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Awesome job so far everyone! Please give us your feedback on how our article efforts are going. We still need more finished articles for our May contest theme: Remake the Classics

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Writing Articles is Good for YOU!

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Latest Updates
Developer Journal - 22 hours, 5 minutes ago
Drop Zone - By Gaiiden
I want to share with you something from my wallet. Hang on, let me pull it out... ah here we go: This is my design sketch that goes with me wherever I go, and has all the details needed for me t...
Developer Journal - 22 hours, 14 minutes ago
Weekend Reading: Tales from Journal Land - By Gaiiden
Here are your Journal Land entries from the period of 5 /18 - 5/24 Stop by and give a welcome to new authors TheChubu and Squared'D !Project Updates Habitue Games Journal - HabitueGames shares th...
Status Update - 1 day, 6 hours ago
NaturalSoccer
Just finished very first version of a Natural Soccer User Guide: http://t.co/JFQYphIISj
Status Update - 2 days, 2 hours ago
jms bc
munchies
Status Update - 2 days, 9 hours ago
Tournicoti
L'avantage de bosser Le Petit Shmitt mains séparées, c'est qu'on a toujours une main disponible pour tenir la bouteille et picoler comme un trou
Developer Journal - 2 days, 10 hours ago
My personal almost-game-jam: Hours 1-24 of 48 - By Gamieon
I've spent many years developing games in my spare time (which I don't have much of) with unique game play that aren't side-scrollers, first-person shooters, RPG's, MMO's; and aren't even multi-pla...
Status Update - 3 days, 4 hours ago
Tournicoti
"La pire contribution qui ait pû être accordée à la Programmation est le typage dynamique." Flatulin Fromagefrais
Developer Journal - 3 days, 4 hours ago
Not almost done - By polyfrag
I'm inspired to balance the game to the end and finish what I intended to do. Each time I test the game, I'm trying to make the gameplay last as long as possible without breaking down and to be as...
Developer Journal - 3 days, 7 hours ago
Leadwerks 3: Editor features and workflow enhancements - By Josh Klint
This update to Leadwerks 3 brings the addition of lightmapping across curved surfaces with smooth groups. The image below is a set of lightmapped CSG brushes, not mesh lighting. You can read a det...
Developer Journal - 5 days, 9 hours ago
Demolition Game Idea - By HabitueGames
Things I've Learnt Since Element Rush I've learnt a couple things and added it to my mental book of "What not to do when making games".And one of the things that I noticed is, planning! planning!...
Developer Journal - 5 days, 17 hours ago
Almost done - By polyfrag
I think it'll be done in about a week.[ ] AI buying/selling of property [ ] request to end war [ ] confirmation to start war [ ] AI starting/ending wars [ ] AI building competitors in case of m...
Developer Journal - 5 days, 23 hours ago
How It Started - By TheChubu
Introduction Hi! http://public.gamedev5.net//public/style_emoticons/default/laugh.png I decided to write up what I was doing because: a. I like to write. b. Writing about I'm doing helps me to...
Status Update - 5 days, 23 hours ago
TheChubu
Hmm... My heightmap generator is having some difficulties with rivers... Need moar simulation!
Developer Journal - 1 week, 8 hours ago
Weekend Reading: Tales from Journal Land - By Gaiiden
Here are your Journal Land entries from the period of 5 /11 - 5/18 Stop by and give a welcome to new author Plethora !Project Updates RuinValor - Birth of Talos - riuthamus shows off one of the 15...
Developer Journal - 1 week, 8 hours ago
Tips for Working With an Art Studio - By Gamieon
In 2012 I had the pleasure to work with Meta3D Studios in developing artwork for my mobile game "Hamster Puzzler," and I'd like to share some tips on getting the most out of working with an art stu...
Status Update - 1 week, 12 hours ago
Tournicoti
Quand un mec commence sa phrase par "Ecoutez, ..." je ne l'écoute plus
Developer Journal - 1 week, 1 day ago
Buildings! - By gdunbar
Continuing work on Unannounced SENG Game. Here's a screenshot of the various buildings for the towns:http://uploads.gamedev5.net/gallery/album_495/gallery_98001_495_185284.jpg
Status Update - 1 week, 1 day ago
Tournicoti
SmallTalk a été conçu par et pour des abrutis
Status Update - 1 week, 1 day ago
Bacterius
Space Engine looks pretty awesome. I just wish I could find Earth, but by the looks of it, that's going to take a while.
Developer Journal - 1 week, 1 day ago
Easy bake timers - By polyfrag
are the newest addition. They tell you how long before the building's next cycle, when the next production quota starts.http://i90.photobucket.com/albums/k276/krims2006/corpstates%20misc/easybake2_...
Status Update - 1 week, 2 days ago
Tournicoti
"In C++, memory leaks cannot be avoided" A teacher that should quit wine
Status Update - 1 week, 2 days ago
Tournicoti
Je ne paierai plus pour entendre des fronts plats raconter des inepties verbeuses en faisant vaguement défiler un diaporama. Ces opportunistes me font gerber. Je veux des vrais professeurs pas des voleurs !
Status Update - 1 week, 2 days ago
Tournicoti
Je joue de l'orgue, cela ne veut pas dire que je suis curé ... Je joue du clavecin, cela ne veut pas dire que je suis royaliste ... Au lieu de nous saôuler avec vos inepties verbeuses en prétendant enseigner allez dans le privé
Status Update - 1 week, 2 days ago
Tournicoti
Ce qui me fait bien marrer, c'est que les cons qui se vantent de ne pas aimer le clavecin n'en ont pourtant jamais entendu de leur conne de vie ...
Developer Journal - 1 week, 2 days ago
Lightmapping curved CSG surfaces - By Josh Klint
I'm a big fan of constructive solid geometry because it allows people without advanced modeling skills to design a game level that looks great. In fact, I originally got my start in game developmen...


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