Jump to content

  • Log In with Google      Sign In   
  • Create Account

Your Announcements

Introducing our GameDev Marketplace

  Posted by
  Topic Started By Stats Last Post Info

  • You cannot start a new topic




See all related:





























Latest Updates
Developer Journal - 23 hours, 42 minutes ago
Fast Discrete Natural Neighbour Interpolation - By lawnjelly
Spatial interpolation of scattered data is a vital technique used in graphics programming, games, medical, scientific applications, mining, weather forecasting etc. Some of the most widely used tec...
Developer Journal - 1 day, 9 hours ago
My first Kickstarter - Precur - By riuthamus
So, this week I have participated in my first ever KS. CLICK HERE TO VIEW IT  https://www.youtube.com/watch?v=hjIz88NrrVA If you are interested show us some support and get a package...
Developer Journal - 2 days, 9 hours ago
Looking for Feedback - Kickstarter Page Preview - By Navyman
http://precursorsdawn.com/images/Teaser_Frame_small.png GameDev.net's community was an amazing help during my first Kickstarter, therefore I am hoping we have even better results this time around b...
Developer Journal - 3 days, 8 hours ago
Edge Detection in my Platformer - By Aardvajk
I've gone and ripped out all of the player controller code from my project with a view to rewriting it from scratch. The previous version was a fairly abstract state machine with each state represe...
Developer Journal - 3 days, 8 hours ago
Automatic Edge Detection/Clipping in my Platformer - By Aardvajk
I've gone and ripped out all of the player controller code from my project with a view to rewriting it from scratch. The previous version was a fairly abstract state machine with each state represe...
Developer Journal - 5 days, 19 hours ago
Fixing: Task Switching and timing - By m.r.e.
I've managed to incorporate the state manager into the event loop more. This has allowed "pause" and "resume" technology to run more appropriately. Timing is still and issue. QPC vs. timeGetTime( )...
Developer Journal - 1 week, 8 hours ago
Back to the Platformer (again) - By Aardvajk
Well, it's official, I'm bored with the spaceship game already. Went too simple and found it dull to develop, let alone play, so am back with the 3D platform game.   It's the game I alway...
Developer Journal - 1 week, 2 days ago
Introducing GameDev Marketplace - By Khawk
GameDev.net is pleased to announce the launch of GameDev Marketplace at https://gamedev.market. We’ve had a Marketplace on GameDev.net for several years, but it has never been ...
Developer Journal - 1 week, 2 days ago
The long road to The Teaser Tailer - Precursor's Dawn - By Navyman
A minor note about this entry, it really needed to have been published a few days ago, but in the hope of getting it and the content, “right” I got some extra sleep.Game Development stories are oft...
Developer Journal - 1 week, 2 days ago
Underconstruction - By m.r.e.
I've noticed several bugs in my game. I really don't consider the game as an "official" release. If anything, its in alpha, or beta stage. Problems I've notices so far: 1. Its not very stable....
Developer Journal - 1 week, 2 days ago
Generating BoxColliders for PicaVoxel-imported objects in Unity3D - By Gamieon
Recently I downloaded MagicaVoxel which lets you create and modify blocky objects, and bought PicaVoxel which lets you import them into Unity3D projects. The purpose was twofold: to help my friend...
Developer Journal - 1 week, 4 days ago
First Completed Game - By m.r.e.
The goal in this game is to basically get the highest score possible. You are given three chances to do so. You gain score points by destroying meteors. Depending on the size of meteor that's destr...
Developer Journal - 1 week, 4 days ago
Temple of the Abyssal Winds v4.10 - By gdunbar
Temple of the Abyssal Winds v4.10 now available, with support added for iPhone! https://www.youtube.com/watch?v=7U-mNJy-sW4 In addition to the work to support the iPhone, this release also inc...
Developer Journal - 1 week, 4 days ago
Video and a GiF - By ferrous
Last time someone asked for video/screenshots, so decided to try some image recording and uploading to youtube. Hadn't done the youtube thing before, but was fairly straightforward. Time to see i...
Developer Journal - 1 week, 6 days ago
Towards The Pantheon Devlog #7: First Teaser Video - By ConnorORT
It’s time for Towards The Pantheon’s 7th devlog! You can find previous ones at http://www.connorlinning.com/ttp . On Wednesday I released the first teaser video for Towards The Pantheon. It co...
Developer Journal - 2 weeks, 1 day ago
Flight Modes experiments - By Aardvajk
I've been experimenting with using two different flight modes. It is quite fun zooming around in the normal flight mode, but almost impossible to actually do anything precisely such as landing on a...
Developer Journal - 2 weeks, 1 day ago
Long launch reflections - By slayemin
So... I launched my game about a week and a half ago. Finally. I remember the day I decided I wanted to make games. I was playing Commander Keen, as I always did when I was about 14 years old,...
Developer Journal - 2 weeks, 2 days ago
Yorg's progresses - By fla
Hello everybody! Some months have passed by, and I am here again to inform you about our progresses on Yorg ... During these months we have made a lot of things: two tracks , different cars , a bet...
Developer Journal - 2 weeks, 5 days ago
Still puttering away - By ferrous
So I still poke at my games, I just forget to post here =)  Lets see if I can sum up all the things added since last time: WaterMeteorsSwinging Wrecking BallsMagnets Overheat, top and bot...
Developer Journal - 2 weeks, 5 days ago
Devlog #6: Beginnings of the battle system - By ConnorORT
It’s time for Towards The Pantheon’s 6th devlog! You can find previous ones at http://www.connorlinning.com/ttp . I began working full time on the game 10 days ago and have been having a blas...
Developer Journal - 2 weeks, 6 days ago
Tweaking - By Aardvajk
Have just been making a few tweaks to the spaceship handling this morning. https://youtu.be/h788YJenhrI I've added some roll to the ship when turning. Nothing properly aerodynamic or anyt...
Developer Journal - 2 weeks, 6 days ago
Ready to show the playable civlike game next Saturday - By GeneralVimes
In 2010 I entered indie gamedev having a dream to make my own Civilization, which will be better than Sid Meyer's. Now I have 25 games released (among them there are 3 turn-based strategies) and I...
Developer Journal - 3 weeks, 1 day ago
Quick Spaceship Model - By Aardvajk
Happy to report I seem to be able to throw together very quick spaceship models with my 3D model editor far quicker than characters.   Just made this in about ten minutes last night, just...
Developer Journal - 3 weeks, 3 days ago
Keep It Simple Stupid - By Aardvajk
The whole spirit of this project is "Keep it simple, stupid." I want to stick to a manageable scope that will actually allow me to get past the 80% engine writing and get some pleasure from the 20%...
Developer Journal - 3 weeks, 4 days ago
Launched Spellbound on Steam - By slayemin
It's 10:15PM on Monday Night. I just launched Spellbound on Steam for the HTC Vive VR headset. This is not only the first game I've ever launched, it's a VR game. Pure craziness. I'm feeling a bit...


PARTNERS