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  Posted by Michael Tanczos , 01 Nov 2014
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Developer Journal - 2 days, 5 hours ago
Beautiful code part 3 - bottom up design - By Norman Barrows
Beautiful code part 3 - bottom up designan example of beautiful code using bottom up design.with this method, you start with the lowest level stuff, then add higher level layers until you have a su...
Developer Journal - 2 days, 6 hours ago
Beautiful code - part 2 - top down design - By Norman Barrows
Beautiful code - part 2 - top down designan example of beautiful code.this was a result of top down design. IE high level routines fist, lowest level routines last.first, the algo was written in co...
Developer Journal - 2 days, 6 hours ago
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Skinned mesh code part 5 - implementation example 2another implementation example from caveman 3.0:this is the actual code that draws band members and NPCs in the game now. void draw_caveman2(int...
Developer Journal - 2 days, 6 hours ago
Skinned mesh code part 4 - implementation example - By Norman Barrows
Skinned mesh code part 4 - implementation exampleAn implementation example from Caveman 3.0: // called by draw_skinmesh_caveman // draws eyeballs attached to the headbone with an offset.// to d...
Developer Journal - 2 days, 6 hours ago
Skinned mesh code part 3 - mesh and controller memory pools - By Norman Barrows
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Developer Journal - 2 days, 7 hours ago
Skinned mesh code part 1 - Low level Microsoft code - By Norman Barrows
skinned mesh code part 1low level Microsoft code from DXUT.h and tiny.cpp. June 2010 DX9.0c SDK. // -------------------------------------------------------------------------------// -------------...
Developer Journal - 2 days, 8 hours ago
L Spiro on scene managers vs state managers - By Norman Barrows
L Spiro on scene managers vs state managersan excellent description of scene and state managers by L Spiro from a recent thread:A scene manager manages a scene in your game. A scene is any spaci...
Developer Journal - 2 days, 8 hours ago
Servant of the Lord on inheritance vs composition - By Norman Barrows
Servant of The Lord on inheritance vs compositiona very lucid explanation of inheritance vs composition by Servant of the Lord, from a recent thread:Classes should favor composition over inher...
Developer Journal - 2 days, 9 hours ago
Status Update - By gdunbar
Just back from vacation, and thought I'd give a status update for all of the adoring TotAW players out there.http://uploads.gamedev5.net/gallery/album_495/gallery_98001_495_3108.jpg Chapter 3 is go...
Developer Journal - 2 days, 14 hours ago
XML loading working - By mousetail
I hate these types of improvements since you can't even see them at the surface, in fact, the game has become worse since I haven't moved all the old monsters to the new system yet. I have basic fu...
Developer Journal - 3 days, 14 hours ago
Fluffy Friday #5: Concepts Art and wallpapers to download! - By VirginRed
Bite sized news for small stuff. Today: Concepts Art and wallpapers to download! Hello fox riders and welcome to another installment of our fluffy sweetness. If you missed our monsters last time y...
Developer Journal - 5 days, 12 hours ago
Gameplay update - By Ashaman73
So, the month is almost over and no update up-to-now. There’s not much to show off. For one I was on vacation, on the other hand I play tested a lot and refined/rebalanced the game play.The gamepla...
Developer Journal - 5 days, 19 hours ago
June Update - By slayemin
TL;DR: We've decided to polish up and expand the zombie game we've been working on.We've got a few interesting things we're going to do with it http://public.gamedev5.net//public/style_emoticons/d...
Developer Journal - 1 week, 6 hours ago
Prologue - By Orymus3
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Developer Journal - 1 week, 2 days ago
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Developer Journal - 1 week, 4 days ago
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Developer Journal - 1 week, 6 days ago
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Developer Journal - 2 weeks, 16 hours ago
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