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Latest Updates
Developer Journal - 1 day, 6 hours ago
First Look into Portas Aurora: Battleline Concept - By Navyman
https://www.youtube.com/watch?v=fylAAnvbwqQ This video highlights a few elements of the game and concept ideas.Updated the graphics to a Standard resolution Prototype Version of the Interface A...
Developer Journal - 1 day, 18 hours ago
Week 3-4 : First draft up and running, toolchain to prepare graphic files - By Sporniket
Hello,Last week I could complete the main planned tasks :get a running version (swing and android), just displaying the game board. (android snapshot , hope it works) I delayed the other task to th...
Developer Journal - 2 days, 12 hours ago
My First Excursion Into the Unreal Editor - By Gamieon
While in-between major projects that use the Unity game engine, I decided to give the Unreal Editor a spin to see what all the hype was about. For those of you who just want to see the cool stuff f...
Developer Journal - 3 days, 3 hours ago
New tech - By polyfrag
I finally got it running at real-time speeds. https://www.youtube.com/watch?v=JbnvadZAP2Q Now it's possible to do lots of things. Like a "breakout"-type game. Or making underground bunkers, dig...
Developer Journal - 3 days, 9 hours ago
12) Taking a break - By AFS
I have worked on this thing for a year and a half, and I'm happy with the results so far. The map editor is looking really nice and the code is not that bad considering that I pretty much improvis...
Developer Journal - 4 days, 30 minutes ago
Portasaurora - By riuthamus
I was up late when Navyman was talking about his art. Figured I would speak with him and show him some concepts.20 minutes later:http://www.bhslaughter.com/forum/uploads/gallery/album_2/gallery_1_2...
Developer Journal - 4 days, 10 hours ago
Graphics Now in 720p - By Navyman
After talking with a few devs in the chat here and talking to other team members, it was decided that the next logical step would be to upgrade the graphics from 720x938 of the image shown in the l...
Developer Journal - 4 days, 15 hours ago
Weekend Reading: Tales from Journal Land - By Gaiiden
Here are your entries from 8 /10 - 8/16 Welcome new authors cyberspace009 , Gregory Cheyney and PsichiX !Project Updates My attempt at making a platformer - AFS takes inspiration from his experie...
Developer Journal - 4 days, 16 hours ago
Cocos2d-x + Box2d Breakout Updated - By jwezorek
Cocos2d-x releases since version 3 have broken compatibility with old tutorials. This can especially be a problem when you want to do something slightly non-standard from the point-of-view of Cocos...
Developer Journal - 4 days, 17 hours ago
Back from SIGGRAPH - By polyfrag
I have returned with inspiration.https://dl.dropboxusercontent.com/u/109630018/temp/photos/photo%201.JPG https://dl.dropboxusercontent.com/u/109630018/temp/photos/photo%202.JPG https://dl.dropboxus...
Developer Journal - 1 week, 9 hours ago
Demo Now Visually Shareable - By Navyman
My last post, check it out , talked about the process leading to the creation of Battleline's Demo. Now 12 days into the Demo's development it has finally arrived at a point where, I believe, it is...
Developer Journal - 1 week, 15 hours ago
Some results - By polyfrag
Working on economics. AI, to be specific. Competition now works using an inverse utility function and profit maximization.Profit maximization is: given a set of "demand points", each with quantity...
Developer Journal - 1 week, 2 days ago
Return to work! - By riuthamus
I apologize for not posting sooner. I was on the open ocean for the past 2 months. I am now home and ready to share what I have been working on.http://www.bhslaughter.com/forum/uploads/gallery/albu...
Developer Journal - 1 week, 2 days ago
The Menus of LOST ORBIT - By PixelNAUTS
With production nearing it's end we decided to redo the main menus for the game. Each of the four solar systems has a unique and fully animated background. The character art will also change with p...
Developer Journal - 1 week, 4 days ago
11) Struggling with "art". - By AFS
I have done some things related to this monster here and there but truth be told, I can't seem to remember exactly what I did or if it was something important or not. Usually I complete some task a...
Developer Journal - 1 week, 4 days ago
Weekend Reading: Tales from Journal Land - By Gaiiden
As promised, here are your entries from 7 /19 - 8/9 Welcome new authors rbritt , GiTS and Sporniket ! Project Updates Magic Pixels - joew's latest look at Empyrios includes how the game's HUD sh...
Developer Journal - 1 week, 5 days ago
Shipyard Development News 8 August 2014 - By nerdboy64
It’s been a while since I posted one of these, mainly because I’ve been working more on the Sooper Seecret Tank Project than on Shipyard over the last couple weeks. However, as Shipyard is still my...
Developer Journal - 1 week, 5 days ago
Building the Heavens... - By Mak
An excerpt from my latest blog post ...Work has progressed this week on the Celestial Body rendering – I’ve resolved the issues reported in the last post and largely wrapped it up for now. I’ve al...
Developer Journal - 1 week, 6 days ago
A Week into Demo Development - By Navyman
After setting some rough boundaries I drafted a Design Document for the Demo. This brought a fair amount of discussion over whether a different document was required. However, the basic logic of th...
Developer Journal - 2 weeks, 1 day ago
Grabbing time for game programming - By Sporniket
So, I want to program a game. I choose a modest project (a simple game of memory) that will not require a lot of work. I have an already completed game, so I will take advantage of this by reusing...
Developer Journal - 2 weeks, 1 day ago
A small introduction - By Sporniket
Hello world =)So, I decided to write a game and to log my progress here, but I should first introduce myself.I will start with the "busy life" part : my regular job is NOT game programming (more on...
Developer Journal - 2 weeks, 4 days ago
Weekend Reading Back Next Week - By Gaiiden
I feel I owe the community a heads up since I normally don't miss posting more than twice in a row. We're in the final stages of cleaning out the house I've lived in since I was 2 so there's lots o...
Developer Journal - 3 weeks, 1 day ago
Reduce the Scale or Create a Demo? - By Navyman
Scale of a project is often the weakest point in a game's development. The game I have in mind to create is no different. Battleline is a Collectable Card Game (CCG) with nearly 500 cards alone sca...
Developer Journal - 3 weeks, 4 days ago
RADICAL HEROES in DAILY INDIE GAME'S "DIG SUPER BUNDLE 6" - By MAD UNICORN GAMES
http://uploads.gamedev5.net/gallery/album_535/gallery_193470_535_498730.png http://www.dailyindiegame.com/content_bundle.html http://www.youtube.com/watch?v=tsYAT1UjZI4 RADICAL HEROES: CRIMSON...
Developer Journal - 3 weeks, 4 days ago
Zzazzy 1.0.0 - By jwezorek
My iPad game Zzazzy has made it through the review process and is now on the App Store: see here .I will be updating the page I have for it here this week with more detailed instructions than what...


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