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Developer Journal - 3 hours, 14 minutes ago
"The Week of Awesome II" Post - By ryan20fun
Hello everyone http://public.gamedev5.net//public/style_emoticons/default/smile.png My postmorten.What went (mostly) right:Art styleLevel layoutLevel loading systemBullet physics integrationBrief p...
Developer Journal - 14 hours, 47 minutes ago
The building of Caveman - part 6 - data structures - By Norman Barrows
The building of Caveman - part 6 - data structuresWhen i first got into programming as my major, my biggest fear was that I'd end up as a database programmer. Turns out I became a gamedev. But i s...
Developer Journal - 16 hours, 5 minutes ago
Week 9-10 : Time to reschedule again - By Sporniket
Dear log,After finishing implementing the game sequence, there are still some boring points to do, like saving and presenting the highest score.To understand, I have to explain the logic of my fram...
Developer Journal - 16 hours, 23 minutes ago
WOA2: Final thoughts - By riuthamus
Quick Thoughts: I saw the rest of the people posting these things called postmortem and I thought to myself, "Why? Did somebody die?" I realized shortly after what they were saying so I went to di...
Developer Journal - 19 hours, 25 minutes ago
Post mortem - By mousetail
Things that went well: Simple ideagraphics where good enoughenough types of monstersgood extra features (pause, hiscore etc)I managed to stay motivatedI finished plenty of time early (time managem...
Developer Journal - 23 hours, 16 minutes ago
Week of Awesome II - Post Mortem - By stu_pidd_cow
So this is a summary of my feelings about my game “Little Jimmy”, or like whatever. So read it and take my bad advice.What Went Right? The Idea Whether you think the idea is “fun” or not is up fo...
Developer Journal - 1 day, 5 hours ago
Epilogue - A Post-Mortem on "The Life of Phillip Morris" - By Orymus3
Epilogue - A Post-Mortem "That chilling moment when I have learned the truth, and suddenly, my car became nothing more than a toy. I had lost innocence on that day, and I fought tooth and na...
Developer Journal - 1 day, 10 hours ago
The building of Caveman - Part 5 - General code organization - By Norman Barrows
The building of Caveman - Part 5 - General code organizationThis is the general code organization used in Caveman:void main:----------------initprogrunprogendproginitprog------------------init z3d...
Developer Journal - 1 day, 14 hours ago
Week of Awesome II post mortem - By Erik Rufelt
Download link: http://www.rufelt.se/Timmys_Toys.zip Finished my Week of Awesome II entry yesterday (or actually this morning), called Timmy's Toys.Main game-play is a tower-defense, where the playe...
Developer Journal - 1 day, 15 hours ago
Temple of the Abyssal Winds Beta Feedback Thread - By gdunbar
This thread is for myself and beta testers of Temple of the Abyssal Winds (http://prankster.com/totaw ) to give and respond to feedback that comes up during the beta.
Developer Journal - 1 day, 18 hours ago
The past lingers. - By Thaumaturge
A post-mortem for Darkholm, as best I recall. Only one week in which to make a game. Not much time at all: a short dash, top speed all the way, exhausting and exciting. It can be a competition conc...
Developer Journal - 1 day, 20 hours ago
Week of Awesome: The Final Haul - By Mussi
Hey everyone,This week has been a blast! I was barely able to deliver anything, but I managed to get a grand total of 1 minute of simple gameplay in there http://public.gamedev5.net//public/style_e...
Developer Journal - 2 days, 3 hours ago
WOA2: Submission - By riuthamus
DOWNLOAD LINK: Dropbox Riuthamus.com CONTROLS: E - [Use to enter buildings]F - [Use to pickup and throw]1 - 4 [Sets the tool you wish to use]I - [Opens Inventory]Spacebar - [Press for action]**Pr...
Developer Journal - 2 days, 3 hours ago
WOA2: Submission - By riuthamus
DOWNLOAD LINK: Dropbox Riuthamus.com INSTRUCTIONS: http://www.bhslaughter.com/forum/uploads/gallery/album_2/gallery_1_2_8780.png http://www.bhslaughter.com/forum/uploads/gallery/album_2/gallery_1...
Developer Journal - 2 days, 4 hours ago
End of day seven - TWoA - By Servant of the Lord
Alrighty, here's my entry: [Download .zip file from Dropbox] https://pbs.twimg.com/media/Byq6HBvCUAAlEgo.png Man, this was really tiring. I had to vastly shift the gameplay mechanics earlier toda...
Developer Journal - 2 days, 4 hours ago
Moved to GitHub! - By TheChubu
Small update, moved the repo to GitHub, and config files. dustArtemis dustArtemis is a fork of Artemis Entity System , which is a BSD-licenced small Java framework for setting up Entities, Com...
Developer Journal - 2 days, 5 hours ago
Week of Awesome II - Day 7 - By stu_pidd_cow
Time’s up! I haven’t actually done much in the past 24 hours because I’m currently being butchered by the flu. I was going to do a post-mortem for this post but I might do it tomorrow instead. I di...
Developer Journal - 2 days, 6 hours ago
Spaces for all the things, and everything in its space - By ApochPiQ
So Epoch has managed to self-host (as of an embarrassingly long time ago) and the Era IDE is slowly turning into something actually worth using. Over the past few days I got a rudimentary symbol lo...
Developer Journal - 2 days, 6 hours ago
Awesome INI Loader C++ Library Launches - By ajm113
Hello everyone! I would like to introduce my INI library parser. I wrote from scratch and would like to thank the community for their help, writing this library. So whats so good about this library...
Developer Journal - 2 days, 8 hours ago
WOA2: Down to the Wire - By riuthamus
We are merging all of our files now and making the final changes to the scene. With only a few hours left this is really cutting it close. We have something already in place but we are simply tryin...
Developer Journal - 2 days, 12 hours ago
"The Week of Awesome II" Day 7 - By ryan20fun
Hello againhttp://public.gamedev5.net//public/style_emoticons/default/smile.png I have been quite productive today, Wierd.So I have got two levels into the game with a menu/getting acquainted one a...
Developer Journal - 2 days, 17 hours ago
Mode of representation - By polyfrag
Here's what I played around with. I realized I was wasting too much time on making it look nice.https://dl.dropboxusercontent.com/u/109630018/temp/symwars2/aaa000/2014-09-02%2004-01-42.png https://...
Developer Journal - 2 days, 17 hours ago
Chapter 7 - Delivery! - By Orymus3
Chapter 7 Here we are, the competition is finally over!Here is my Build .(I've hosted in for convenience, so I can easily issue new builds as the day progresses until the Final countdown elapses.)...
Developer Journal - 2 days, 17 hours ago
Mode of representation - By polyfrag
Here's what I played around with. I realized I was wasting time trying to make it look nice.https://dl.dropboxusercontent.com/u/109630018/temp/symwars2/aaa000/2014-09-02%2004-01-42.png https://dl.d...
Developer Journal - 2 days, 20 hours ago
Day 7 AND DONE! - By mousetail
Py2exe'd it and made a installer. I had some problems with including the font, so you will need to install it seperatly.Install instructions:open the dropbox folder here download ARNPRIOR.TTF and...


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