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Developer Journal - 1 hour, 21 minutes ago
HTML5 audio for games made easy - By Sean T. McBeth
Audio in the browser is deceptively tetchy. It's easy to get a basic sound to play with the <audio> tag .<audio id="myAudioThinger" controls="controls" preload="auto" autoplay="true"...
Developer Journal - 4 hours, 52 minutes ago
Why I turned down a great job offer. - By Sean T. McBeth
I recently received a very generous job offer from a rather prestigious company. I didn't even apply, they contacted me through LinkedIn. To say that I was honored to even receive a cold-contact fr...
Developer Journal - 1 day, 22 hours ago
Entity pooling and EntityObservers - By TheChubu
In this update: Entity pooling and refactoring EntityObservers.dustArtemis dustArtemis is a fork of Artemis Entity System , which is a BSD-licenced small Java framework for setting up Entities...
Developer Journal - 2 days, 1 hour ago
Slimming down the Epoch runtime and improving program start times - By ApochPiQ
Right now a big limitation of the Epoch program execution model is the fact that .EXEs generated by the compiler are not in fact native binaries. They are compact bytecode wrapped in a thin shim th...
Developer Journal - 3 days, 4 hours ago
What I am working on… - By jwezorek
I’m working on a puzzle game for iPads that takes the mechanics of a somewhat obscure game from the 1990s(*) and puts them on a double logarithmic spiral. The final app will be styled similar to...
Developer Journal - 3 days, 21 hours ago
VR Lessons Learned So Far - By Sean T. McBeth
This is a loosely organized list of things I've noticed while using and developing virtual reality applications for the smartphone-in-headset form factor. It is specific to my experience and may no...
Developer Journal - 5 days, 1 hour ago
WebRTC device syncing - By Sean T. McBeth
https://www.seanmcbeth.com:8081/img/screenshot.png WebGL VR Big update today. When you use your PC in conjunction with your Smartphone, the two devices will communicate over your local network, ra...
Developer Journal - 6 days, 21 hours ago
Epoch Mailing List - By ApochPiQ
I've spun up a mailing list for the Epoch project, mostly because I'm tired of having conversations about it span half a dozen websites and PMs and blah blah.Here's the link: clicky . Or you can em...
Developer Journal - 6 days, 22 hours ago
RADICAL HEROES : Version 1.05 Releases on Oct, 15th! - By MAD UNICORN GAMES
http://uploads.gamedev5.net/gallery/album_616/gallery_193470_616_271590.png THAT'S RIGHT! The wait is almost over! On October 15, 2014 Radical Heroes: Crimson City Crisis Alpha version 1.05 release...
Developer Journal - 1 week, 6 hours ago
Three toads and the spit of a badger - By ApochPiQ
So Epoch has a couple of warts that I'm looking at smoothing out. One of them has to do with overloads that do type decomposition of algebraic sum types://// How things look today//type Optional...
Developer Journal - 1 week, 20 hours ago
Unity, here we come! - By Orymus3
Some of you may already be aware that I was part of the Week of Awesome II jam a few weeks back (and finished 4th! yay!).I've already explained my reasons to participate in this event, and one of t...
Developer Journal - 1 week, 1 day ago
Videolog #7 - Answering questions & a 80's montage. - By bladderbloat
Even more time has gone since my last journal entry, but now I remember that making these is great because I can just write it all out since nobody near me could handle all this talk!We made anothe...
Developer Journal - 1 week, 1 day ago
Cross Platform 3D Game Development Diary, Entry XI - By dimitros.be
Lately I have been feeling compelled to explain this project to people who have not been following it since the beginning. So I have posted an article on GameDev.net, in which I present the project...
Developer Journal - 1 week, 1 day ago
The judge's post-mortem - By slicer4ever
So with the Week of Awesome II coming to a close, some folks have asked me to also write up a post mortem on the entire event. I'm not the best at writing up these sort of things, but i'll see what...
Developer Journal - 1 week, 2 days ago
Darkholm: An Exhumation - By Thaumaturge
(Why an "exhumation"? Well, a post-mortem has already been done: this is me digging up the corpse to re-examine it in light of new evidence.)So, what went so wrong? Having read the reports given by...
Developer Journal - 1 week, 2 days ago
V2.00! (Easy Mode) - By Orymus3
Just thought I'd give everybody a rest and fix the controls.You can now play the 'Easy ' mode!Notable changes:- Increased the mass of the car- Reduced angular drag of the car- Drastically increased...
Developer Journal - 1 week, 3 days ago
Week Of Awesome II - My Scores - By slicer4ever
here you will find all my reviews/scores for the week of awesome II contestants: http://www.gamedev.net/topic/661418-the-week-of-awesome-ii-the-judge-thread/ ---Team: Orymus3:Game Link: http://orym...
Developer Journal - 1 week, 3 days ago
Code for loading TMX level maps, using Json (and marmalade renderer) - By Sotos
It's a pain to create levels, unless you have a level editor that is.Luckily, for 2D games, there are free editors out there like Tiled ( http://www.mapeditor.org/ ).I needed to have a tool to hel...
Developer Journal - 1 week, 4 days ago
I Am Dolphin - Kinect Prototype - By Promit
I'd hoped to write up a nice post for this, but unfortunately I haven't had much time lately. Releasing a game, it turns out, is not at all relaxing. Work doesn't end when you hit that submit butto...
Developer Journal - 1 week, 5 days ago
Watching syntax evolve - By ApochPiQ
I'm still thinking a lot about the question of task syntax in Epoch. The more I contemplate the matter, the less I like the idea of having tasks be overloaded as the "only" way to do namespacing. I...
Developer Journal - 1 week, 5 days ago
Our New Game: I Am Dolphin - By Promit
After an incredibly long time of quiet development, our new game, I Am Dolphin, will be available this Thursday, October 9th, on the Apple/iOS App Store. This post will be discussing the background...
Developer Journal - 1 week, 6 days ago
Epoch Release 15 is now available - By ApochPiQ
Release notes .I didn't get a ton of votes, but all the votes I got were for doing a release sooner rather than later. So here you go, with all the warts and incomplete stuff.This is mostly a miles...
Developer Journal - 2 weeks, 1 day ago
Plodding ever onward - By ApochPiQ
I've begun the mammoth task of refitting the Epoch compiler to believe in namespaces.Up until now, all names have been global, and all named entities have existed as peers in the global space. (The...
Developer Journal - 2 weeks, 2 days ago
Weekend Reading: Tales from Journal Land - By Gaiiden
Here are your entries from 9 /26 - 10/4 Welcome new authors conceptcrash , jfarias , Misantes , Zaucy , Delphinon and ajm113 !Week of Awesome Participants Take note that the first couple of listed...
Developer Journal - 2 weeks, 3 days ago
moved to sorceforge - By mousetail
I added Dutch as a language option so my family can play it, and I moved the game to sourceforge . Right now I just ask for the language in a ugly dialog box, but I will be looking for a better opt...