Jump to content

  • Log In with Google      Sign In   
  • Create Account


Your Announcements

  Topic Started By Stats Last Post Info

  • You cannot start a new topic


See all related:





























Latest Updates
Developer Journal - 1 hour, 52 minutes ago
A Quick Introduction to Sampler-Based Profiling - By ApochPiQ
Sampler-Based Profiling: The Quick Version So you're happily working on some code, and suddenly it happens: everything is just too damn slow ! Something is eating up all your performance, but it's...
Developer Journal - 4 hours, 53 minutes ago
Prologue - By Orymus3
Given that I'll be both partaking in the event , and a judge for the competition, it is only fitting that I start blogging about this! The Week of Awesome II? While the linked thread does a good j...
Developer Journal - 6 hours, 1 minute ago
Preliminaries: My tools of choice, and pre-created components - By Thaumaturge
Greetings all, and welcome to my "Week of Awesome II" blog! http://public.gamedev5.net//public/style_emoticons/default/happy.png To start with, the tools that I intend to use:(This list should be m...
Developer Journal - 1 day, 6 hours ago
The return of papercraft - By alfith
Hello.I uploaded photos of papercraft models I did during these past months in a new gallery: I did not create the models, I "only" built them with a lot of paper, glue and time...I am currently do...
Developer Journal - 1 day, 20 hours ago
Signup for the "The Week of Awesome II" community game development challenge - By ryan20fun
My first journal/entry http://public.gamedev5.net//public/style_emoticons/default/smile.png I've entered the The Week of Awesome II community contestWhat I am going to use:Language : C++. SDK/Engi...
Developer Journal - 1 day, 20 hours ago
Hexadecagon Maze Day 10 - By puz
Day 10 In the past few days I added the ability to print. I tested with only one printer so it would be nice if you (a GameDev member) can tell me if it worked with your printer. I will leave a c...
Developer Journal - 2 days, 2 hours ago
My first Unreal Editor Soccer AI Simulation - By Gamieon
Though I'm still new to the Unreal Editor and behavior trees, I wanted to create a primitive soccer simulation for a game I'm prototyping. You can get the code in its current form at:https://github...
Developer Journal - 3 days, 6 hours ago
Building a SlimDX MiniTriangle sample with Direct3D11 and IronPython - By Washu
<p>I generally don't post huge code dumps, mainly because I find them more annoying and less helpful than some books/authors might. But you know, I've been playing with IronPython/SlimDX re...
Developer Journal - 3 days, 6 hours ago
Building a SlimDX MiniTriangle sample with Direct3D11 and IronPython - By Washu
I generally don't post huge code dumps, mainly because I find them more annoying and less helpful than some books/authors might. But you know, I've been playing with IronPython/SlimDX recently and...
Developer Journal - 3 days, 6 hours ago
SlimGen and You, Part ADD EAX, [EAX] of N - By Washu
So far I’ve covered how SlimGen works and the difficulties in doing what it does, including calling convention issues that one must be made aware of when writing replacement methods for use with Sl...
Developer Journal - 3 days, 6 hours ago
SlimGen and You, Part ADD EAX, [EAX] of N - By Washu
So far I’ve covered how SlimGen works and the difficulties in doing what it does, including calling convention issues that one must be made aware of when writing replacement methods for use with Sl...
Developer Journal - 3 days, 6 hours ago
SlimGen and You, Part ADD AL, [RAX] of N - By Washu
The question does arise though, when using SlimGen and writing your SSE replacement methods, what kind of calling convention does the CLR use?The CLR uses a version of fastcall. On x86 processors t...
Developer Journal - 3 days, 6 hours ago
SlimGen and You, Part ADD AL, [RAX] of N - By Washu
The question does arise though, when using SlimGen and writing your SSE replacement methods, what kind of calling convention does the CLR use?The CLR uses a version of fastcall. On x86 processors t...
Developer Journal - 3 days, 6 hours ago
SlimGen and You, Part ADD [EAX], EAX of N - By Washu
So previously we delved into one of the nastier performance corners on the .Net framework. Today I’m going to introduce you to a tool, that is in development currently, which allows you to take tho...
Developer Journal - 3 days, 6 hours ago
SlimGen and You, Part ADD [EAX], EAX of N - By Washu
So previously we delved into one of the nastier performance corners on the .Net framework. Today I’m going to introduce you to a tool, that is in development currently, which allows you to take tho...
Developer Journal - 3 days, 7 hours ago
SlimGen and You, Part ADD [EAX], AL of N - By Washu
Imagine you could have the safety of managed code, and the speed of SIMD all in one? Sounds like one of those weird dreams Trent has, or perhaps you are already thinking of using C++/CLI to wrap S...
Developer Journal - 3 days, 14 hours ago
Playing With The .NET JIT Part 4 - By Washu
As noted previously there are some cases where the performance of unmanaged code can beat that of the managed JIT. In the previous case it was the matrix multiplication function. We do have some ot...
Developer Journal - 3 days, 14 hours ago
Playing With The .NET JIT Part 3 - By Washu
Integrating unmanaged code into the managed platform is one of the problem areas with the managed world. Often times the exact costs of calling into unmanaged code is unknown. This obviously leads...
Developer Journal - 3 days, 14 hours ago
Playing With The .NET JIT Part 2 - By Washu
Previously I discussed various potential issues the x86 JIT had with inlining non-trivial methods and functions taking or returning value types. In this entry I hope to cover some potential pitfall...
Developer Journal - 3 days, 14 hours ago
Playing With The .NET JIT Part 1 - By Washu
Introduction.NET has been getting some interesting press recently. Even to the point where an article in Game Developer Magazine was published advocating the usage of managed code for rapid develop...
Developer Journal - 3 days, 14 hours ago
Is It Really A Bug For A Beginner To Be Using C-Strings In C++? - By Washu
Depends, but probably yes.A beginning programmer should be focusing on learning to program. That is: the process of taking a concept and turning it into an application. Problem solving, in other wo...
Developer Journal - 3 days, 14 hours ago
A Simple C++ Quiz - By Washu
This is a very basic C++ quiz, it mainly tests a wee bit of knowldege that I've found some people who profess to have a mastery of C++ to be lacking. The answers should all be based on the C++ stan...
Developer Journal - 4 days, 18 hours ago
If only making money in real life was this simple! - By riuthamus
Spent some time working on gold for the game today!http://www.bhslaughter.com/forum/uploads/gallery/album_2/gallery_1_2_243415.png http://www.bhslaughter.com/forum/uploads/gallery/album_2/gallery_1...
Developer Journal - 5 days, 14 hours ago
Sneaking and bows - By O-san
Been a while since the last update. I’m still working on Medieval Story, my *long* running project. The engine is more robust and I have changed my windowing framework to the latest glfw-master bra...
Developer Journal - 6 days, 6 hours ago
Issuing orders to party members and refactoring AI... - By Norman Barrows
Issuing orders to party members and refactoring AI... NOTES:1. in this article, any distances mentioned are in feet.2. abbreviations used in the pseudocode: "ret" = return "dir" = directi...


PARTNERS