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Latest Updates
Developer Journal - 15 hours, 26 minutes ago
Fixing: Task Switching and timing - By m.r.e.
I've managed to incorporate the state manager into the event loop more. This has allowed "pause" and "resume" technology to run more appropriately. Timing is still and issue. QPC vs. timeGetTime( )...
Developer Journal - 2 days, 4 hours ago
Back to the Platformer (again) - By Aardvajk
Well, it's official, I'm bored with the spaceship game already. Went too simple and found it dull to develop, let alone play, so am back with the 3D platform game.   It's the game I alway...
Developer Journal - 3 days, 22 hours ago
Introducing GameDev Marketplace - By Khawk
GameDev.net is pleased to announce the launch of GameDev Marketplace at https://gamedev.market. We’ve had a Marketplace on GameDev.net for several years, but it has never been ...
Developer Journal - 4 days, 7 hours ago
The long road to The Teaser Tailer - Precursor's Dawn - By Navyman
A minor note about this entry, it really needed to have been published a few days ago, but in the hope of getting it and the content, “right” I got some extra sleep.Game Development stories are oft...
Developer Journal - 4 days, 12 hours ago
Underconstruction - By m.r.e.
I've noticed several bugs in my game. I really don't consider the game as an "official" release. If anything, its in alpha, or beta stage. Problems I've notices so far: 1. Its not very stable....
Developer Journal - 4 days, 12 hours ago
Generating BoxColliders for PicaVoxel-imported objects in Unity3D - By Gamieon
Recently I downloaded MagicaVoxel which lets you create and modify blocky objects, and bought PicaVoxel which lets you import them into Unity3D projects. The purpose was twofold: to help my friend...
Developer Journal - 6 days, 7 hours ago
First Completed Game - By m.r.e.
The goal in this game is to basically get the highest score possible. You are given three chances to do so. You gain score points by destroying meteors. Depending on the size of meteor that's destr...
Developer Journal - 6 days, 16 hours ago
Temple of the Abyssal Winds v4.10 - By gdunbar
Temple of the Abyssal Winds v4.10 now available, with support added for iPhone! https://www.youtube.com/watch?v=7U-mNJy-sW4 In addition to the work to support the iPhone, this release also inc...
Developer Journal - 6 days, 16 hours ago
Video and a GiF - By ferrous
Last time someone asked for video/screenshots, so decided to try some image recording and uploading to youtube. Hadn't done the youtube thing before, but was fairly straightforward. Time to see i...
Developer Journal - 1 week, 1 day ago
Towards The Pantheon Devlog #7: First Teaser Video - By ConnorORT
It’s time for Towards The Pantheon’s 7th devlog! You can find previous ones at http://www.connorlinning.com/ttp . On Wednesday I released the first teaser video for Towards The Pantheon. It co...
Developer Journal - 1 week, 3 days ago
Flight Modes experiments - By Aardvajk
I've been experimenting with using two different flight modes. It is quite fun zooming around in the normal flight mode, but almost impossible to actually do anything precisely such as landing on a...
Developer Journal - 1 week, 3 days ago
Long launch reflections - By slayemin
So... I launched my game about a week and a half ago. Finally. I remember the day I decided I wanted to make games. I was playing Commander Keen, as I always did when I was about 14 years old,...
Developer Journal - 1 week, 4 days ago
Yorg's progresses - By fla
Hello everybody! Some months have passed by, and I am here again to inform you about our progresses on Yorg ... During these months we have made a lot of things: two tracks , different cars , a bet...
Developer Journal - 1 week, 6 days ago
Still puttering away - By ferrous
So I still poke at my games, I just forget to post here =)  Lets see if I can sum up all the things added since last time: WaterMeteorsSwinging Wrecking BallsMagnets Overheat, top and bot...
Developer Journal - 2 weeks, 16 hours ago
Devlog #6: Beginnings of the battle system - By ConnorORT
It’s time for Towards The Pantheon’s 6th devlog! You can find previous ones at http://www.connorlinning.com/ttp . I began working full time on the game 10 days ago and have been having a blas...
Developer Journal - 2 weeks, 1 day ago
Tweaking - By Aardvajk
Have just been making a few tweaks to the spaceship handling this morning. https://youtu.be/h788YJenhrI I've added some roll to the ship when turning. Nothing properly aerodynamic or anyt...
Developer Journal - 2 weeks, 1 day ago
Ready to show the playable civlike game next Saturday - By GeneralVimes
In 2010 I entered indie gamedev having a dream to make my own Civilization, which will be better than Sid Meyer's. Now I have 25 games released (among them there are 3 turn-based strategies) and I...
Developer Journal - 2 weeks, 2 days ago
Quick Spaceship Model - By Aardvajk
Happy to report I seem to be able to throw together very quick spaceship models with my 3D model editor far quicker than characters.   Just made this in about ten minutes last night, just...
Developer Journal - 2 weeks, 5 days ago
Keep It Simple Stupid - By Aardvajk
The whole spirit of this project is "Keep it simple, stupid." I want to stick to a manageable scope that will actually allow me to get past the 80% engine writing and get some pleasure from the 20%...
Developer Journal - 2 weeks, 6 days ago
Launched Spellbound on Steam - By slayemin
It's 10:15PM on Monday Night. I just launched Spellbound on Steam for the HTC Vive VR headset. This is not only the first game I've ever launched, it's a VR game. Pure craziness. I'm feeling a bit...
Developer Journal - 2 weeks, 6 days ago
Finished first mvp - By Finalspace
I finished the first mvp (minimum viable product) of leverman with all features i wanted ;-)The first level is fully playable from start to finish and contains the following features: - Tilemap bas...
Developer Journal - 3 weeks, 32 minutes ago
3D Paint Preview Video - By lawnjelly
Finally I got around to making a preview video of my little paint app. Screenshots are ok, but a video helps show how the app works a lot better. As with many projects, getting the main functionali...
Developer Journal - 3 weeks, 2 days ago
Random Caves - By Aardvajk
Quick Saturday morning update. Only have an hour on Saturday before the meet up with non-technical friends to set the world to rights. Still very ugly, but I'm randomly generating cave structures n...
Developer Journal - 3 weeks, 3 days ago
Die Skeleton! - By Polydone
Well - not quite yet. There is no such thing as damage or death implemented yet - and also the skeletons have no AI except for picking a random point on the map, finding a path, then walking to it....
Developer Journal - 3 weeks, 4 days ago
New direction (this week) - By Aardvajk
Just taking a quick five minute break from work to update here (honest :)). I've decided I want to take a break from all of the complicated stuff I've been doing lately, including planet generation...