with my game from what I've been posting in the forums thus far. However, I'm wondering if the content of what I've posted is more suitable for use in a dev...
Developer Journal - 3 weeks, 3 days ago
Normal Mapping - By lawnjelly
Just a quick one to show that I am working hard on a big update to 3D Paint. Although for myself I only currently needed diffuse painting and rendering, it become clear to me it would be more usefu...
Developer Journal - 3 weeks, 6 days ago
Changes to GDNet+ and More - By Khawk
Changes to GDNet+  A little over 6 years ago we created the GDNet+ Membership Subscription program to provide additional site features, services, and an opportunity for members to show the...
< Developer Journal - 3 weeks, 6 days ago
Towards The Pantheon Devlog #12: Turntables, KAOSS, and camping - By ConnorORT
It’s time for Towards The Pantheon’s 12th devlog! You can find previous ones at http://www.connorlinning.com/ttp . Last week I took a break from writing devlogs so let's jump in to some of the...
Developer Journal - 4 weeks, 1 day ago
Bow and Arrow beginnings [updated] - By Aardvajk
I've been working a little bit on the view mode with the bow this week. Not spent a lot of time on it but Saturday morning seems to be a good time to update my journal since I have an hour to work...
Developer Journal - 4 weeks, 1 day ago
Magic Item Tech, news. - By Spidi
Hi there! Only a handful of tiny news this time about Magic Item Tech. Domain  Now my game development blog and contact information can be reached at: https://magicitemtech.com I've rese...
Developer Journal - 1 month, 7 hours ago
Spellbound: October Update - By slayemin
Yesterday I received my first payment from Valve for sales in the first month: $4,354.89 I debated whether or not to post the actual amount I received. Normally, I'd not want to share this (an...
Developer Journal - 1 month, 16 hours ago
Super Mage World - Jump and Run [Released for Android, Get it for Free] - By JacPete
Greetings,Today i want to introduce you to Super Mage World developed by JacPete.It is an jump and run game, included in episode 1 are 50 different levels and 5 different Boss levels. The 50 levels...
Developer Journal - 1 month, 3 days ago
Platform - By Arthur Lotuz
1 - So I need a little guy walking around  http://i.imgur.com/597LTrL.gif  2 - What about giving him some shape? http://i.imgur.com/u1bNxoA.gif  3 - Maybe making the world around hi...
Developer Journal - 1 month, 5 days ago
Self organizing masks local hash - By polyfrag
The brute force approach seems to be too expensive. I've devised a self organizing method.  Let's say we have four levels of masks 0000000000000000 And for the input 0110 it gives fi...
Developer Journal - 1 month, 6 days ago
View Mode implementation and wittering - By Aardvajk
Now I have a chase camera working that can be assigned to move to different targets, I've been working on a "view mode" for the player. Holding down the right-mouse button moves the camera to a sho...
Developer Journal - 1 month, 1 week ago
Bluetooth web - By polyfrag
Also have some ideas and work for a Bluetooth app called Spice. Must keep it secret right now so nobody steals it I think. But really not enough time to go into details.
Developer Journal - 1 month, 1 week ago
Local hash - By polyfrag
Nothing to say today. Just did some sketches of connected segments arrangements for the neural hashes.
Developer Journal - 1 month, 1 week ago
Temple of the Abyssal Winds Mac Support - By gdunbar
Temple of the Abyssal Winds, the classic-style single player role-playing game, now with Mac support! https://www.youtube.com/watch?v=7U-mNJy-sW4  You can download it for free in the...
Developer Journal - 1 month, 1 week ago
local hash - By polyfrag
Hey whats up guys. Im in limbo again and have little current so im sharing my thoughts here. Currently working on thr local hash i described earlier in my posts and making it self organizing. One t...
Developer Journal - 1 month, 1 week ago
Rag Doll is back - By Aardvajk
Just a quick post to say I've re-integrated my rag doll system back into the current iteration of the game. This is based on making a set of Bullet shapes from the current skeleton configuration on...
Developer Journal - 1 month, 1 week ago
Towards The Pantheon Devlog #11: Autumn, Level Design, and some of our influences! - By ConnorORT
It’s time for Towards The Pantheon’s 11th devlog! You can find previous ones at http://www.connorlinning.com/ttp . We've made a lot of progress this week and things are getting even more excit...
Developer Journal - 1 month, 1 week ago
Precursor's Dawn - Greenlit! - By Navyman
Precursor's Dawn - Greenlit! On the morning of Oct 18th, I received the email from Steam informing me that Precursor's Dawn had been Greenlit. Having spend all of the night and some of the morning...