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Developer Journal - 48 minutes, 17 seconds ago
Hexadecagon Maze Day 7 - By puz
Day 7 Today I mixed GDI+ with MFC so that I can antialias my lines. Here are the before and after pictures:http://members.gamedev.net/puz/no_antialias02.png http://members.gamedev.net/puz/antialia...
Developer Journal - 10 hours, 18 minutes ago
Time for some python scripting... - By Sporniket
Tonight my daughter went to bed early, and my wife want to do her stuff, so I have time for working on my project.Now I rework how I generate my bitmap font. Generating the font sprite sheet is qui...
Developer Journal - 1 day, 28 minutes ago
Hexadecagon Maze Day 6 - By puz
Day 6 I didn't do any programming.
Developer Journal - 1 day, 22 hours ago
Week 4-5 : a little bit of reschedule - By Sporniket
Hello,As I wrote in my previous entry, I had to rework a big part of my UI buttons, so I decided to redo them using inkscape. But then I cannot follow my initial schedule.So I decided to reschedule...
Developer Journal - 1 day, 23 hours ago
Hexadecagon Maze Day 5 - By puz
Day 5 I decided to make the center of the hexadecagons prohibited regions. The result is Figure (13).http://members.gamedev.net/puz/maze_04.png The maze looks a little like another maze I wrote la...
Developer Journal - 2 days, 23 hours ago
Hexadecagon Maze Day 4 - By puz
Day 4 Today I spent most of my time refactoring. But I also wrote new code at the last minute. Figure (12) is my initial attempt at maze generation. http://members.gamedev.net/puz/maze_03.png http...
Developer Journal - 4 days, 2 minutes ago
Hexadecagon Maze Day 3 - By puz
Day 3 Today I wrote code to remove walls. The buttons 3, 2, 1, 0 you see on the toolbar move the blue dot in one of 4 directions, and is used for testing. When the blue dot, which denotes the curr...
Developer Journal - 4 days, 10 hours ago
DSM Robo 3 - By riuthamus
http://www.bhslaughter.com/forum/uploads/gallery/album_2/gallery_1_2_47454.jpg This is the third robot!
Developer Journal - 4 days, 11 hours ago
Weekend Reading: Tales from Journal Land - By Gaiiden
Here are your entries from 8 /17 - 8/23 Welcome new author zebrakiller , NineheadGenasha and iamvegu !Project Updates From End to Beginning - coremarq is back to roguelike development, not doing...
Developer Journal - 5 days, 1 hour ago
Hexadecagon Maze Day 2 - By puz
Day 2 Today I will establish a link between cells. To recap, although in Hexadecagon Maze the cell shapes are different, moving from left to right, at some point the pattern starts to repeat. Same...
Developer Journal - 5 days, 9 hours ago
DSM Robo 2 - By riuthamus
http://www.bhslaughter.com/forum/uploads/gallery/album_2/gallery_1_2_11014.jpg I picture this little bugger to be like a roach of sorts. He will fly, however, so its more like a beetle than a roach!
Developer Journal - 6 days, 6 hours ago
Hexadecagon Maze - By puz
Yesterday I had an idea for a new maze. So I decided to code it. And share my experience in a Journal.Day 1 At first, I wasn't sure what kind of maze it is going to be. I just had a vague concept...
Developer Journal - 6 days, 7 hours ago
Finally got hired! - By dejaime
Hello Again!These last few days I've been under the radar, my poor blog probably feels really lonely right now, but there's a good reason.I have sent my CV for a local studio in hopes of getting a...
Developer Journal - 6 days, 14 hours ago
The Infocom Project: Infidel - By gdunbar
Today I completed my 14th Infocom game, Infidel! For more information about my attempt to finish all of these games, see here: http://www.gamedev.net/blog/717/entry-2259971-the-infocom-project/ htt...
Developer Journal - 6 days, 14 hours ago
The Infocom Project - By gdunbar
Well, this may be of no interest to anyone, and certainly has little to do with my indie game development, but it's my blog, so there! A project I've been working on for decades has been to win all...
Developer Journal - 1 week, 1 day ago
First Look into Portas Aurora: Battleline Concept - By Navyman
https://www.youtube.com/watch?v=fylAAnvbwqQ This video highlights a few elements of the game and concept ideas.Updated the graphics to a Standard resolution Prototype Version of the Interface A...
Developer Journal - 1 week, 1 day ago
Week 3-4 : First draft up and running, toolchain to prepare graphic files - By Sporniket
Hello,Last week I could complete the main planned tasks :get a running version (swing and android), just displaying the game board. (android snapshot , hope it works) I delayed the other task to th...
Developer Journal - 1 week, 2 days ago
My First Excursion Into the Unreal Editor - By Gamieon
While in-between major projects that use the Unity game engine, I decided to give the Unreal Editor a spin to see what all the hype was about. For those of you who just want to see the cool stuff f...
Developer Journal - 1 week, 3 days ago
New tech - By polyfrag
I finally got it running at real-time speeds. https://www.youtube.com/watch?v=JbnvadZAP2Q Now it's possible to do lots of things. Like a "breakout"-type game. Or making underground bunkers, dig...
Developer Journal - 1 week, 3 days ago
12) Taking a break - By AFS
I have worked on this thing for a year and a half, and I'm happy with the results so far. The map editor is looking really nice and the code is not that bad considering that I pretty much improvis...
Developer Journal - 1 week, 3 days ago
Portasaurora - By riuthamus
I was up late when Navyman was talking about his art. Figured I would speak with him and show him some concepts.20 minutes later:http://www.bhslaughter.com/forum/uploads/gallery/album_2/gallery_1_2...
Developer Journal - 1 week, 4 days ago
Graphics Now in 720p - By Navyman
After talking with a few devs in the chat here and talking to other team members, it was decided that the next logical step would be to upgrade the graphics from 720x938 of the image shown in the l...
Developer Journal - 1 week, 4 days ago
Weekend Reading: Tales from Journal Land - By Gaiiden
Here are your entries from 8 /10 - 8/16 Welcome new authors cyberspace009 , Gregory Cheyney and PsichiX !Project Updates My attempt at making a platformer - AFS takes inspiration from his experie...
Developer Journal - 1 week, 4 days ago
Cocos2d-x + Box2d Breakout Updated - By jwezorek
Cocos2d-x releases since version 3 have broken compatibility with old tutorials. This can especially be a problem when you want to do something slightly non-standard from the point-of-view of Cocos...
Developer Journal - 1 week, 4 days ago
Back from SIGGRAPH - By polyfrag
I have returned with inspiration.https://dl.dropboxusercontent.com/u/109630018/temp/photos/photo%201.JPG https://dl.dropboxusercontent.com/u/109630018/temp/photos/photo%202.JPG https://dl.dropboxus...


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