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Developer Journal - 12 hours, 24 minutes ago
Game Production Update: Jan - Mar 2015 - By slayemin
A lot has been happening in the last few months and I've been procrastinating on writing this journal entry.Game Summary: The currently untitled PC game is a 4X turn based fantasy strategy game whe...
Developer Journal - 1 day, 16 hours ago
Isometric balance - By polyfrag
Much work later, I achieved a balance that can continue indefinitely, breaking my previous record of 79+ hours, this time without any adjustments or intervention. What does this mean? This means I...
Developer Journal - 2 days, 14 hours ago
Videos - By alfith
Hello.I uploaded the 3 videos I currently have of the game development.The first one is the old terrain + paths test:- infinite terrain- terrain "patch" system to create craters- random tree placem...
Developer Journal - 2 days, 16 hours ago
Ouch! - By gdunbar
This one hurts. Negative review of TotAW:http://www.hookedgamers.com/pc/temple_of_the_abyssal_winds/review/article-1432.html I'm not going to lie, that hurts motivation a little bit. However, now i...
Developer Journal - 4 days, 13 hours ago
Good update on internals, new levels peace of cake - By cozzie
Hi.Just a short update after some nice improvements last 3 to 4 days.I've designed and implemented my scenemanager and gamebase classes.Meaning I've got great flexibility now and adding now levels...
Developer Journal - 5 days, 2 hours ago
Texturing experiments - By JTippetts
So, lately I've been getting back into working on Goblinson Crusoe. I've got the core working again (except for particle systems), but I've allowed myself to be sidetracked. In my previous journal...
Developer Journal - 6 days, 1 hour ago
The Mechanical Heart: Room Generation - By dsm1891
http://uploads.gamedev5.net/gallery/album_894/gallery_209611_894_263612.png The Mechanical Heart Development Blog Sorry for the laps in journals lately I have recently (by recently I mean 4 mon...
Developer Journal - 6 days, 1 hour ago
The Harvest: Farm System v1 - By riuthamus
It has been a busy month for us due to the conversion to Unity 5.0. Finally, we have some progress worth showing. Goss has been hard at work adding in the old systems and ensuring they are clean/ti...
Developer Journal - 6 days, 7 hours ago
CulDeVu vs game development - By CulDeVu
Oi thar e'rybody!So, I'm really bad at making video games.I really like making prototypes and exploring new and cool mechanics.These things don't go together very well.See, it's not that I loose mo...
Developer Journal - 6 days, 14 hours ago
Stay Classy, RPGers! - By gdunbar
http://uploads.gamedev5.net/gallery/album_495/gallery_98001_495_19605.png So, reading various forum posts on Temple of the Abyssal Winds, people just trying out the game, I see that one of the firs...
Developer Journal - 1 week, 19 hours ago
Playing around with environment lighting mockups - By Servant of the Lord
I've been playing around in Paint Shop Pro to mockup different environment lightings. These are conceptual (they aren't in-game): http://puu.sh/gGSr4/c1948952f0.png This is stylistic practice for...
Developer Journal - 1 week, 21 hours ago
A quick update. march 19th 2015 - By Norman Barrows
While I wait for a build, I thought I'd do a quick update. Its been too long since I posted a progress report.I've been play testing the game a lot recently. About one game year so far with the sa...
Developer Journal - 1 week, 1 day ago
Chapter 4 Graveyard Screenshot - By gdunbar
How about a screenshot? Here's a graveyard in the level editor. Enjoy!http://uploads.gamedev5.net/gallery/album_495/gallery_98001_495_126173.jpg
Developer Journal - 1 week, 1 day ago
Om - By Aardvajk
Thought rather than posting random stream of conciousness updates about the Om scripting language, I'd try and post a bit more of a structured introduction to the syntax today. Will write some stuf...
Developer Journal - 1 week, 2 days ago
Now on Facebook! - By gdunbar
Check out the Merry Prankster Games Facebook page:https://www.facebook.com/prankstergames Give us a like if you happen by. Chat about Temple of the Abyssal Winds if it suits your fancy.In the throe...
Developer Journal - 1 week, 3 days ago
LightWave - Phase 1 finished. - By slicer4ever
Today i'd like to talk about a new framework i've been working on. Honestly i expect myself to be the only person to ever reasonable use this framework, but it is a challenge that i one day hope wi...
Developer Journal - 1 week, 3 days ago
Finished menu's and leaderboard - By cozzie
Hi all.Just a short update on the progress;- finished the menu's including scaling, meaning that in all chosen resolutions, the menu's scale up nicely now- the user can now switch screen resolution...
Developer Journal - 1 week, 3 days ago
Screen Space Reflections ( SSR ) - CONTINUED ( Aka Improvements ) - By Migi0027 (肉コーダ)
So I've been working on my screen space reflections (SSR) and have been trying to eliminate artifacts. The next step will be the somehow make it more physically, because currently I just base the s...
Developer Journal - 1 week, 5 days ago
Om scripting progress - By Aardvajk
Flying along with the scripting language. Have implemented Array types as well as Object types now. Example of some of the things you can do:var o ={ var x = [ 10, 20, "hello" ]; var f =...
Developer Journal - 1 week, 5 days ago
Screen Space Reflections ( SSR ) - We must all accept yoshi_lol as our lord and true saviour! - By Migi0027 (肉コーダ)
So I finally got a basic implementation of Screen Space Reflections ( SSR ), aside from the fact that its screen space and some artifacts it's actually ok. Now, you may wonder why the title is as f...
Developer Journal - 1 week, 5 days ago
5) "Maybe a month?" - By AFS
Hello.I've been experimenting with some gameplay mechanics. Gameplay wise the game is not original at all, you just shoot at things and things shoot at you. I tried to change this by taking away yo...
Developer Journal - 1 week, 5 days ago
End of Spring Break update - By CulDeVu
'eyyyy!So indiedb is an interesting place, and it has a really weird ranking system. I went from rank 1778/24950 to 4911/24950 in about 24 hours, during all of which I was never even in the catalog...
Developer Journal - 1 week, 6 days ago
Data permanence (or a lack thereof) - By swiftcoder
When Google VP Vint Cerf warned that increased dependence on technology could lead to a ‘digital dark age’ , he merely echoed the concern of everyone involved in the preservation of information in...
Developer Journal - 2 weeks, 5 hours ago
Fluid simulation and swimming - By Ashaman73
Time to show something off http://public.gamedev5.net//public/style_emoticons/default/smile.png Recently I worked on the fluid simulation in Gnoblins. Until now fluids in Gnoblins were merely a vis...
Developer Journal - 2 weeks, 20 hours ago
TotAW Community - By gdunbar
Thinking about community interaction for Temple of the Abyssal Winds. Now, my ideal would be to have a rich, vibrant forum full of fresh and interesting discussion on TotAW. However, my suspicions...


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